2021-12-26 18:48:43 +01:00

213 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/parser/entity.h"
#include "common/stream.h"
namespace TwinE {
bool EntityData::loadBody(Common::SeekableReadStream &stream) {
EntityBody body;
body.index = stream.readByte();
const int32 pos = stream.pos();
uint8 size = stream.readByte();
body.bodyIndex = (int16)stream.readUint16LE();
body.actorBoundingBox.hasBoundingBox = stream.readByte();
if (body.actorBoundingBox.hasBoundingBox) {
if ((ActionType)stream.readByte() == ActionType::ACTION_ZV) {
body.actorBoundingBox.bbox.mins.x = stream.readSint16LE();
body.actorBoundingBox.bbox.mins.y = stream.readSint16LE();
body.actorBoundingBox.bbox.mins.z = stream.readSint16LE();
body.actorBoundingBox.bbox.maxs.x = stream.readSint16LE();
body.actorBoundingBox.bbox.maxs.y = stream.readSint16LE();
body.actorBoundingBox.bbox.maxs.z = stream.readSint16LE();
}
}
_bodies.push_back(body);
stream.seek(pos + size);
return !stream.err();
}
bool EntityData::loadAnim(Common::SeekableReadStream &stream) {
EntityAnim anim;
anim.animation = (AnimationTypes)stream.readByte();
const int32 pos = stream.pos();
uint8 size = stream.readByte();
anim.animIndex = stream.readSint16LE();
const uint8 numActions = stream.readByte();
for (uint8 i = 0U; i < numActions; ++i) {
EntityAnim::Action action;
action.type = (ActionType)stream.readByte();
switch (action.type) {
case ActionType::ACTION_HITTING:
action.animFrame = stream.readByte();
action.strength = stream.readByte();
break;
case ActionType::ACTION_SAMPLE:
action.animFrame = stream.readByte();
action.sampleIndex = stream.readSint16LE();
break;
case ActionType::ACTION_SAMPLE_FREQ:
action.animFrame = stream.readByte();
action.sampleIndex = stream.readSint16LE();
action.frequency = stream.readSint16LE();
break;
case ActionType::ACTION_THROW_MAGIC_BALL:
action.animFrame = stream.readByte();
action.yHeight = stream.readSint16LE();
action.xAngle = ToAngle(stream.readSint16LE());
action.xRotPoint = stream.readSint16LE();
action.extraAngle = stream.readByte();
break;
case ActionType::ACTION_SAMPLE_REPEAT:
action.animFrame = stream.readByte();
action.sampleIndex = stream.readSint16LE();
action.repeat = stream.readSint16LE();
break;
case ActionType::ACTION_THROW_SEARCH:
action.animFrame = stream.readByte();
action.yHeight = stream.readSint16LE();
action.spriteIndex = stream.readByte();
action.targetActor = stream.readByte();
action.finalAngle = stream.readSint16LE();
action.strength = stream.readByte();
break;
case ActionType::ACTION_THROW_EXTRA_BONUS:
case ActionType::ACTION_THROW_ALPHA:
action.animFrame = stream.readByte();
action.yHeight = stream.readSint16LE();
action.spriteIndex = stream.readByte();
action.xAngle = ToAngle(stream.readSint16LE());
action.yAngle = ToAngle(stream.readSint16LE());
action.xRotPoint = stream.readSint16LE();
action.extraAngle = ToAngle(stream.readByte());
action.strength = stream.readByte();
break;
case ActionType::ACTION_LEFT_STEP:
case ActionType::ACTION_RIGHT_STEP:
case ActionType::ACTION_HERO_HITTING:
action.animFrame = stream.readByte();
break;
case ActionType::ACTION_SAMPLE_STOP:
action.animFrame = stream.readByte();
action.sampleIndex = stream.readByte();
stream.skip(1);
break;
case ActionType::ACTION_THROW_3D:
case ActionType::ACTION_THROW_3D_ALPHA:
action.animFrame = stream.readByte();
action.distanceX = stream.readSint16LE();
action.distanceY = stream.readSint16LE();
action.distanceZ = stream.readSint16LE();
action.spriteIndex = stream.readByte();
action.xAngle = ToAngle(stream.readSint16LE());
action.yAngle = ToAngle(stream.readSint16LE());
action.xRotPoint = stream.readSint16LE();
action.extraAngle = ToAngle(stream.readByte());
action.strength = stream.readByte();
break;
case ActionType::ACTION_THROW_3D_SEARCH:
action.animFrame = stream.readByte();
action.distanceX = stream.readSint16LE();
action.distanceY = stream.readSint16LE();
action.distanceZ = stream.readSint16LE();
action.spriteIndex = stream.readByte();
action.targetActor = stream.readByte();
action.finalAngle = ToAngle(stream.readSint16LE());
action.strength = stream.readByte();
break;
case ActionType::ACTION_THROW_3D_MAGIC:
action.animFrame = stream.readByte();
action.distanceX = stream.readSint16LE();
action.distanceY = stream.readSint16LE();
action.distanceZ = stream.readSint16LE();
action.xAngle = stream.readSint16LE();
action.yAngle = stream.readSint16LE();
action.finalAngle = stream.readByte();
break;
case ActionType::ACTION_ZV:
default:
break;
}
anim._actions.push_back(action);
}
_animations.push_back(anim);
stream.seek(pos + size);
return !stream.err();
}
void EntityData::reset() {
_animations.clear();
_bodies.clear();
}
bool EntityData::loadFromStream(Common::SeekableReadStream &stream, bool lba1) {
reset();
do {
const uint8 opcode = stream.readByte();
if (opcode == 1) {
if (!loadBody(stream)) {
return false;
}
} else if (opcode == 3) {
if (!loadAnim(stream)) {
return false;
}
} else if (opcode == 0xFF) {
break;
}
} while (!stream.eos() && !stream.err());
return true;
}
const Common::Array<EntityAnim::Action>* EntityData::getActions(AnimationTypes animation) const {
for (const EntityAnim& anim : _animations) {
if (anim.animation == animation) {
if (anim._actions.empty()) {
return nullptr;
}
return &anim._actions;
}
}
return nullptr;
}
const EntityBody* EntityData::getBody(const int index) const {
for (const EntityBody& body : _bodies) {
if (body.index == index) {
return &body;
}
}
return nullptr;
}
int32 EntityData::getAnimIndex(AnimationTypes animation) const {
for (const EntityAnim& anim : _animations) {
if (anim.animation == animation) {
return anim.animIndex;
}
}
return -1;
}
} // End of namespace TwinE