2021-12-26 18:48:43 +01:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/system.h"
#include "ags/plugins/ags_touch/ags_touch.h"
namespace AGS3 {
namespace Plugins {
namespace AGSTouch {
const char *AGSTouch::AGS_GetPluginName() {
return "Touch device control";
}
void AGSTouch::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
SCRIPT_METHOD(TouchShowKeyboard, AGSTouch::TouchShowKeyboard);
SCRIPT_METHOD(TouchHideKeyboard, AGSTouch::TouchHideKeyboard);
SCRIPT_METHOD(TouchIsKeyboardVisible, AGSTouch::TouchIsKeyboardVisible);
}
void AGSTouch::TouchShowKeyboard(ScriptMethodParams &params) {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
}
void AGSTouch::TouchHideKeyboard(ScriptMethodParams &params) {
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void AGSTouch::TouchIsKeyboardVisible(ScriptMethodParams &params) {
params._result = g_system->getFeatureState(OSystem::kFeatureVirtualKeyboard);
}
} // namespace AGSTouch
} // namespace Plugins
} // namespace AGS3