2021-12-26 18:48:43 +01:00

309 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/star_control/viewport.h"
#include "titanic/star_control/fvector.h"
#include "titanic/debugger.h"
#include "titanic/support/simple_file.h"
#include "titanic/titanic.h"
#include "common/math.h"
namespace Titanic {
CViewport::CViewport() {
_spin = 0.0;
_frontClip = 800.0;
_backClip = 10000.0;
_centerYAngleDegrees = 20.0;
_centerZAngleDegrees = 20.0;
_width = 600;
_height = 340;
_starColor = PINK; // default for starview
_poseUpToDate = false;
Common::fill(&_valArray[0], &_valArray[2], 0.0);
_isZero = 0.0; // seems to always be zero
_pixel1OffSetX = 0.0;
_pixel2OffSetX = 0.0;
}
CViewport::CViewport(CViewport *src) :
_orientation(src->_orientation), _currentPose(src->_currentPose), _rawPose(src->_rawPose) {
_position = src->_position;
_spin = src->_spin;
_frontClip = src->_frontClip;
_backClip = src->_backClip;
_centerYAngleDegrees = src->_centerYAngleDegrees;
_centerZAngleDegrees = src->_centerZAngleDegrees;
_width = src->_width;
_height = src->_height;
_center = src->_center;
_centerVector = src->_centerVector;
_starColor = src->_starColor;
Common::copy(&src->_valArray[0], &src->_valArray[2], &_valArray[0]);
_isZero = src->_isZero;
_pixel1OffSetX = src->_pixel1OffSetX;
_pixel2OffSetX = src->_pixel2OffSetX;
_poseUpToDate = false;
}
void CViewport::copyFrom(const CViewport *src) {
error("Unused function");
}
void CViewport::load(SimpleFile *file, int param) {
_position._x = file->readFloat();
_position._y = file->readFloat();
_position._z = file->readFloat();
_spin = file->readFloat();
_frontClip = file->readFloat();
_backClip = file->readFloat();
_centerYAngleDegrees = file->readFloat();
_centerZAngleDegrees = file->readFloat();
int widthHeight = file->readNumber();
_width = widthHeight & 0xffff;
_height = widthHeight >> 16;
int field24 = file->readNumber(); //0 = White, 2 = Pink
_starColor = (StarColor) field24;
for (int idx = 0; idx < 2; ++idx)
_valArray[idx] = file->readFloat();
_isZero = file->readFloat();
_pixel1OffSetX = file->readFloat();
_pixel2OffSetX = file->readFloat();
_orientation.load(file, param);
_poseUpToDate = false;
}
void CViewport::save(SimpleFile *file, int indent) {
file->writeFloatLine(_position._x, indent);
file->writeFloatLine(_position._y, indent);
file->writeFloatLine(_position._z, indent);
file->writeFloatLine(_spin, indent);
file->writeFloatLine(_frontClip, indent);
file->writeFloatLine(_backClip, indent);
file->writeFloatLine(_centerYAngleDegrees, indent);
file->writeFloatLine(_centerZAngleDegrees, indent);
file->writeNumberLine(_width | (_height << 16), indent);
int field24 = (int)_starColor;
file->writeNumberLine(field24, indent);
for (int idx = 0; idx < 2; ++idx)
file->writeFloatLine(_valArray[idx], indent);
file->writeFloatLine(_isZero, indent);
file->writeFloatLine(_pixel1OffSetX, indent);
file->writeFloatLine(_pixel2OffSetX, indent);
_orientation.save(file, indent);
}
void CViewport::setPosition(const FVector &v) {
debugC(DEBUG_INTERMEDIATE, kDebugStarfield, "Setting starmap position to %s", v.toString().c_str());
_position = v;
_poseUpToDate = false;
}
void CViewport::setPosition(const FPose &pose) {
_position = _position.matProdRowVect(pose);
_poseUpToDate = false;
}
void CViewport::setOrientation(const FMatrix &m) {
_orientation = m;
_poseUpToDate = false;
}
void CViewport::setOrientation(const FVector &v) {
_orientation.set(v);
_poseUpToDate = false;
}
void CViewport::SetRoleAngle(double angle) {
_spin = angle;
_poseUpToDate = false;
}
void CViewport::setFrontClip(double dist) {
_frontClip = dist;
_poseUpToDate = false;
}
void CViewport::setBackClip(double dist) {
_backClip = dist;
}
void CViewport::setCenterYAngle(double angleDegrees) {
_centerYAngleDegrees = angleDegrees;
_poseUpToDate = false;
}
void CViewport::setCenterZAngle(double angleDegrees) {
_centerZAngleDegrees = angleDegrees;
_poseUpToDate = false;
}
void CViewport::randomizeOrientation() {
_orientation.identity();
double ranRotAngleX = g_vm->getRandomNumber(359);
double ranRotAngleY = g_vm->getRandomNumber(359);
double ranRotAngleZ = g_vm->getRandomNumber(359);
FPose m1(X_AXIS, ranRotAngleX);
FPose m2(Y_AXIS, ranRotAngleY);
FPose m3(Z_AXIS, ranRotAngleZ);
FPose s1(m1, m2);
FPose s2(s1, m3);
_orientation.matRProd(s2);
_poseUpToDate = false;
}
void CViewport::changeStarColorPixel(StarMode mode, double pixelOffSet) {
// pixelOffset is usually 0.0, 30.0, or 28000.0
if (mode == MODE_PHOTO) {
_valArray[0] = pixelOffSet;
_valArray[1] = -pixelOffSet;
} else {
_pixel1OffSetX = pixelOffSet;
_pixel2OffSetX = -pixelOffSet;
}
_isZero = 0.0;
_starColor = pixelOffSet ? PINK : WHITE;
}
void CViewport::reposition(double factor) {
_position._x = _orientation._row3._x * factor + _position._x;
_position._y = _orientation._row3._y * factor + _position._y;
_position._z = _orientation._row3._z * factor + _position._z;
_poseUpToDate = false;
}
void CViewport::changeOrientation(const FMatrix &matrix) {
_orientation.matLProd(matrix);
_poseUpToDate = false;
}
FPose CViewport::getPose() {
if (!_poseUpToDate)
reset();
return _currentPose;
}
FPose CViewport::getRawPose() {
if (!_poseUpToDate)
reset();
return _rawPose;
}
// TODO: should index be used here like
// getRelativePosCentering/getRelativePosCentering2?
// CCamera::getRelativePosCentering is calling this with an index of
// 2 which corresponds to _isZero which has value 0.
FVector CViewport::getRelativePosNoCentering(int index, const FVector &src) {
FPose current_pose = getPose();
FVector dest = src.matProdRowVect(current_pose);
return dest;
}
FVector CViewport::getRelativePosCentering(int index, const FVector &src) {
FVector dest;
FPose pose = getPose();
FVector tv = src.matProdRowVect(pose);
double val;
if (index <2) {
val = _valArray[index];
} else if (index == 2) {
val = _isZero;
} else if (index == 3) {
val = _pixel1OffSetX;
} else {
val = _pixel2OffSetX;
}
dest._x = (val + tv._x)
* _centerVector._x / (_centerVector._y * tv._z);
dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
dest._z = tv._z;
return dest;
}
// Similar to getRelativePosCentering, but uses the raw/transpose version of Pose
FVector CViewport::getRelativePosCenteringRaw(int index, const FVector &src) {
FVector dest;
FPose pose = getRawPose();
FVector tv = src.matProdRowVect(pose);
double val;
if (index <2) {
val = _valArray[index];
} else if (index == 2) {
val = _isZero;
} else if (index == 3) {
val = _pixel1OffSetX;
} else {
val = _pixel2OffSetX;
}
dest._x = (val + tv._x)
* _centerVector._x / (_centerVector._y * tv._z);
dest._y = (tv._y * _centerVector._x) / (_centerVector._z * tv._z);
dest._z = tv._z;
return dest;
}
void CViewport::getRelativeXCenterPixels(double *v1, double *v2, double *v3, double *v4) {
*v1 = _centerVector._x / _centerVector._y;
*v2 = _centerVector._x / _centerVector._z;
*v3 = _pixel1OffSetX;
*v4 = _pixel2OffSetX;
}
void CViewport::reset() {
_rawPose.copyFrom(_orientation);
_rawPose._vector = _position;
_currentPose = _rawPose.inverseTransform();
_poseUpToDate = true;
_center = FPoint((double)_width * 0.5, (double)_height * 0.5);
_centerVector._x = MIN(_center._x, _center._y);
_centerVector._y = tan(Common::deg2rad<double>(_centerYAngleDegrees));
_centerVector._z = tan(Common::deg2rad<double>(_centerZAngleDegrees));
}
const FMatrix &CViewport::getOrientation() const {
return _orientation;
}
} // End of namespace Titanic