scummvm/engines/titanic/moves/enter_exit_view.cpp
2021-12-26 18:48:43 +01:00

78 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/moves/enter_exit_view.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEnterExitView, CGameObject)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CEnterExitView::CEnterExitView() : CGameObject(), _leaveEndFrame(0),
_leaveStartFrame(0), _enterEndFrame(0), _enterStartFrame(0),
_visibleAfterMovie(true) {
}
void CEnterExitView::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_leaveEndFrame, indent);
file->writeNumberLine(_leaveStartFrame, indent);
file->writeNumberLine(_enterEndFrame, indent);
file->writeNumberLine(_enterStartFrame, indent);
file->writeNumberLine(_visibleAfterMovie, indent);
CGameObject::save(file, indent);
}
void CEnterExitView::load(SimpleFile *file) {
file->readNumber();
_leaveEndFrame = file->readNumber();
_leaveStartFrame = file->readNumber();
_enterEndFrame = file->readNumber();
_enterStartFrame = file->readNumber();
_visibleAfterMovie = file->readNumber();
CGameObject::load(file);
}
bool CEnterExitView::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(true);
playMovie(_enterStartFrame, _enterEndFrame, MOVIE_NOTIFY_OBJECT);
return true;
}
bool CEnterExitView::LeaveViewMsg(CLeaveViewMsg *msg) {
setVisible(true);
playMovie(_leaveStartFrame, _leaveEndFrame, MOVIE_WAIT_FOR_FINISH);
return true;
}
bool CEnterExitView::MovieEndMsg(CMovieEndMsg *msg) {
if (!_visibleAfterMovie)
setVisible(false);
return true;
}
} // End of namespace Titanic