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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCI_SOUND_SYNC_H
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#define SCI_SOUND_SYNC_H
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#include "sci/engine/selector.h"
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#include "sci/engine/vm_types.h"
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namespace Sci {
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enum AudioSyncCommands {
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kSciAudioSyncStart = 0,
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kSciAudioSyncNext = 1,
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kSciAudioSyncStop = 2
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};
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class Resource;
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class ResourceManager;
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class SegManager;
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/**
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* Sync class, kDoSync and relevant functions for SCI games.
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* Provides AV synchronization for animations.
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*/
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class Sync {
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SegManager *_segMan;
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ResourceManager *_resMan;
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Resource *_resource;
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uint _offset;
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public:
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Sync(ResourceManager *resMan, SegManager *segMan);
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~Sync();
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void start(const ResourceId id, const reg_t syncObjAddr);
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void next(const reg_t syncObjAddr);
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void stop();
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};
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} // End of namespace Sci
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#endif
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