scummvm/engines/sci/resource/resource_audio.cpp
sluicebox 544ccafa72 SCI: Detect SCI0 sounds with missing digital samples
Fixes access violation when playing sound 35 in early versions of SQ3.
This sound has the digital sample flag set but it doesn't contain any
digital sample data. Bug #13206
2022-01-09 14:29:32 -05:00

1276 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "common/memstream.h"
#include "sci/resource/resource.h"
#include "sci/resource/resource_intern.h"
#include "sci/util.h"
namespace Sci {
AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum)
: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
_audioCompressionType = 0;
/*
* Check if this audio volume got compressed by our tool. If that is the
* case, set _audioCompressionType and read in the offset translation
* table for later usage.
*/
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, nullptr);
if (!fileStream)
return;
fileStream->seek(0, SEEK_SET);
const uint32 compressionType = fileStream->readUint32BE();
switch (compressionType) {
case MKTAG('M','P','3',' '):
case MKTAG('O','G','G',' '):
case MKTAG('F','L','A','C'): {
_audioCompressionType = compressionType;
const uint32 numEntries = fileStream->readUint32LE();
if (!numEntries) {
error("Compressed audio volume %s has no relocation table entries", name.c_str());
}
CompressedTableEntry *lastEntry = nullptr;
for (uint i = 0; i < numEntries; ++i) {
CompressedTableEntry nextEntry;
const uint32 sourceOffset = fileStream->readUint32LE();
nextEntry.offset = fileStream->readUint32LE();
if (lastEntry != nullptr) {
lastEntry->size = nextEntry.offset - lastEntry->offset;
}
_compressedOffsets.setVal(sourceOffset, nextEntry);
lastEntry = &_compressedOffsets.getVal(sourceOffset);
}
lastEntry->size = fileStream->size() - lastEntry->offset;
}
break;
default:
break;
}
resMan->disposeVolumeFileStream(fileStream, this);
}
bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) {
byte *ptr = new byte[_size];
_data = ptr;
uint32 bytesRead = file->read(ptr, _size);
if (bytesRead != _size)
error("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
// Check for WAVE files here
uint32 riffTag = file->readUint32BE();
if (riffTag == MKTAG('R','I','F','F')) {
_size = file->readUint32LE() + 8;
file->seek(-8, SEEK_CUR);
return loadFromWaveFile(file);
}
file->seek(-4, SEEK_CUR);
// Rave-resources (King's Quest 6) don't have any header at all
if (getType() != kResourceTypeRave) {
ResourceType type = _resMan->convertResType(file->readByte());
if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio))
|| ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) {
warning("Resource type mismatch loading %s", _id.toString().c_str());
unalloc();
return false;
}
const uint8 headerSize = file->readByte();
if (type == kResourceTypeAudio) {
if (headerSize != 7 && headerSize != 11 && headerSize != 12) {
warning("Unsupported audio header size %d in %s", headerSize, _id.toString().c_str());
unalloc();
return false;
}
if (headerSize != 7) { // Size is defined already from the map
// Load sample size
file->seek(7, SEEK_CUR);
_size = file->readUint32LE() + headerSize + kResourceHeaderSize;
if (file->err() || file->eos()) {
warning("Error while reading size of %s", _id.toString().c_str());
unalloc();
return false;
}
// Adjust offset to point at the beginning of the audio file
// again
file->seek(-11, SEEK_CUR);
}
// SOL audio files are designed to require the resource header
file->seek(-2, SEEK_CUR);
}
}
return loadPatch(file);
}
bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
byte *ptr = new byte[size()];
_data = ptr;
if (!ptr) {
error("Can't allocate %u bytes needed for loading %s", _size, _id.toString().c_str());
}
uint32 bytesRead = file->read(ptr, size());
if (bytesRead != size())
warning("Read %d bytes from %s but expected %u", bytesRead, _id.toString().c_str(), _size);
_status = kResStatusAllocated;
return true;
}
void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
switch (gameId) {
case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
break;
case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
break;
case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
break;
case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
break;
case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
break;
case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
break;
case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
break;
case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
break;
default:
break;
}
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
processPatch(psrcPatch, kResourceTypePatch, 4);
}
}
void ResourceManager::addNewD110Patch(SciGameId gameId) {
Common::String patchFile;
switch (gameId) {
case GID_CAMELOT:
patchFile = "CAMELOT.000";
break;
case GID_HOYLE1:
patchFile = "HOYLE.000";
break;
case GID_QFG1:
patchFile = "HQ1.000";
break;
case GID_ICEMAN:
patchFile = "ICEMAN.000"; // Also ICE.000, but let's go with this one
break;
case GID_KQ4:
patchFile = "KQ4.000";
break;
case GID_LSL2:
patchFile = "LSL2.000";
break;
case GID_LSL3:
patchFile = "LSL3.000";
break;
case GID_PQ2:
patchFile = "PQ2.000";
break;
case GID_SQ3:
patchFile = "SQ3.000";
break;
default:
// There's also a CB.000, but unfortunately that file contains an MT-32 patch
break;
}
if (!patchFile.empty() && Common::File::exists(patchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(patchFile);
processPatch(psrcPatch, kResourceTypePatch, 0);
}
}
void ResourceManager::processWavePatch(ResourceId resourceId, const Common::String &name) {
ResourceSource *resSrc = new WaveResourceSource(name);
Common::File file;
file.open(name);
updateResource(resourceId, resSrc, 0, file.size(), name);
_sources.push_back(resSrc);
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());
}
void ResourceManager::readWaveAudioPatches() {
// Here we do check for SCI1.1+ so we can patch wav files in as audio resources
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.wav");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
if (Common::isDigit(name[0]))
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
#ifdef ENABLE_SCI32
void ResourceManager::readAIFFAudioPatches() {
// LSL6 hires Mac is the only game that has AIFF audio patch files,
// which it plays with special overloads of kDoAudio. Restrict this
// scan to just this game since the filenames are so generic.
if (!(g_sci->getGameId() == GID_LSL6HIRES && _isSci2Mac)) {
return;
}
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "####");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
#endif
void ResourceManager::removeAudioResource(ResourceId resId) {
// Remove resource, unless it was loaded from a patch
if (_resMap.contains(resId)) {
Resource *res = _resMap.getVal(resId);
if (res->_source->getSourceType() == kSourceAudioVolume) {
if (res->_status == kResStatusLocked) {
warning("Failed to remove resource %s (still in use)", resId.toString().c_str());
} else {
if (res->_status == kResStatusEnqueued)
removeFromLRU(res);
_resMap.erase(resId);
delete res;
}
}
}
}
// Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD):
// =========
// 6-byte entries:
// w nEntry
// dw offset
// Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX):
// =========
// 5-byte entries:
// w nEntry
// tb offset (cumulative)
// QFG3 Demo 0.MAP structure:
// =========
// 10-byte entries:
// w nEntry
// dw offset
// dw size
// LB2 Floppy/Mother Goose SCI1.1 0.MAP structure:
// =========
// 8-byte entries:
// w nEntry
// w 0xffff
// dw offset
// Early SCI1.1 MAP structure:
// ===============
// 10-byte entries:
// b noun
// b verb
// b cond
// b seq
// dw offset
// w syncSize + syncAscSize
// Late SCI1.1 MAP structure:
// ===============
// Header:
// dw baseOffset
// Followed by 7 or 11-byte entries:
// b noun
// b verb
// b cond
// b seq
// tb cOffset (cumulative offset)
// w syncSize (iff seq has bit 7 set)
// w syncAscSize (iff seq has bit 6 set)
int ResourceManager::readAudioMapSCI11(IntMapResourceSource *map) {
#ifndef ENABLE_SCI32
// SCI32 support is not built in. Check if this is a SCI32 game
// and if it is abort here.
if (_volVersion >= kResVersionSci2)
return SCI_ERROR_RESMAP_NOT_FOUND;
#endif
uint32 offset = 0;
const ResourceId mapResId(kResourceTypeMap, map->_mapNumber);
Resource *mapRes = nullptr;
if (!_resMap.tryGetVal(mapResId,mapRes)) {
warning("Failed to open %s", mapResId.toString().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
// Here, we allocate audio maps ourselves instead of using findResource to
// do this for us. This is in order to prevent the map resources from
// getting into the LRU cache. These resources must be read and then
// deallocated in games with multi-disc audio in order to read the audio
// maps from every CD, and LRU eviction freaks out if an unallocated
// resource ends up in the LRU list. It is also not necessary for these
// resources to be cached in the LRU at all, since they are only used upon
// game startup to populate _resMap.
assert(mapRes->_status == kResStatusNoMalloc);
loadResource(mapRes);
if (!mapRes->data()) {
warning("Failed to read data for %s", mapResId.toString().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
ResourceSource *src = findVolume(map, map->_volumeNumber);
if (!src) {
warning("Failed to find volume for %s", mapResId.toString().c_str());
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
Common::SeekableReadStream *fileStream = getVolumeFile(src);
if (!fileStream) {
warning("Failed to open file stream for %s", src->getLocationName().c_str());
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
disposeVolumeFileStream(fileStream, src);
SciSpan<const byte>::const_iterator ptr = mapRes->cbegin();
uint32 entrySize = 0;
if (_volVersion >= kResVersionSci2) {
// The heuristic size detection is incompatible with at least Torin RU,
// which is fine because it is not needed for SCI32
entrySize = 11;
} else {
// Heuristic to detect entry size
for (int i = mapRes->size() - 1; i >= 0; --i) {
if (ptr[i] == 0xff)
entrySize++;
else
break;
}
}
if (map->_mapNumber == 65535) {
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 2;
if (n == 0xffff)
break;
if (entrySize == 6) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
addResource(ResourceId(kResourceTypeAudio, n), src, offset, 0, map->getLocationName());
}
} else if (map->_mapNumber == 0 && entrySize == 10 && ptr[3] == 0) {
// QFG3 demo format
// ptr[3] would be 'seq' in the normal format and cannot possibly be 0
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16BE();
ptr += 2;
if (n == 0xffff)
break;
offset = ptr.getUint32LE();
ptr += 4;
uint32 size = ptr.getUint32LE();
ptr += 4;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size, map->getLocationName());
}
} else if (map->_mapNumber == 0 && entrySize == 8 && (ptr + 2).getUint16LE() == 0xffff) {
// LB2 Floppy/Mother Goose SCI1.1 format
Common::SeekableReadStream *stream = getVolumeFile(src);
while (ptr != mapRes->cend()) {
uint16 n = ptr.getUint16LE();
ptr += 4;
if (n == 0xffff)
break;
const ResourceId audioResId(kResourceTypeAudio, n);
offset = ptr.getUint32LE();
ptr += 4;
uint32 size;
if (src->getAudioCompressionType() == 0) {
// The size is not stored in the map and the entries have no order.
// We need to dig into the audio resource in the volume to get the size.
stream->seek(offset + 1);
byte headerSize = stream->readByte();
if (headerSize != 11 && headerSize != 12) {
error("Unexpected header size in %s: should be 11 or 12, got %d", audioResId.toString().c_str(), headerSize);
}
stream->skip(7);
size = stream->readUint32LE() + headerSize + 2;
} else {
size = 0;
}
addResource(audioResId, src, offset, size, map->getLocationName());
}
disposeVolumeFileStream(stream, src);
} else {
// EQ1CD & SQ4CD are "early" games; KQ6CD and all SCI32 are "late" games
const bool isEarly = (entrySize != 11);
if (!isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
}
enum {
kRaveFlag = 0x40,
kSyncFlag = 0x80,
kEndOfMapFlag = 0xFF
};
while (ptr != mapRes->cend()) {
uint32 n = ptr.getUint32BE();
uint32 syncSize = 0;
ptr += 4;
// Checking the entire tuple breaks Torin RU and is not how SSCI
// works
if ((n & kEndOfMapFlag) == kEndOfMapFlag) {
const uint32 bytesLeft = mapRes->cend() - ptr;
if (bytesLeft >= entrySize && entrySize > 0) {
warning("End of %s reached, but %u entries remain", mapResId.toString().c_str(), bytesLeft / entrySize);
}
break;
}
if (isEarly) {
offset = ptr.getUint32LE();
ptr += 4;
} else {
offset += ptr.getUint24LE();
ptr += 3;
}
if (isEarly || (n & kSyncFlag)) {
syncSize = ptr.getUint16LE();
ptr += 2;
// FIXME: The sync36 resource seems to be two bytes too big in KQ6CD
// (bytes taken from the RAVE resource right after it)
if (syncSize > 0) {
addResource(ResourceId(kResourceTypeSync36, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize, map->getLocationName());
}
}
// Checking for this 0x40 flag breaks at least Laura Bow 2 CD 1.1
// map 448
if (g_sci->getGameId() == GID_KQ6 && (n & kRaveFlag)) {
// This seems to define the size of raw lipsync data (at least
// in KQ6 CD Windows).
uint32 kq6HiresSyncSize = ptr.getUint16LE();
ptr += 2;
if (kq6HiresSyncSize > 0) {
// Rave resources do not have separate entries in the audio
// map (their data was just appended to sync resources), so
// we have to use the sync resource offset first and then
// adjust the offset & size later, otherwise offset
// validation will fail for compressed volumes (since the
// relocation table in a compressed volume only contains
// offsets that existed in the original audio map)
Resource *res = addResource(ResourceId(kResourceTypeRave, map->_mapNumber, n & 0xffffff3f), src, offset, syncSize + kq6HiresSyncSize, map->getLocationName());
res->_fileOffset += syncSize;
res->_size -= syncSize;
syncSize += kq6HiresSyncSize;
}
}
const ResourceId id(kResourceTypeAudio36, map->_mapNumber, n & 0xffffff3f);
// Map 405 on CD 1 of the US release of PQ:SWAT 1.000 is broken
// and points to garbage in the RESOURCE.AUD. The affected audio36
// assets seem to be able to load successfully from one of the later
// CDs, so just ignore the map on this disc
if (g_sci->getGameId() == GID_PQSWAT &&
g_sci->getLanguage() == Common::EN_ANY &&
map->_volumeNumber == 1 &&
map->_mapNumber == 405) {
continue;
}
// GK2 has invalid audio36 map entries on CD 1 of the German
// version and CDs 5-6 of all versions. All are safe to ignore
// because their content doesn't apply to the disc's chapter.
if (g_sci->getGameId() == GID_GK2) {
// Map 2020 on CD 1 only exists in localized versions and
// contains inventory messages from later chapters.
if (map->_volumeNumber == 1 &&
map->_mapNumber == 2020) {
continue;
}
// Maps 210 and 220 on CD 5 point to garbage data.
// These maps are for Huber Farm messages but this area
// was removed from chapter 5. If these map entries are
// used then it breaks the audio during other chapters.
if (map->_volumeNumber == 5 &&
(map->_mapNumber == 210 || map->_mapNumber == 220)) {
continue;
}
// Maps 22 and 160 on CD 6 appear in various broken forms
// in English and apparently every localized version.
// These messages are for Grace's notebook and castle
// secret passage rooms which aren't in chapter 6.
if (map->_volumeNumber == 6 &&
(map->_mapNumber == 22 || map->_mapNumber == 160)) {
continue;
}
}
// Lighthouse German has invalid audio36 map entries for
// content that was cut from the game. These resources
// existed in the English version even though they were
// inaccessible.
if (g_sci->getGameId() == GID_LIGHTHOUSE &&
map->_mapNumber == 800) {
continue;
}
// LSL7 French has an invalid audio36 map entry for a narrator
// message that was cut from the game. This resource existed
// in the English version even though it was inaccessible.
if (g_sci->getGameId() == GID_LSL7 &&
map->_mapNumber == 999) {
continue;
}
// Map 800 and 4176 contain content that was cut from the game. The
// French version of the game includes map files from the US
// release, but the audio resources are French so the maps don't
// match. Since the content was never used, just ignore these maps
// everywhere
if (g_sci->getGameId() == GID_PHANTASMAGORIA2 &&
(map->_mapNumber == 800 || map->_mapNumber == 4176)) {
continue;
}
addResource(id, src, offset + syncSize, 0, map->getLocationName());
}
}
mapRes->unalloc();
return 0;
}
// AUDIOnnn.MAP contains 10-byte entries:
// Early format:
// w 5 bits resource type and 11 bits resource number
// dw 7 bits volume number and 25 bits offset
// dw size
// Later format:
// w nEntry
// dw offset+volume (as in resource.map)
// dw size
// ending with 10 0xFFs
int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) {
Common::File file;
if (!file.open(map->getLocationName()))
return SCI_ERROR_RESMAP_NOT_FOUND;
bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio;
file.seek(0);
for (;;) {
uint16 n = file.readUint16LE();
uint32 offset = file.readUint32LE();
uint32 size = file.readUint32LE();
if (file.eos() || file.err()) {
warning("Error while reading %s", map->getLocationName().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (n == 0xffff)
break;
byte volume_nr;
if (oldFormat) {
n &= 0x07ff; // Mask out resource type
volume_nr = offset >> 25; // most significant 7 bits
offset &= 0x01ffffff; // least significant 25 bits
} else {
volume_nr = offset >> 28; // most significant 4 bits
offset &= 0x0fffffff; // least significant 28 bits
}
ResourceSource *src = findVolume(map, volume_nr);
if (src) {
const ResourceId resId(kResourceTypeAudio, n);
if (unload)
removeAudioResource(resId);
else
addResource(resId, src, offset, size, map->getLocationName());
} else {
warning("Failed to find audio volume %i", volume_nr);
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
}
}
return 0;
}
void ResourceManager::setAudioLanguage(int language) {
if (_audioMapSCI1) {
if (_audioMapSCI1->_volumeNumber == language) {
// This language is already loaded
return;
}
// We already have a map loaded, so we unload it first
if (readAudioMapSCI1(_audioMapSCI1, true) != SCI_ERROR_NONE) {
_hasBadResources = true;
}
// Remove all volumes that use this map from the source list
Common::List<ResourceSource *>::iterator it = _sources.begin();
while (it != _sources.end()) {
ResourceSource *src = *it;
if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) {
it = _sources.erase(it);
delete src;
} else {
++it;
}
}
// Remove the map itself from the source list
_sources.remove(_audioMapSCI1);
delete _audioMapSCI1;
_audioMapSCI1 = nullptr;
}
Common::String filename = Common::String::format("AUDIO%03d", language);
Common::String fullname = filename + ".MAP";
if (!Common::File::exists(fullname)) {
warning("No audio map found for language %i", language);
return;
}
_audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language));
// Search for audio volumes for this language and add them to the source list
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, filename + ".0##");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String name = (*x)->getName();
const char *dot = strrchr(name.c_str(), '.');
int number = atoi(dot + 1);
addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number));
}
scanNewSources();
}
int ResourceManager::getAudioLanguage() const {
return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0);
}
bool ResourceManager::isGMTrackIncluded() {
// This check only makes sense for SCI1 and newer games
if (getSciVersion() < SCI_VERSION_1_EARLY)
return false;
// SCI2 and newer games always have GM tracks
if (getSciVersion() >= SCI_VERSION_2)
return true;
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read the first song and check if it has a GM track
bool result = false;
Common::List<ResourceId> resources = listResources(kResourceTypeSound, -1);
Common::sort(resources.begin(), resources.end());
Common::List<ResourceId>::iterator itr = resources.begin();
int firstSongId = itr->getNumber();
SoundResource song1(firstSongId, this, soundVersion);
if (!song1.exists()) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;
}
SoundResource::Track *gmTrack = song1.getTrackByType(0x07);
if (gmTrack)
result = true;
return result;
}
SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) :
_resMan(resMan), _soundVersion(soundVersion), _trackCount(0), _tracks(nullptr), _soundPriority(0xFF) {
_resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true);
if (!_resource)
return;
Channel *channel;
if (_soundVersion <= SCI_VERSION_0_LATE) {
// SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards
_trackCount = 1;
_tracks = new Track[_trackCount];
_tracks->digitalChannelNr = -1;
_tracks->type = 0; // Not used for SCI0
_tracks->channelCount = 1;
// Digital sample data included? -> Add an additional channel
if (_resource->getUint8At(0) == 2)
_tracks->channelCount++;
// header information that can be passed to the SCI0 sound driver
_tracks->header = _resource->subspan(0, _soundVersion == SCI_VERSION_0_EARLY ? 0x11 : 0x21);
_tracks->channels = new Channel[_tracks->channelCount];
channel = &_tracks->channels[0];
channel->flags |= 2; // don't remap (SCI0 doesn't have remapping)
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = _resource->subspan(0x11);
} else {
channel->data = _resource->subspan(0x21);
}
if (_tracks->channelCount == 2) {
// we need to find 0xFC (channel terminator) within the data
SciSpan<const byte>::const_iterator it = channel->data.cbegin();
while (it != channel->data.cend() && *it != 0xfc)
it++;
// Skip any following 0xFCs as well
while (it != channel->data.cend() && *it == 0xfc)
it++;
// Verify that there is data after the channel terminator
if (it != channel->data.cend()) {
// Digital sample data included
_tracks->digitalChannelNr = 1;
// Now adjust channels accordingly
Channel *sampleChannel = &_tracks->channels[1];
sampleChannel->data = channel->data.subspan(it - channel->data.cbegin());
channel->data = channel->data.subspan(0, it - channel->data.cbegin());
// Read sample header information
//Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer.
_tracks->digitalSampleRate = sampleChannel->data.getUint16LEAt(14);
_tracks->digitalSampleSize = sampleChannel->data.getUint16LEAt(32);
_tracks->digitalSampleStart = 0;
_tracks->digitalSampleEnd = 0;
sampleChannel->data += 44; // Skip over header
} else {
// Early versions of SQ3 have the digital sample flag set in
// sound 35 even though there is no digital sample. Bug #13206
warning("No digital sample data in sound resource %d", resourceNr);
_tracks->channelCount--; // ignore the digital sample flag
}
}
} else if (_soundVersion >= SCI_VERSION_1_EARLY && _soundVersion <= SCI_VERSION_2_1_MIDDLE) {
SciSpan<const byte> data = *_resource;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
++data;
}
_tracks = new Track[_trackCount];
data = *_resource;
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
SciSpan<const byte> data2 = data;
byte channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
int channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
const uint16 dataOffset = data.getUint16LEAt(2);
if (dataOffset >= _resource->size()) {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
uint16 size = data.getUint16LEAt(4);
if ((uint32)dataOffset + size > _resource->size()) {
warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
size = _resource->size() - dataOffset;
}
if (size == 0) {
warning("Empty channel in sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
data += 6;
continue;
}
channel->data = _resource->subspan(dataOffset, size);
channel->curPos = 0;
channel->number = channel->data[0];
channel->poly = channel->data[1] & 0x0F;
channel->prio = channel->data[1] >> 4;
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0);
_tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2);
_tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4);
_tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6);
channel->data += 8; // Skip over header
channel->flags = 0;
} else {
channel->flags = channel->number >> 4;
channel->number = channel->number & 0x0F;
// 0x20 is set on rhythm channels to prevent remapping
// CHECKME: Which SCI versions need that set manually?
if (channel->number == 9)
channel->flags |= 2;
// Note: flag 1: channel start offset is 0 instead of 10
// (currently: everything 0)
// also: don't map the channel to device
// flag 2: don't remap
// flag 4: start muted
// QfG2 lacks flags 2 and 4, and uses (flags >= 1) as
// the condition for starting offset 0, without the "don't map"
}
_tracks[trackNr].channelCount++;
channelNr++;
data += 6;
}
} else {
// The first byte of the 0xF0 track's channel list is priority
_soundPriority = *data;
// Skip over digital track
data += 6;
}
++data; // Skipping 0xFF that closes channels list
}
} else {
error("SoundResource: SCI version %s is unsupported", getSciVersionDesc(_soundVersion));
}
}
SoundResource::~SoundResource() {
if (_tracks != nullptr) {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
}
if (_resource != nullptr) {
_resMan->unlockResource(_resource);
}
}
#if 0
SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
if (/*number >= 0 &&*/number < _trackCount)
return &_tracks[number];
return NULL;
}
#endif
SoundResource::Track *SoundResource::getTrackByType(byte type) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return nullptr;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return nullptr;
}
// Gets the filter mask for SCI0 sound resources
int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) {
SciSpan<const byte> data = *_resource;
int channelMask = 0;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0;
++data; // Skip over digital sample flag
for (int channelNr = 0; channelNr < 16; channelNr++) {
channelMask = channelMask >> 1;
byte flags;
if (_soundVersion == SCI_VERSION_0_EARLY) {
// Each channel is specified by a single byte
// Upper 4 bits of the byte is a voices count
// Lower 4 bits -> bit 0 set: use for AdLib
// bit 1 set: use for PCjr
// bit 2 set: use for PC speaker
// bit 3 set and bit 0 clear: control channel (15)
// bit 3 set and bit 0 set: rhythm channel (9)
// Note: control channel is dynamically assigned inside the drivers,
// but seems to be fixed at 15 in the song data.
flags = *data++;
// Get device bits
flags &= 0x7;
} else {
// Each channel is specified by 2 bytes
// 1st byte is voices count
// 2nd byte is play mask, which specifies if the channel is supposed to be played
// by the corresponding hardware
// Skip voice count
++data;
flags = *data++;
}
bool play;
switch (channelNr) {
case 15:
// Always play control channel
play = true;
break;
case 9:
// Play rhythm channel when requested
play = wantsRhythm || (flags & hardwareMask);
break;
default:
// Otherwise check for flag
play = flags & hardwareMask;
}
if (play) {
// This Channel is supposed to be played by the hardware
channelMask |= 0x8000;
}
}
return channelMask;
}
byte SoundResource::getInitialVoiceCount(byte channel) {
if (_soundVersion > SCI_VERSION_0_LATE)
return 0; // TODO
// Skip over digital sample flag
SciSpan<const byte> data = _resource->subspan(1);
if (_soundVersion == SCI_VERSION_0_EARLY)
return data[channel] >> 4;
else
return data[channel * 2];
}
void WaveResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
fileStream->seek(res->_fileOffset, SEEK_SET);
res->loadFromWaveFile(fileStream);
resMan->disposeVolumeFileStream(fileStream, this);
}
void AudioVolumeResourceSource::loadResource(ResourceManager *resMan, Resource *res) {
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, res);
if (!fileStream)
return;
fileStream->seek(res->_fileOffset, SEEK_SET);
// For compressed audio, using loadFromAudioVolumeSCI1 is a hack to bypass
// the resource type checking in loadFromAudioVolumeSCI11 (since
// loadFromAudioVolumeSCI1 does nothing more than read raw data)
if (_audioCompressionType != 0 &&
(res->getType() == kResourceTypeAudio ||
res->getType() == kResourceTypeAudio36)) {
res->loadFromAudioVolumeSCI1(fileStream);
} else if (getSciVersion() < SCI_VERSION_1_1)
res->loadFromAudioVolumeSCI1(fileStream);
else
res->loadFromAudioVolumeSCI11(fileStream);
resMan->disposeVolumeFileStream(fileStream, this);
}
bool ResourceManager::addAudioSources() {
#ifdef ENABLE_SCI32
// Multi-disc audio is added during addAppropriateSources for those titles
// that require it
if (_multiDiscAudio) {
return true;
}
#endif
Common::List<ResourceId> resources = listResources(kResourceTypeMap);
Common::List<ResourceId>::iterator itr;
for (itr = resources.begin(); itr != resources.end(); ++itr) {
const Resource *mapResource = _resMap.getVal(*itr);
ResourceSource *src = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, itr->getNumber()));
if (itr->getNumber() == 65535 && Common::File::exists("RESOURCE.SFX"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.SFX", src, 0));
else if (Common::File::exists("RESOURCE.AUD"))
addSource(new AudioVolumeResourceSource(this, "RESOURCE.AUD", src, 0));
else
return false;
}
return true;
}
void ResourceManager::changeAudioDirectory(Common::String path) {
if (!path.empty()) {
path += "/";
}
const Common::String resAudPath = path + "RESOURCE.AUD";
if (!SearchMan.hasFile(resAudPath)) {
error("Could not find %s", resAudPath.c_str());
}
// When a IntMapResourceSource is scanned, it will not update existing
// resources. There is also no guarantee that there are exactly the same
// number of audio36/sync36/map resources in each audio directory.
// Therefore, all of these resources must be deleted before scanning.
for (ResourceMap::iterator it = _resMap.begin(); it != _resMap.end(); ++it) {
const ResourceType type = it->_key.getType();
if (type == kResourceTypeMap || type == kResourceTypeAudio36 || type == kResourceTypeSync36) {
if (type == kResourceTypeMap && it->_key.getNumber() == 65535) {
continue;
}
Resource *resource = it->_value;
if (resource) {
// If one of these resources ends up being locked here, it
// probably means Audio32 is using it and we need to stop
// playback of audio before switching directories
assert(!resource->isLocked());
if (resource->_status == kResStatusEnqueued) {
removeFromLRU(resource);
}
// A PatchResourceSource is not added to _sources and is
// automatically deleted when the corresponding Resource is
// deleted
delete resource;
}
_resMap.erase(it);
}
}
for (SourcesList::iterator it = _sources.begin(); it != _sources.end(); ) {
IntMapResourceSource *mapSource = dynamic_cast<IntMapResourceSource *>(*it);
if (mapSource && mapSource->_mapNumber != 65535) {
delete *it;
it = _sources.erase(it);
continue;
}
AudioVolumeResourceSource *volSource = dynamic_cast<AudioVolumeResourceSource *>(*it);
if (volSource && volSource->getLocationName().contains("RESOURCE.AUD")) {
delete volSource;
it = _sources.erase(it);
continue;
}
++it;
}
// # is used as the first pattern character to avoid matching non-audio maps
// like RESOURCE.MAP
Common::ArchiveMemberList mapFiles;
SearchMan.listMatchingMembers(mapFiles, path + "#*.MAP");
for (Common::ArchiveMemberList::const_iterator it = mapFiles.begin(); it != mapFiles.end(); ++it) {
const Common::ArchiveMemberPtr &file = *it;
assert(file);
const Common::String fileName = file->getName();
const int mapNo = atoi(fileName.c_str());
// Sound effects are the same across all audio directories, so ignore
// any new SFX map
if (mapNo == 65535) {
continue;
}
ResourceSource *newSource = new PatchResourceSource(path + fileName);
processPatch(newSource, kResourceTypeMap, mapNo);
Resource *mapResource = _resMap.getVal(ResourceId(kResourceTypeMap, mapNo));
assert(mapResource);
ResourceSource *audioMap = addSource(new IntMapResourceSource(mapResource->getResourceLocation(), 0, mapNo));
addSource(new AudioVolumeResourceSource(this, resAudPath, audioMap, 0));
}
scanNewSources();
}
void ResourceManager::changeMacAudioDirectory(Common::String path) {
// delete all Audio36 resources so that they can be replaced with
// different patch files from the new directory.
for (ResourceMap::iterator it = _resMap.begin(); it != _resMap.end(); ++it) {
const ResourceType type = it->_key.getType();
if (type == kResourceTypeAudio36) {
Resource *resource = it->_value;
if (resource) {
// If one of these resources ends up being locked here, it
// probably means Audio32 is using it and we need to stop
// playback of audio before switching directories
assert(!resource->isLocked());
if (resource->_status == kResStatusEnqueued) {
removeFromLRU(resource);
}
delete resource;
}
_resMap.erase(it);
}
}
if (path.empty()) {
path = "english";
}
path = "voices/" + path + "/";
// add all Audio36 wave patch files from language directory
Common::ArchiveMemberList audio36Files;
SearchMan.listMatchingMembers(audio36Files, path + "A???????.???");
for (Common::ArchiveMemberList::const_iterator it = audio36Files.begin(); it != audio36Files.end(); ++it) {
const Common::ArchiveMemberPtr &file = *it;
assert(file);
const Common::String fileName = file->getName();
ResourceId resource36 = convertPatchNameBase36(kResourceTypeAudio36, fileName);
processWavePatch(resource36, path + fileName);
}
}
} // End of namespace Sci