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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_MARTIAN_SCRIPTS_H
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#define ACCESS_MARTIAN_SCRIPTS_H
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#include "common/scummsys.h"
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#include "access/scripts.h"
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namespace Access {
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namespace Martian {
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class MartianEngine;
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class MartianScripts : public Scripts {
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private:
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MartianEngine *_game;
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void cmdSpecial0();
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void cmdSpecial1(int param1);
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void cmdSpecial3();
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void doIntro(int param1);
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void cmdSpecial6();
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void cmdSpecial7();
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protected:
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void executeSpecial(int commandIndex, int param1, int param2) override;
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void executeCommand(int commandIndex) override;
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public:
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MartianScripts(AccessEngine *vm);
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};
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} // End of namespace Martian
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} // End of namespace Access
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#endif /* ACCESS_MARTIAN_SCRIPTS_H */
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