2021-12-26 18:48:43 +01:00

97 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MOHAWK_MOHAWK_H
#define MOHAWK_MOHAWK_H
#include "common/scummsys.h"
#include "common/array.h"
#include "engines/engine.h"
#include "mohawk/detection.h"
class OSystem;
namespace Common {
class SeekableReadStream;
}
/**
* This is the namespace of the Mohawk engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Myst
* - Riven: The Sequel to Myst
*/
namespace Mohawk {
class Sound;
class PauseDialog;
class Archive;
class CursorManager;
class MohawkEngine : public ::Engine {
protected:
Common::Error run() override;
public:
MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc);
~MohawkEngine() override;
// Detection related functions
const MohawkGameDescription *_gameDescription;
const char *getGameId() const;
uint32 getFeatures() const;
bool isGameVariant(MohawkGameFeatures feature) const;
const char *getAppName() const;
Common::Platform getPlatform() const;
uint8 getGameType() const;
virtual Common::Language getLanguage() const;
bool hasFeature(EngineFeature f) const override;
CursorManager *_cursor;
virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
bool hasResource(uint32 tag, uint16 id);
bool hasResource(uint32 tag, const Common::String &resName);
uint32 getResourceOffset(uint32 tag, uint16 id);
uint16 findResourceID(uint32 type, const Common::String &resName);
Common::String getResourceName(uint32 tag, uint16 id);
void closeAllArchives();
void pauseGame();
private:
PauseDialog *_pauseDialog;
protected:
// An array holding the main Mohawk archives require by the games
Common::Array<Archive *> _mhk;
};
} // End of namespace Mohawk
#endif