scummvm/engines/plumbers/plumbers.h
2021-12-26 18:48:43 +01:00

169 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLUMBERS_PLUMBERS_H
#define PLUMBERS_PLUMBERS_H
#include "engines/engine.h"
#include "common/platform.h"
#include "common/queue.h"
#include "common/rect.h"
#include "common/str.h"
#include "audio/mixer.h"
#include "video/3do_decoder.h"
struct ADGameDescription;
namespace Image {
class ImageDecoder;
}
namespace Graphics {
struct Surface;
}
namespace Plumbers {
class Console;
enum PlumbersDebugChannels {
kDebugGeneral = 1 << 0
};
static const int kMaxChoice = 3;
struct Choice {
long _points;
int _skipScene;
Common::Rect _region;
Common::String _sceneName;
};
struct Scene {
int _bitmapNum;
int _startBitmap;
int _decisionChoices;
Common::String _sceneName;
Common::String _waveFilename;
Common::String _decisionBitmap;
enum {
STYLE_PC = 0,
STYLE_DECISION_MIKE = 1,
STYLE_DECISION_TUN = 2,
STYLE_VIDEO = 3
} _style;
Choice _choices[kMaxChoice];
};
class PlumbersGame : public Engine {
public:
PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc);
~PlumbersGame() override;
Common::Error run() override;
// Detection related functions
const ADGameDescription *_gameDescription;
const char *getGameId() const;
Common::Platform getPlatform() const;
private:
static const int kMaxName = 13 + 1;
static const int kMaxBitmaps = 2000;
static const int kMaxScene = 100;
struct {
int _duration;
Common::String _filename;
} _bitmaps[kMaxBitmaps];
Scene _scenes[kMaxScene];
Image::ImageDecoder *_image;
Image::ImageDecoder *_ctrlHelpImage;
Console *_console;
bool _showScoreFl;
bool _setDurationFl;
bool _leftButtonDownFl;
bool _endGameFl;
bool _timerInstalled;
int _curSceneIdx, _prvSceneIdx;
int _curBitmapIdx;
int _curChoice;
int _totScene;
long _totScore;
int _screenW, _screenH;
int _kbdHiLite;
int _mouseHiLite;
int _hiLite;
bool _hiLiteEnabled;
bool _cheatEnabled;
int _cheatFSM;
bool _leftShoulderPressed;
enum Action {
Redraw,
ShowScene,
UpdateScene,
ChangeScene,
PlaySound
};
Common::Queue<Action> _actions;
Graphics::Surface *_compositeSurface;
void loadImage(const Common::String &name);
void loadMikeDecision(const Common::String &dirname, const Common::String &baseFilename, uint num);
void drawScreen();
void updateHiLite();
Audio::SoundHandle _soundHandle;
Video::ThreeDOMovieDecoder *_videoDecoder;
void playSound(const Common::String &name);
void stopSound();
void showScene();
void updateScene();
void changeScene();
void processTimer();
static void onTimer(void *arg);
void initTables();
void readTablesPC(const Common::String &fileName);
void readTables3DO(const Common::String &fileName);
int getSceneNumb(const Common::String &sName);
int getMouseHiLite();
void joyUp();
void joyDown();
void joyA();
void skipVideo();
};
} // End of namespace Plumbers
#endif