2021-12-26 18:48:43 +01:00

137 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/star_control/fmatrix.h"
#include "titanic/support/simple_file.h"
namespace Titanic {
// Non-member functions
void matProd(const FMatrix &a, const FMatrix &m, FMatrix &C) {
C._row1._x = a._row1._y * m._row2._x + a._row1._z * m._row3._x + a._row1._x * m._row1._x;
C._row1._y = a._row1._x * m._row1._y + m._row2._y * a._row1._y + m._row3._y * a._row1._z;
C._row1._z = a._row1._x * m._row1._z + a._row1._y * m._row2._z + a._row1._z * m._row3._z;
C._row2._x = m._row1._x * a._row2._x + m._row3._x * a._row2._z + m._row2._x * a._row2._y;
C._row2._y = m._row3._y * a._row2._z + m._row1._y * a._row2._x + m._row2._y * a._row2._y;
C._row2._z = a._row2._z * m._row3._z + a._row2._x * m._row1._z + a._row2._y * m._row2._z;
C._row3._x = m._row1._x * a._row3._x + a._row3._z * m._row3._x + a._row3._y * m._row2._x;
C._row3._y = a._row3._y * m._row2._y + a._row3._z * m._row3._y + a._row3._x * m._row1._y;
C._row3._z = a._row3._x * m._row1._z + a._row3._y * m._row2._z + a._row3._z * m._row3._z;
}
// Member functions
FMatrix::FMatrix() :
_row1(1.0, 0.0, 0.0), _row2(0.0, 1.0, 0.0), _row3(0.0, 0.0, 1.0) {
}
FMatrix::FMatrix(const FVector &row1, const FVector &row2, const FVector &row3) {
_row1 = row1;
_row2 = row2;
_row3 = row3;
}
void FMatrix::load(SimpleFile *file, int param) {
_row1._x = file->readFloat();
_row1._y = file->readFloat();
_row1._z = file->readFloat();
_row2._x = file->readFloat();
_row2._y = file->readFloat();
_row2._z = file->readFloat();
_row3._x = file->readFloat();
_row3._y = file->readFloat();
_row3._z = file->readFloat();
}
void FMatrix::save(SimpleFile *file, int indent) {
file->writeFloatLine(_row1._x, indent);
file->writeFloatLine(_row1._y, indent);
file->writeFloatLine(_row1._z, indent);
file->writeFloatLine(_row2._x, indent);
file->writeFloatLine(_row2._y, indent);
file->writeFloatLine(_row2._z, indent);
file->writeFloatLine(_row3._x, indent);
file->writeFloatLine(_row3._y, indent);
file->writeFloatLine(_row3._z, indent);
}
void FMatrix::clear() {
_row1.clear();
_row2.clear();
_row3.clear();
}
void FMatrix::identity() {
_row1 = FVector(1.0, 0.0, 0.0);
_row2 = FVector(0.0, 1.0, 0.0);
_row3 = FVector(0.0, 0.0, 1.0);
}
void FMatrix::set(const FMatrix &m) {
_row1 = m._row1;
_row2 = m._row2;
_row3 = m._row3;
}
void FMatrix::set(const FVector &row1, const FVector &row2, const FVector &row3) {
_row1 = row1;
_row2 = row2;
_row3 = row3;
}
void FMatrix::set(const FVector &v) {
_row3 = v;
_row2 = _row3.swapComponents();
_row1 = _row3.crossProduct(_row2);
float unused_scale=0.0;
if (!_row1.normalize(unused_scale)) {
// Do the normalization, put the scale amount in unused_scale,
// but if it is unsuccessful, crash
assert(unused_scale);
}
_row2 = _row3.crossProduct(_row1);
if (!_row2.normalize(unused_scale)) {
// Do the normalization, put the scale amount in unused_scale,
// but if it is unsuccessful, crash
assert(unused_scale);
}
}
void FMatrix::matRProd(const FMatrix &m) {
FMatrix C = FMatrix();
FMatrix A = FMatrix(_row1, _row2, _row3);
matProd(A, m, C);
this->set(C);
}
void FMatrix::matLProd(const FMatrix &m) {
FMatrix C = FMatrix();
FMatrix A = FMatrix(_row1, _row2, _row3);
matProd(m, A, C);
this->set(C);
}
} // End of namespace Titanic