mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-13 20:20:37 +00:00
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TWINE_PARSER_ENTITY_H
|
|
#define TWINE_PARSER_ENTITY_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/memstream.h"
|
|
#include "common/stream.h"
|
|
#include "twine/parser/parser.h"
|
|
#include "twine/shared.h"
|
|
|
|
namespace TwinE {
|
|
|
|
struct EntityBody {
|
|
int index; /**< index in file3d.hqr */
|
|
ActorBoundingBox actorBoundingBox;
|
|
int bodyIndex; /**< index in body.hqr */
|
|
};
|
|
|
|
struct EntityAnim {
|
|
AnimationTypes animation;
|
|
int animIndex;
|
|
|
|
struct Action {
|
|
ActionType type = ActionType::ACTION_NOP;
|
|
uint8 animFrame = 0;
|
|
int16 sampleIndex = 0;
|
|
int16 frequency = 0;
|
|
int16 xAngle = 0;
|
|
int16 yAngle = 0;
|
|
int16 xRotPoint = 0;
|
|
int16 extraAngle = 0;
|
|
int16 finalAngle = 0;
|
|
int16 strength = 0;
|
|
int16 distanceX = 0;
|
|
int16 distanceY = 0;
|
|
int16 distanceZ = 0;
|
|
int16 yHeight = 0;
|
|
uint8 spriteIndex = 0;
|
|
uint8 targetActor = 0;
|
|
int16 repeat = 0;
|
|
};
|
|
|
|
Common::Array<Action> _actions;
|
|
};
|
|
|
|
/**
|
|
* @brief Associate 3d models from body hqr with animations from anim.hqr for the game characters
|
|
*/
|
|
class EntityData : public Parser {
|
|
private:
|
|
Common::Array<EntityBody> _bodies;
|
|
Common::Array<EntityAnim> _animations;
|
|
|
|
bool loadBody(Common::SeekableReadStream &stream);
|
|
bool loadAnim(Common::SeekableReadStream &stream);
|
|
|
|
protected:
|
|
void reset() override;
|
|
|
|
public:
|
|
bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
|
|
|
|
const Common::Array<EntityAnim::Action> *getActions(AnimationTypes animation) const;
|
|
const EntityBody *getBody(const int index) const;
|
|
int32 getAnimIndex(AnimationTypes animation) const;
|
|
};
|
|
|
|
} // End of namespace TwinE
|
|
|
|
#endif
|