mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-15 13:11:32 +00:00
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/npcs/starlings.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CStarlings, CCharacter)
|
|
ON_MESSAGE(EnterViewMsg)
|
|
ON_MESSAGE(StatusChangeMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
bool CStarlings::_dead;
|
|
|
|
CStarlings::CStarlings() : CCharacter() {
|
|
}
|
|
|
|
void CStarlings::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeNumberLine(_dead, indent);
|
|
|
|
CCharacter::save(file, indent);
|
|
}
|
|
|
|
void CStarlings::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_dead = file->readNumber();
|
|
|
|
CCharacter::load(file);
|
|
}
|
|
|
|
bool CStarlings::EnterViewMsg(CEnterViewMsg *msg) {
|
|
if (_dead)
|
|
// Tis but a flesh wound
|
|
setVisible(false);
|
|
else
|
|
// Repeatedly play the starlings flying
|
|
playMovie(MOVIE_REPEAT);
|
|
return true;
|
|
}
|
|
|
|
bool CStarlings::StatusChangeMsg(CStatusChangeMsg *msg) {
|
|
// I'm not dead.. I'm getting better.
|
|
_dead = msg->_newStatus == 1;
|
|
setVisible(!_dead);
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|