scummvm/engines/titanic/gfx/music_switch_reverse.cpp
2021-12-26 18:48:43 +01:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/gfx/music_switch_reverse.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMusicSwitchReverse, CMusicSwitch)
ON_MESSAGE(MusicSettingChangedMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(QueryMusicControlSettingMsg)
END_MESSAGE_MAP()
void CMusicSwitchReverse::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CMusicSwitch::save(file, indent);
}
void CMusicSwitchReverse::load(SimpleFile *file) {
file->readNumber();
CMusicSwitch::load(file);
}
bool CMusicSwitchReverse::MusicSettingChangedMsg(CMusicSettingChangedMsg *msg) {
if (_enabled) {
if (++_controlVal > _controlMax)
_controlVal = 0;
loadFrame(_controlVal);
playSound(TRANSLATE("z#59.wav", "z#590.wav"), 50);
} else {
playSound(TRANSLATE("z#46.wav", "z#577.wav"));
}
return true;
}
bool CMusicSwitchReverse::EnterViewMsg(CEnterViewMsg *msg) {
loadFrame(_controlVal);
return true;
}
bool CMusicSwitchReverse::QueryMusicControlSettingMsg(CQueryMusicControlSettingMsg *msg) {
msg->_value = _controlVal;
return true;
}
} // End of namespace Titanic