mirror of
https://github.com/libretro/scummvm.git
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213 lines
6.7 KiB
C++
213 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/parser/entity.h"
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#include "common/stream.h"
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namespace TwinE {
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bool EntityData::loadBody(Common::SeekableReadStream &stream) {
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EntityBody body;
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body.index = stream.readByte();
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const int32 pos = stream.pos();
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uint8 size = stream.readByte();
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body.bodyIndex = (int16)stream.readUint16LE();
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body.actorBoundingBox.hasBoundingBox = stream.readByte();
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if (body.actorBoundingBox.hasBoundingBox) {
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if ((ActionType)stream.readByte() == ActionType::ACTION_ZV) {
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body.actorBoundingBox.bbox.mins.x = stream.readSint16LE();
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body.actorBoundingBox.bbox.mins.y = stream.readSint16LE();
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body.actorBoundingBox.bbox.mins.z = stream.readSint16LE();
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body.actorBoundingBox.bbox.maxs.x = stream.readSint16LE();
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body.actorBoundingBox.bbox.maxs.y = stream.readSint16LE();
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body.actorBoundingBox.bbox.maxs.z = stream.readSint16LE();
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}
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}
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_bodies.push_back(body);
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stream.seek(pos + size);
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return !stream.err();
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}
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bool EntityData::loadAnim(Common::SeekableReadStream &stream) {
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EntityAnim anim;
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anim.animation = (AnimationTypes)stream.readByte();
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const int32 pos = stream.pos();
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uint8 size = stream.readByte();
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anim.animIndex = stream.readSint16LE();
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const uint8 numActions = stream.readByte();
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for (uint8 i = 0U; i < numActions; ++i) {
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EntityAnim::Action action;
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action.type = (ActionType)stream.readByte();
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switch (action.type) {
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case ActionType::ACTION_HITTING:
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action.animFrame = stream.readByte();
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action.strength = stream.readByte();
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break;
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case ActionType::ACTION_SAMPLE:
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action.animFrame = stream.readByte();
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action.sampleIndex = stream.readSint16LE();
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break;
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case ActionType::ACTION_SAMPLE_FREQ:
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action.animFrame = stream.readByte();
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action.sampleIndex = stream.readSint16LE();
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action.frequency = stream.readSint16LE();
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break;
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case ActionType::ACTION_THROW_MAGIC_BALL:
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action.animFrame = stream.readByte();
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action.yHeight = stream.readSint16LE();
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action.xAngle = ToAngle(stream.readSint16LE());
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action.xRotPoint = stream.readSint16LE();
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action.extraAngle = stream.readByte();
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break;
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case ActionType::ACTION_SAMPLE_REPEAT:
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action.animFrame = stream.readByte();
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action.sampleIndex = stream.readSint16LE();
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action.repeat = stream.readSint16LE();
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break;
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case ActionType::ACTION_THROW_SEARCH:
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action.animFrame = stream.readByte();
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action.yHeight = stream.readSint16LE();
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action.spriteIndex = stream.readByte();
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action.targetActor = stream.readByte();
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action.finalAngle = stream.readSint16LE();
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action.strength = stream.readByte();
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break;
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case ActionType::ACTION_THROW_EXTRA_BONUS:
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case ActionType::ACTION_THROW_ALPHA:
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action.animFrame = stream.readByte();
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action.yHeight = stream.readSint16LE();
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action.spriteIndex = stream.readByte();
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action.xAngle = ToAngle(stream.readSint16LE());
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action.yAngle = ToAngle(stream.readSint16LE());
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action.xRotPoint = stream.readSint16LE();
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action.extraAngle = ToAngle(stream.readByte());
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action.strength = stream.readByte();
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break;
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case ActionType::ACTION_LEFT_STEP:
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case ActionType::ACTION_RIGHT_STEP:
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case ActionType::ACTION_HERO_HITTING:
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action.animFrame = stream.readByte();
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break;
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case ActionType::ACTION_SAMPLE_STOP:
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action.animFrame = stream.readByte();
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action.sampleIndex = stream.readByte();
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stream.skip(1);
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break;
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case ActionType::ACTION_THROW_3D:
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case ActionType::ACTION_THROW_3D_ALPHA:
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action.animFrame = stream.readByte();
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action.distanceX = stream.readSint16LE();
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action.distanceY = stream.readSint16LE();
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action.distanceZ = stream.readSint16LE();
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action.spriteIndex = stream.readByte();
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action.xAngle = ToAngle(stream.readSint16LE());
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action.yAngle = ToAngle(stream.readSint16LE());
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action.xRotPoint = stream.readSint16LE();
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action.extraAngle = ToAngle(stream.readByte());
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action.strength = stream.readByte();
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break;
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case ActionType::ACTION_THROW_3D_SEARCH:
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action.animFrame = stream.readByte();
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action.distanceX = stream.readSint16LE();
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action.distanceY = stream.readSint16LE();
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action.distanceZ = stream.readSint16LE();
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action.spriteIndex = stream.readByte();
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action.targetActor = stream.readByte();
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action.finalAngle = ToAngle(stream.readSint16LE());
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action.strength = stream.readByte();
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break;
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case ActionType::ACTION_THROW_3D_MAGIC:
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action.animFrame = stream.readByte();
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action.distanceX = stream.readSint16LE();
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action.distanceY = stream.readSint16LE();
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action.distanceZ = stream.readSint16LE();
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action.xAngle = stream.readSint16LE();
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action.yAngle = stream.readSint16LE();
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action.finalAngle = stream.readByte();
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break;
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case ActionType::ACTION_ZV:
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default:
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break;
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}
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anim._actions.push_back(action);
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}
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_animations.push_back(anim);
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stream.seek(pos + size);
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return !stream.err();
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}
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void EntityData::reset() {
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_animations.clear();
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_bodies.clear();
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}
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bool EntityData::loadFromStream(Common::SeekableReadStream &stream, bool lba1) {
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reset();
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do {
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const uint8 opcode = stream.readByte();
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if (opcode == 1) {
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if (!loadBody(stream)) {
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return false;
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}
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} else if (opcode == 3) {
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if (!loadAnim(stream)) {
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return false;
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}
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} else if (opcode == 0xFF) {
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break;
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}
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} while (!stream.eos() && !stream.err());
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return true;
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}
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const Common::Array<EntityAnim::Action>* EntityData::getActions(AnimationTypes animation) const {
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for (const EntityAnim& anim : _animations) {
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if (anim.animation == animation) {
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if (anim._actions.empty()) {
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return nullptr;
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}
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return &anim._actions;
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}
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}
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return nullptr;
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}
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const EntityBody* EntityData::getBody(const int index) const {
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for (const EntityBody& body : _bodies) {
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if (body.index == index) {
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return &body;
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}
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}
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return nullptr;
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}
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int32 EntityData::getAnimIndex(AnimationTypes animation) const {
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for (const EntityAnim& anim : _animations) {
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if (anim.animation == animation) {
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return anim.animIndex;
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}
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}
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return -1;
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}
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} // End of namespace TwinE
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