mirror of
https://github.com/libretro/scummvm.git
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89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/messages/bilge_dispensor_event.h"
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#include "titanic/events.h"
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#include "titanic/titanic.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBilgeDispensorEvent, CAutoSoundEvent)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(LeaveRoomMsg)
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ON_MESSAGE(FrameMsg)
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ON_MESSAGE(StatusChangeMsg)
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END_MESSAGE_MAP()
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void CBilgeDispensorEvent::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CAutoSoundEvent::save(file, indent);
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}
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void CBilgeDispensorEvent::load(SimpleFile *file) {
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file->readNumber();
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CAutoSoundEvent::load(file);
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}
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bool CBilgeDispensorEvent::EnterRoomMsg(CEnterRoomMsg *msg) {
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_counter = 0;
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_ticksDelayEnd = 0;
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_soundHandle = -1;
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return true;
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}
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bool CBilgeDispensorEvent::LeaveRoomMsg(CLeaveRoomMsg *msg) {
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_counter = -1;
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return true;
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}
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bool CBilgeDispensorEvent::FrameMsg(CFrameMsg *msg) {
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uint32 ticks = g_vm->_events->getTicksCount();
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if ((_ticksDelayEnd && ticks >= _ticksDelayEnd) ||
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_soundHandle == -1 || !isSoundActive(_soundHandle)) {
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_soundHandle = -1;
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_ticksDelayEnd = 0;
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if (getRandomNumber(2) == 0) {
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int volume = 20 + getRandomNumber(30);
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int balance = getRandomNumber(20) - 10;
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_soundHandle = playSound(TRANSLATE("b#18.wav", "b#102.wav"), volume, balance);
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} else {
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_ticksDelayEnd = ticks + 1000;
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}
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}
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CAutoSoundEvent::FrameMsg(msg);
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return true;
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}
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bool CBilgeDispensorEvent::StatusChangeMsg(CStatusChangeMsg *msg) {
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if (msg->_newStatus == 1)
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_counter = -1;
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else if (msg->_newStatus == 2)
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_counter = 0;
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return true;
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}
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} // End of namespace Titanic
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