mirror of
https://github.com/libretro/scummvm.git
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309 lines
8.2 KiB
C++
309 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/viewport.h"
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#include "titanic/star_control/fvector.h"
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#include "titanic/debugger.h"
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#include "titanic/support/simple_file.h"
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#include "titanic/titanic.h"
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#include "common/math.h"
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namespace Titanic {
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CViewport::CViewport() {
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_spin = 0.0;
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_frontClip = 800.0;
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_backClip = 10000.0;
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_centerYAngleDegrees = 20.0;
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_centerZAngleDegrees = 20.0;
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_width = 600;
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_height = 340;
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_starColor = PINK; // default for starview
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_poseUpToDate = false;
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Common::fill(&_valArray[0], &_valArray[2], 0.0);
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_isZero = 0.0; // seems to always be zero
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_pixel1OffSetX = 0.0;
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_pixel2OffSetX = 0.0;
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}
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CViewport::CViewport(CViewport *src) :
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_orientation(src->_orientation), _currentPose(src->_currentPose), _rawPose(src->_rawPose) {
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_position = src->_position;
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_spin = src->_spin;
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_frontClip = src->_frontClip;
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_backClip = src->_backClip;
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_centerYAngleDegrees = src->_centerYAngleDegrees;
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_centerZAngleDegrees = src->_centerZAngleDegrees;
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_width = src->_width;
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_height = src->_height;
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_center = src->_center;
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_centerVector = src->_centerVector;
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_starColor = src->_starColor;
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Common::copy(&src->_valArray[0], &src->_valArray[2], &_valArray[0]);
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_isZero = src->_isZero;
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_pixel1OffSetX = src->_pixel1OffSetX;
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_pixel2OffSetX = src->_pixel2OffSetX;
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_poseUpToDate = false;
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}
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void CViewport::copyFrom(const CViewport *src) {
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error("Unused function");
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}
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void CViewport::load(SimpleFile *file, int param) {
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_position._x = file->readFloat();
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_position._y = file->readFloat();
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_position._z = file->readFloat();
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_spin = file->readFloat();
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_frontClip = file->readFloat();
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_backClip = file->readFloat();
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_centerYAngleDegrees = file->readFloat();
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_centerZAngleDegrees = file->readFloat();
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int widthHeight = file->readNumber();
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_width = widthHeight & 0xffff;
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_height = widthHeight >> 16;
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int field24 = file->readNumber(); //0 = White, 2 = Pink
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_starColor = (StarColor) field24;
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for (int idx = 0; idx < 2; ++idx)
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_valArray[idx] = file->readFloat();
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_isZero = file->readFloat();
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_pixel1OffSetX = file->readFloat();
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_pixel2OffSetX = file->readFloat();
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_orientation.load(file, param);
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_poseUpToDate = false;
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}
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void CViewport::save(SimpleFile *file, int indent) {
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file->writeFloatLine(_position._x, indent);
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file->writeFloatLine(_position._y, indent);
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file->writeFloatLine(_position._z, indent);
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file->writeFloatLine(_spin, indent);
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file->writeFloatLine(_frontClip, indent);
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file->writeFloatLine(_backClip, indent);
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file->writeFloatLine(_centerYAngleDegrees, indent);
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file->writeFloatLine(_centerZAngleDegrees, indent);
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file->writeNumberLine(_width | (_height << 16), indent);
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int field24 = (int)_starColor;
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file->writeNumberLine(field24, indent);
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for (int idx = 0; idx < 2; ++idx)
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file->writeFloatLine(_valArray[idx], indent);
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file->writeFloatLine(_isZero, indent);
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file->writeFloatLine(_pixel1OffSetX, indent);
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file->writeFloatLine(_pixel2OffSetX, indent);
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_orientation.save(file, indent);
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}
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void CViewport::setPosition(const FVector &v) {
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debugC(DEBUG_INTERMEDIATE, kDebugStarfield, "Setting starmap position to %s", v.toString().c_str());
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_position = v;
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_poseUpToDate = false;
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}
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void CViewport::setPosition(const FPose &pose) {
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_position = _position.matProdRowVect(pose);
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_poseUpToDate = false;
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}
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void CViewport::setOrientation(const FMatrix &m) {
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_orientation = m;
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_poseUpToDate = false;
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}
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void CViewport::setOrientation(const FVector &v) {
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_orientation.set(v);
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_poseUpToDate = false;
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}
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void CViewport::SetRoleAngle(double angle) {
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_spin = angle;
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_poseUpToDate = false;
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}
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void CViewport::setFrontClip(double dist) {
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_frontClip = dist;
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_poseUpToDate = false;
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}
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void CViewport::setBackClip(double dist) {
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_backClip = dist;
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}
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void CViewport::setCenterYAngle(double angleDegrees) {
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_centerYAngleDegrees = angleDegrees;
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_poseUpToDate = false;
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}
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void CViewport::setCenterZAngle(double angleDegrees) {
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_centerZAngleDegrees = angleDegrees;
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_poseUpToDate = false;
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}
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void CViewport::randomizeOrientation() {
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_orientation.identity();
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double ranRotAngleX = g_vm->getRandomNumber(359);
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double ranRotAngleY = g_vm->getRandomNumber(359);
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double ranRotAngleZ = g_vm->getRandomNumber(359);
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FPose m1(X_AXIS, ranRotAngleX);
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FPose m2(Y_AXIS, ranRotAngleY);
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FPose m3(Z_AXIS, ranRotAngleZ);
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FPose s1(m1, m2);
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FPose s2(s1, m3);
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_orientation.matRProd(s2);
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_poseUpToDate = false;
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}
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void CViewport::changeStarColorPixel(StarMode mode, double pixelOffSet) {
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// pixelOffset is usually 0.0, 30.0, or 28000.0
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if (mode == MODE_PHOTO) {
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_valArray[0] = pixelOffSet;
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_valArray[1] = -pixelOffSet;
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} else {
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_pixel1OffSetX = pixelOffSet;
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_pixel2OffSetX = -pixelOffSet;
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}
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_isZero = 0.0;
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_starColor = pixelOffSet ? PINK : WHITE;
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}
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void CViewport::reposition(double factor) {
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_position._x = _orientation._row3._x * factor + _position._x;
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_position._y = _orientation._row3._y * factor + _position._y;
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_position._z = _orientation._row3._z * factor + _position._z;
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_poseUpToDate = false;
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}
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void CViewport::changeOrientation(const FMatrix &matrix) {
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_orientation.matLProd(matrix);
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_poseUpToDate = false;
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}
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FPose CViewport::getPose() {
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if (!_poseUpToDate)
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reset();
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return _currentPose;
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}
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FPose CViewport::getRawPose() {
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if (!_poseUpToDate)
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reset();
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return _rawPose;
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}
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// TODO: should index be used here like
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// getRelativePosCentering/getRelativePosCentering2?
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// CCamera::getRelativePosCentering is calling this with an index of
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// 2 which corresponds to _isZero which has value 0.
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FVector CViewport::getRelativePosNoCentering(int index, const FVector &src) {
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FPose current_pose = getPose();
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FVector dest = src.matProdRowVect(current_pose);
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return dest;
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}
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FVector CViewport::getRelativePosCentering(int index, const FVector &src) {
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FVector dest;
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FPose pose = getPose();
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FVector tv = src.matProdRowVect(pose);
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double val;
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if (index <2) {
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val = _valArray[index];
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} else if (index == 2) {
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val = _isZero;
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} else if (index == 3) {
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val = _pixel1OffSetX;
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} else {
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val = _pixel2OffSetX;
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}
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dest._x = (val + tv._x)
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* _centerVector._x / (_centerVector._y * tv._z);
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dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
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dest._z = tv._z;
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return dest;
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}
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// Similar to getRelativePosCentering, but uses the raw/transpose version of Pose
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FVector CViewport::getRelativePosCenteringRaw(int index, const FVector &src) {
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FVector dest;
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FPose pose = getRawPose();
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FVector tv = src.matProdRowVect(pose);
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double val;
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if (index <2) {
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val = _valArray[index];
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} else if (index == 2) {
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val = _isZero;
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} else if (index == 3) {
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val = _pixel1OffSetX;
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} else {
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val = _pixel2OffSetX;
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}
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dest._x = (val + tv._x)
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* _centerVector._x / (_centerVector._y * tv._z);
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dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
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dest._z = tv._z;
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return dest;
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}
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void CViewport::getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4) {
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*v1 = _centerVector._x / _centerVector._y;
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*v2 = _centerVector._x / _centerVector._z;
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*v3 = _pixel1OffSetX;
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*v4 = _pixel2OffSetX;
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}
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void CViewport::reset() {
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_rawPose.copyFrom(_orientation);
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_rawPose._vector = _position;
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_currentPose = _rawPose.inverseTransform();
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_poseUpToDate = true;
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_center = FPoint((double)_width * 0.5, (double)_height * 0.5);
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_centerVector._x = MIN(_center._x, _center._y);
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_centerVector._y = tan(Common::deg2rad<double>(_centerYAngleDegrees));
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_centerVector._z = tan(Common::deg2rad<double>(_centerZAngleDegrees));
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}
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const FMatrix &CViewport::getOrientation() const {
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return _orientation;
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}
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} // End of namespace Titanic
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