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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#ifndef __LOADMPC_H
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#define __LOADMPC_H
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namespace Tony {
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namespace MPAL {
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/****************************************************************************\
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* Function prototypes
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\****************************************************************************/
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/**
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* Reads and interprets the MPC file, and create structures for various directives
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* in the global variables
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*
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* @param lpBuf Buffer containing the MPC file data, excluding the header.
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* @returns True if succeeded OK, false if failure.
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*/
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bool parseMpc(const byte *lpBuf);
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/**
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* Frees any data allocated from the parsing of the MPC file
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*/
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void freeMpc();
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} // end of namespace MPAL
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} // end of namespace Tony
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#endif
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