scummvm/engines/titanic/npcs/starlings.cpp
2021-12-26 18:48:43 +01:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/npcs/starlings.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CStarlings, CCharacter)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
bool CStarlings::_dead;
CStarlings::CStarlings() : CCharacter() {
}
void CStarlings::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_dead, indent);
CCharacter::save(file, indent);
}
void CStarlings::load(SimpleFile *file) {
file->readNumber();
_dead = file->readNumber();
CCharacter::load(file);
}
bool CStarlings::EnterViewMsg(CEnterViewMsg *msg) {
if (_dead)
// Tis but a flesh wound
setVisible(false);
else
// Repeatedly play the starlings flying
playMovie(MOVIE_REPEAT);
return true;
}
bool CStarlings::StatusChangeMsg(CStatusChangeMsg *msg) {
// I'm not dead.. I'm getting better.
_dead = msg->_newStatus == 1;
setVisible(!_dead);
return true;
}
} // End of namespace Titanic