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https://github.com/libretro/scummvm.git
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191 lines
4.2 KiB
C++
191 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_STAR_FIELD_H
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#define TITANIC_STAR_FIELD_H
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#include "titanic/star_control/star_field_base.h"
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#include "titanic/star_control/star_closeup.h"
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#include "titanic/star_control/star_markers.h"
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#include "titanic/star_control/star_crosshairs.h"
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#include "titanic/star_control/const_boundaries.h"
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#include "titanic/star_control/constellations.h"
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namespace Titanic {
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#define STAR_SCALE 1024.0F
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#define UNIVERSE_SCALE 3000000.0f
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class CStarField : public CStarFieldBase {
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private:
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CStarMarkers _markers;
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CStarCrosshairs _crosshairs;
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CConstBoundaries _constBounds;
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CConstellations _constMap;
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CStarCloseup _starCloseup;
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bool _renderBoundaries;
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bool _renderConstMap;
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StarMode _mode;
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bool _showBox;
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bool _closeToMarker;
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bool _isSolved;
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private:
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/**
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* Draws the big square box in the middle of the screen
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*/
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void drawBox(CSurfaceArea *surfaceArea);
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/**
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* If the player's home photo has a selected star, and the starfield view
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* is close enough to it, draw a lock line
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*/
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void renderLockLine(CSurfaceArea *surfaceArea, CCamera *camera);
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public:
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CStarField();
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file) override;
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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bool initDocument();
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/**
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* Renders the contents of the starfield
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*/
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void render(CVideoSurface *surface, CCamera *camera);
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bool getBoundaryState() const;
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void setBoundaryState(bool state);
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bool getConstMapState() const;
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void setConstMapState(bool state);
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int get54() const;
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void set54(int val);
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/**
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* Gets the current display mode
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*/
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StarMode getMode() const;
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/**
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* Sets the display mode
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*/
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void setMode(StarMode mode);
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/**
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* Toggles whether the big box is visible
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*/
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void toggleBox();
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/**
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* Sets whether the big box is visible
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*/
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bool setBoxVisible(bool isVisible);
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/**
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* Returns the index for the number of star matches
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*/
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int getMatchedIndex() const;
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/**
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* Returns true if the center of the starfield viewpoint is close to a marker
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*/
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bool isCloseToMarker() const;
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/**
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* Sets the flag that the starfield has been solved
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*/
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void setSolved();
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/**
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* Returns true if the starfield puzzle has been solved
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*/
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bool isSolved() const;
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/**
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* Return true if the starfield puzzle was skipped
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*/
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bool isSkipped() const;
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/**
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* Skips the starfield puzzle
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*/
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void skipPuzzle();
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/**
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* Returns the number of markers placed in the starfield
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*/
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int getMarkerCount() const {
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return _markers.size();
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}
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void fn1(CErrorCode *errorCode);
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/**
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* Gets the lock distance to a star
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*/
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double lockDistance(CSurfaceArea *surfaceArea, CCamera *camera,
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FVector &screenCoord, FVector &worldCoord, FVector &photoPos);
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void fn6(CVideoSurface *surface, CCamera *camera);
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/**
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* Increments the number of matched markers
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*/
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void incLockLevel();
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/**
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* Decrements the number of matched markers
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*/
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void decLockLevel(CVideoSurface *surface);
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void ToggleSolarRendering() { _starCloseup.fn1(); }
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/**
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* Called when the starfield is clicked
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*/
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bool mouseButtonDown(CVideoSurface *surface, CCamera *camera,
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int flags, const Common::Point &pt);
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/**
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* Gets a random star
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*/
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const CBaseStarEntry *getRandomStar() const;
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/**
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* Gets a specified star
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*/
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const CBaseStarEntry *getStar(int index) const;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_FIELD_H */
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