2021-12-26 18:48:43 +01:00

134 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/util.h"
#include "ags/plugins/ags_waves/ags_waves.h"
namespace AGS3 {
namespace Plugins {
namespace AGSWaves {
void AGSWaves::SaveVariable(ScriptMethodParams &params) {
PARAMS2(const char *, value, int, id);
if (GameDatavalue[id] != nullptr) {
free(GameDatavalue[id]);
}
if (value != nullptr) {
GameDatavalue[id] = scumm_strdup(value);
} else {
GameDatavalue[id] = nullptr;
}
}
void AGSWaves::ReadVariable(ScriptMethodParams &params) {
PARAMS1(int, id);
if (GameDatavalue[id] == nullptr) {
params._result = _engine->CreateScriptString("");
} else {
params._result = _engine->CreateScriptString(GameDatavalue[id]);
}
}
void AGSWaves::GameDoOnceOnly(ScriptMethodParams &params) {
// PARAMS1(const char *, value);
GetGDState(params);
if (params._result) {
// Set state to false
params.push_back(false);
SetGDState(params);
params._result = true;
} else {
params._result = false;
}
}
void AGSWaves::SetGDState(ScriptMethodParams &params) {
PARAMS2(const char *, value, bool, setValue);
int id = -1;
for (int i = 0; i <= usedTokens; i++) {
if (Token[i] != nullptr && strcmp(Token[i], value) == 0) {
id = i;
TokenUnUsed[i] = setValue;
i = usedTokens + 1;
}
}
if (id == -1) {
// It doesn't find it while trying to set its state
// create the thing with said state
id = usedTokens;
TokenUnUsed[id] = setValue;
if (Token[id] != nullptr)
free(Token[id]);
Token[id] = scumm_strdup(value);
usedTokens++;
}
}
void AGSWaves::GetGDState(ScriptMethodParams &params) {
PARAMS1(const char *, value);
int id = -1;
for (int i = 0; i <= usedTokens; i++) {
if (Token[i] != nullptr && strcmp(Token[i], value) == 0) {
id = i;
i = usedTokens + 1;
}
}
if (id == -1) {
params._result = true;
} else {
params._result = TokenUnUsed[id];
}
}
void AGSWaves::ResetAllGD(ScriptMethodParams &params) {
for (int i = 0; i <= usedTokens; i++) {
if (Token[i] != nullptr)
free(Token[i]);
Token[i] = nullptr;
TokenUnUsed[i] = true;
}
usedTokens = 0;
}
void AGSWaves::GetWalkbehindBaserine(ScriptMethodParams &params) {
PARAMS1(int, id);
params._result = Walkbehind[id];
}
void AGSWaves::SetWalkbehindBaserine(ScriptMethodParams &params) {
PARAMS2(int, id, int, base);
Walkbehind[id] = base;
}
} // namespace AGSWaves
} // namespace Plugins
} // namespace AGS3