scummvm/engines/titanic/star_control/star_control.cpp
2022-02-27 13:32:09 -08:00

297 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/star_control/star_control.h"
#include "titanic/core/dont_save_file_item.h"
#include "titanic/core/project_item.h"
#include "titanic/game_manager.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/star_control/motion_control.h"
#include "titanic/star_control/error_code.h"
#include "titanic/support/screen_manager.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CStarControl, CGameObject)
ON_MESSAGE(MouseMoveMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(KeyCharMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(MovementMsg)
END_MESSAGE_MAP()
CStarControl::CStarControl() : _enabled(false), _petControl(nullptr),
_starRect(20, 10, 620, 350) {
CCamera::init();
}
CStarControl::~CStarControl() {
CCamera::deinit();
}
void CStarControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(0, indent);
_starField.save(file, indent);
_view.save(file, indent);
CGameObject::save(file, indent);
}
void CStarControl::load(SimpleFile *file) {
int val = file->readNumber();
if (!val) {
_starField.load(file);
if (!_starField.initDocument())
error("Couldn't initialise the StarField document");
_view.load(file, 0);
CScreenManager *screenManager = CScreenManager::setCurrent();
if (!screenManager)
error("There's no screen manager during loading");
_view.setup(screenManager, &_starField, this);
_view.takeCurrentHomePhoto();
_enabled = true;
}
CGameObject::load(file);
}
void CStarControl::draw(CScreenManager *screenManager) {
if (_visible)
_view.draw(screenManager);
}
bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_visible && _starRect.contains(msg->_mousePos)) {
_view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20,
msg->_mousePos.y - 10));
return true;
} else {
return false;
}
}
bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) {
if (_visible && _starRect.contains(msg->_mousePos)) {
_view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20,
msg->_mousePos.y - 10));
makeDirty();
return true;
} else {
return false;
}
}
bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) {
if (_visible) {
CErrorCode errorCode;
_view.KeyCharMsg(msg->_key, &errorCode);
return errorCode.get();
}
return false;
}
bool CStarControl::FrameMsg(CFrameMsg *msg) {
if (_visible) {
Point pt = getMousePos();
if (_starRect.contains(pt))
_view.MouseMoveMsg(0, pt);
newFrame();
makeDirty();
return true;
} else {
return false;
}
}
void CStarControl::newFrame() {
if (!_petControl)
_petControl = getPetControl();
if (_petControl) {
int matchIndex = _starField.getMatchedIndex();
bool isClose = false;
if (_starField.getMode() == MODE_STARFIELD) {
isClose = _starField.isCloseToMarker();
if ((matchIndex + 2) != _starField.getMarkerCount())
isClose = false;
}
_petControl->starsSetButtons(matchIndex, isClose);
}
}
bool CStarControl::isStarFieldMode() {
if (!_petControl)
_petControl = getPetControl();
if (_petControl) {
if (_starField.getMode() == MODE_STARFIELD)
return true;
}
return false;
}
void CStarControl::doAction(StarControlAction action) {
if (!_enabled)
return;
switch (action) {
case STAR_SHOW: {
CGameManager *gameManager = getGameManager();
CViewItem *view = gameManager ? gameManager->getView() : nullptr;
if (view) {
detach();
addUnder(view);
_view.resetView();
_view.triggerFade(true);
_visible = true;
}
break;
}
case STAR_HIDE: {
CProjectItem *root = getRoot();
CDontSaveFileItem *fileItem = root ? root->getDontSaveFileItem() : nullptr;
if (fileItem) {
detach();
addUnder(fileItem);
_visible = false;
}
break;
}
case STAR_VIEW_EARTH:
_view.viewEarth();
break;
case STAR_VIEW_FROM_EARTH:
_view.viewFromEarth();
break;
case STAR_VIEW_BOUNDARIES:
_view.viewBoundaries();
break;
case STAR_VIEW_CONSTELLATIONS:
_view.viewConstellations();
break;
case STAR_VIEW_RANDOM_STAR:
_view.viewRandomStar();
break;
case STAR_FULL_SPEED:
_view.fullSpeed();
break;
case STAR_TOGGLE_STEREO_PAIR:
_view.toggleSteroPair();
break;
case STAR_TOGGLE_HOME_PHOTO:
_view.toggleHomePhoto();
break;
case STAR_TOGGLE_SOLAR_RENDERING:
_view.toggleSolarRendering();
break;
case STAR_TOGGLE_POS_FRAME:
_view.TogglePosFrame();
break;
case STAR_STEREO_PAIR_ON:
_view.stereoPairOn();
break;
case STAR_STEREO_PAIR_OFF:
_view.stereoPairOff();
break;
case STAR_SET_REFERENCE: {
_view.takeHomePhoto();
CPetControl *pet = getPetControl();
if (pet)
pet->starsSetReference();
break;
}
case STAR_FADE_IN:
_view.triggerFade(true);
break;
case STAR_FADE_OUT:
_view.triggerFade(false);
break;
case LOCK_STAR:
_view.lockStar();
break;
case UNLOCK_STAR:
_view.unlockStar();
break;
case STAR_CLEAR_MODIFIED:
_view.starDestinationSet();
break;
default:
break;
}
}
bool CStarControl::isSolved() const {
return _starField.isSolved();
}
bool CStarControl::isSkipped() const {
return _starField.isSkipped();
}
void CStarControl::forceSolved() {
_starField.skipPuzzle();
}
bool CStarControl::canSetStarDestination() const {
return _view.canSetStarDestination();
}
void CStarControl::starDestinationSet() {
_view.starDestinationSet();
}
bool CStarControl::MovementMsg(CMovementMsg *msg) {
// The star control view has an unused turn right link hidden
// under the star view. For cleanliness, explicitly consume any
// movements in the star view so the link is never used
return true;
}
} // End of namespace Titanic