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36 lines
693 B
C++
36 lines
693 B
C++
#ifndef GRIM_LTASK_H
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#define GRIM_LTASK_H
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#include "engines/grim/lua/lua.h"
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#include "engines/grim/lua/lstate.h"
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#include "engines/grim/lua/lbuiltin.h"
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namespace Grim {
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struct lua_Task {
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lua_Task *next;
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struct Stack *S;
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Closure *cl;
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TProtoFunc *tf;
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StkId base;
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byte *pc;
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TObject *consts;
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int32 aux;
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bool executed;
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StkId initBase;
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int32 initResults;
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};
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void lua_taskinit(lua_Task *task, lua_Task *next, StkId tbase, int results);
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void lua_taskresume(lua_Task *task, Closure *closure, TProtoFunc *protofunc, StkId tbase);
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StkId luaV_execute(lua_Task *task);
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void pause_script();
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void unpause_script();
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void runtasks(LState *const rootState);
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} // end of namespace Grim
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#endif
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