scummvm/engines/titanic/gfx/st_button.h
2021-12-26 18:48:43 +01:00

62 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_ST_BUTTON_H
#define TITANIC_ST_BUTTON_H
#include "titanic/core/background.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CSTButton : public CBackground {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
bool EnterViewMsg(CEnterViewMsg *msg);
protected:
int _statusInc;
CString _actionTarget;
int _fieldF0;
int _currentStatus;
CString _actionName;
CString _soundName;
int _buttonFrame;
public:
CLASSDEF;
CSTButton();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_ST_BUTTON_H */