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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/npcs/callbot.h"
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#include "titanic/core/room_item.h"
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#include "titanic/game_manager.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CCallBot, CGameObject)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CCallBot::CCallBot() : CGameObject(), _enabled(0) {
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}
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void CCallBot::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_npcName, indent);
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file->writeNumberLine(_enabled, indent);
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CGameObject::save(file, indent);
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}
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void CCallBot::load(SimpleFile *file) {
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file->readNumber();
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_npcName = file->readString();
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_enabled = file->readNumber();
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CGameObject::load(file);
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}
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bool CCallBot::TurnOn(CTurnOn *msg) {
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_enabled = true;
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return true;
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}
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bool CCallBot::EnterViewMsg(CEnterViewMsg *msg) {
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if (_enabled) {
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CRoomItem *room = getRoom();
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if (room) {
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CGameState &gs = getGameManager()->_gameState;
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gs.setMode(GSMODE_CUTSCENE);
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CSummonBotQueryMsg queryMsg;
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queryMsg._npcName = _npcName;
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if (queryMsg.execute(room))
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petOnSummonBot(_npcName, 0);
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gs.setMode(GSMODE_INTERACTIVE);
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}
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_enabled = false;
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}
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return true;
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}
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} // End of namespace Titanic
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