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https://github.com/libretro/scummvm.git
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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/gfx/move_object_button.h"
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#include "titanic/core/project_item.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMoveObjectButton, CSTButton)
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ON_MESSAGE(MouseButtonUpMsg)
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END_MESSAGE_MAP()
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CMoveObjectButton::CMoveObjectButton() : CSTButton(), _field11C(1) {
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}
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void CMoveObjectButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writePoint(_pos1, indent);
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file->writeNumberLine(_field11C, indent);
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CSTButton::save(file, indent);
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}
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void CMoveObjectButton::load(SimpleFile *file) {
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file->readNumber();
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_pos1 = file->readPoint();
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_field11C = file->readNumber();
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CSTButton::load(file);
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}
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bool CMoveObjectButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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CGameObject *obj = dynamic_cast<CGameObject *>(getRoot()->findByName(_actionTarget));
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if (obj) {
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obj->petAddToInventory();
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obj->setVisible(_field11C);
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}
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return true;
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}
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} // End of namespace Titanic
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