mirror of
https://github.com/libretro/scummvm.git
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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/file.h"
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#include "hugo/util.h"
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namespace Hugo {
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FileManager_v2w::FileManager_v2w(HugoEngine *vm) : FileManager_v2d(vm) {
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}
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FileManager_v2w::~FileManager_v2w() {
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}
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/**
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* Display a Windows help file
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* Same comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
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*/
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void FileManager_v2w::instructions() const {
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Utils::notifyBox(Common::String::format("Please use an external viewer to open the game's help file: HUGOWIN%d.HLP", _vm->_gameVariant + 1));
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}
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} // End of namespace Hugo
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