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https://github.com/libretro/scummvm.git
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525 lines
14 KiB
C++
525 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/util.h"
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#include "mads/compression.h"
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#include "mads/screen.h"
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#include "mads/mads.h"
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#include "mads/msurface.h"
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#include "mads/resources.h"
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#include "mads/sprites.h"
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namespace MADS {
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MADSEngine *MSurface::_vm = nullptr;
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MSurface::MSurface() {
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pixels = nullptr;
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_freeFlag = false;
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}
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MSurface::MSurface(int width, int height) {
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pixels = nullptr;
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_freeFlag = false;
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setSize(width, height);
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}
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MSurface::~MSurface() {
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if (_freeFlag)
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Graphics::Surface::free();
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}
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void MSurface::setSize(int width, int height) {
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if (_freeFlag)
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Graphics::Surface::free();
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Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
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_freeFlag = true;
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}
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void MSurface::setPixels(byte *pData, int horizSize, int vertSize) {
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_freeFlag = false;
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pixels = pData;
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w = horizSize;
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h = vertSize;
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}
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int MSurface::scaleValue(int value, int scale, int err) {
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int scaled = 0;
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while (value--) {
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err -= scale;
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while (err < 0) {
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scaled++;
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err += 100;
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}
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}
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return scaled;
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}
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void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
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enum {
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kStatusSkip,
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kStatusScale,
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kStatusDraw
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};
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// NOTE: The current clipping code assumes that the top left corner of the clip
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// rectangle is always 0, 0
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assert(clipRect.top == 0 && clipRect.left == 0);
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// TODO: Put err* and scaled* into SpriteInfo
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int errX = info.hotX * info.scaleX % 100;
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int errY = info.hotY * info.scaleY % 100;
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int scaledWidth = scaleValue(info.width, info.scaleX, errX);
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int scaledHeight = scaleValue(info.height, info.scaleY, errY);
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int x = pt.x, y = pt.y;
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int clipX = 0, clipY = 0;
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// Clip the sprite's width and height according to the clip rectangle's dimensions
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// This clips the sprite to the bottom and right
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if (x >= 0) {
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scaledWidth = MIN<int>(x + scaledWidth, clipRect.right) - x;
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} else {
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clipX = x;
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scaledWidth = x + scaledWidth;
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}
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if (y >= 0) {
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scaledHeight = MIN<int>(y + scaledHeight, clipRect.bottom) - y;
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} else {
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clipY = y;
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scaledHeight = y + scaledHeight;
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}
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// Check if sprite is inside the screen. If it's not, there's no need to draw it
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if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative)
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return;
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if (scaledWidth <= 0 || scaledHeight <= 0) // check right and bottom
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return;
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int heightAmt = scaledHeight;
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byte *src = info.sprite->getData();
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byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
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int status = kStatusSkip;
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byte *scaledLineBuf = new byte[scaledWidth];
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while (heightAmt > 0) {
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if (status == kStatusSkip) {
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// Skip line
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errY -= info.scaleY;
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if (errY < 0)
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status = kStatusScale;
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else
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src += info.width;
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} else {
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if (status == kStatusScale) {
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// Scale current line
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byte *lineDst = scaledLineBuf;
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int curErrX = errX;
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int width = scaledWidth;
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byte *tempSrc = src;
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int startX = clipX;
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while (width > 0) {
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byte pixel = *tempSrc++;
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curErrX -= info.scaleX;
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while (curErrX < 0) {
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if (startX == 0) {
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*lineDst++ = pixel;
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width--;
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} else {
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startX++;
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}
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curErrX += 100;
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}
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}
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src += info.width;
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status = kStatusDraw;
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}
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if (status == kStatusDraw && clipY == 0) {
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// Draw previously scaled line
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// TODO Implement different drawing types (depth, shadow etc.)
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byte *tempDst = dst;
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for (int lineX = 0; lineX < scaledWidth; lineX++) {
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byte pixel = scaledLineBuf[lineX];
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if (info.encoding & 0x80) {
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if (pixel == 0x80) {
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pixel = 0;
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} else {
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byte destPixel = *tempDst;
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byte r, g, b;
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r = CLIP((info.palette[destPixel * 3] * pixel) >> 10, 0, 31);
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g = CLIP((info.palette[destPixel * 3 + 1] * pixel) >> 10, 0, 31);
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b = CLIP((info.palette[destPixel * 3 + 2] * pixel) >> 10, 0, 31);
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pixel = info.inverseColorTable[(b << 10) | (g << 5) | r];
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}
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}
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if (pixel)
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*tempDst = pixel;
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tempDst++;
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}
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dst += pitch;
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heightAmt--;
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// TODO depth etc.
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//depthAddress += Destination -> Width;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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} else if (status == kStatusDraw && clipY < 0) {
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clipY++;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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}
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}
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}
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delete[] scaledLineBuf;
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}
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void MSurface::empty() {
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Common::fill(getBasePtr(0, 0), getBasePtr(0, h), 0);
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}
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void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,
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const Common::Point &destPos, int transparentColor) {
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// Validation of the rectangle and position
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int destX = destPos.x, destY = destPos.y;
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if ((destX >= w) || (destY >= h))
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return;
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Common::Rect copyRect = srcBounds;
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if (destX < 0) {
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copyRect.left += -destX;
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destX = 0;
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} else if (destX + copyRect.width() > w) {
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copyRect.right -= destX + copyRect.width() - w;
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}
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if (destY < 0) {
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copyRect.top += -destY;
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destY = 0;
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} else if (destY + copyRect.height() > h) {
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copyRect.bottom -= destY + copyRect.height() - h;
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}
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if (!copyRect.isValidRect())
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return;
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// Copy the specified area
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byte *data = src->getData();
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byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
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byte *destPtr = (byte *)pixels + (destY * getWidth()) + destX;
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for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
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if (transparentColor == -1) {
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// No transparency, so copy line over
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Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
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} else {
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// Copy each byte one at a time checking for the transparency color
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for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
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if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
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}
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srcPtr += src->getWidth();
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destPtr += getWidth();
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}
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}
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void MSurface::copyFrom(MSurface *src, const Common::Point &destPos, int depth,
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MSurface *depthsSurface, int scale, int transparentColor) {
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int destX = destPos.x, destY = destPos.y;
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if (scale == 100) {
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// Copy the specified area
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Common::Rect copyRect(0, 0, src->getWidth(), src->getHeight());
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if (destX < 0) {
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copyRect.left += -destX;
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destX = 0;
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}
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else if (destX + copyRect.width() > w) {
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copyRect.right -= destX + copyRect.width() - w;
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}
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if (destY < 0) {
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copyRect.top += -destY;
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destY = 0;
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}
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else if (destY + copyRect.height() > h) {
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copyRect.bottom -= destY + copyRect.height() - h;
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}
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if (!copyRect.isValidRect())
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return;
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byte *data = src->getData();
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byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
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byte *depthsData = depthsSurface->getData();
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byte *depthsPtr = depthsData + (depthsSurface->pitch * destY) + destX;
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byte *destPtr = (byte *)pixels + (destY * pitch) + destX;
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// 100% scaling variation
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for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
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// Copy each byte one at a time checking against the depth
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for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) {
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if ((depth <= (depthsPtr[xCtr] & 0x7f)) && (srcPtr[xCtr] != transparentColor))
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destPtr[xCtr] = srcPtr[xCtr];
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}
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srcPtr += src->getWidth();
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depthsPtr += depthsSurface->getWidth();
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destPtr += getWidth();
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}
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return;
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}
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// Start of draw logic for scaled sprites
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const byte *srcPixelsP = src->getData();
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int destRight = this->getWidth() - 1;
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int destBottom = this->getHeight() - 1;
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bool normalFrame = true; // TODO: false for negative frame numbers
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int frameWidth = src->getWidth();
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int frameHeight = src->getHeight();
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int highestDim = MAX(frameWidth, frameHeight);
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bool lineDist[MADS_SCREEN_WIDTH];
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int distIndex = 0;
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int distXCount = 0, distYCount = 0;
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int distCtr = 0;
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do {
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distCtr += scale;
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if (distCtr < 100) {
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lineDist[distIndex] = false;
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} else {
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lineDist[distIndex] = true;
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distCtr -= 100;
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if (distIndex < frameWidth)
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++distXCount;
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if (distIndex < frameHeight)
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++distYCount;
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}
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} while (++distIndex < highestDim);
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destX -= distXCount / 2;
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destY -= distYCount - 1;
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// Check x bounding area
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int spriteLeft = 0;
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int spriteWidth = distXCount;
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int widthAmount = destX + distXCount - 1;
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if (destX < 0) {
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spriteWidth += destX;
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spriteLeft -= destX;
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}
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widthAmount -= destRight;
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if (widthAmount > 0)
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spriteWidth -= widthAmount;
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int spriteRight = spriteLeft + spriteWidth;
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if (spriteWidth <= 0)
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return;
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if (!normalFrame) {
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destX += distXCount - 1;
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spriteLeft = -(distXCount - spriteRight);
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spriteRight = (-spriteLeft + spriteWidth);
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}
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// Check y bounding area
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int spriteTop = 0;
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int spriteHeight = distYCount;
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int heightAmount = destY + distYCount - 1;
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if (destY < 0) {
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spriteHeight += destY;
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spriteTop -= destY;
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}
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heightAmount -= destBottom;
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if (heightAmount > 0)
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spriteHeight -= heightAmount;
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int spriteBottom = spriteTop + spriteHeight;
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if (spriteHeight <= 0)
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return;
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byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop);
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const byte *depthPixelsP = depthsSurface->getBasePtr(destX + spriteLeft, destY + spriteTop);
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spriteLeft = (spriteLeft * (normalFrame ? 1 : -1));
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// Loop through the lines of the sprite
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for (int yp = 0, sprY = -1; yp < frameHeight; ++yp, srcPixelsP += src->pitch) {
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if (!lineDist[yp])
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// Not a display line, so skip it
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continue;
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// Check whether the sprite line is in the display range
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++sprY;
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if ((sprY >= spriteBottom) || (sprY < spriteTop))
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continue;
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// Found a line to display. Loop through the pixels
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const byte *srcP = srcPixelsP;
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const byte *depthP = depthPixelsP;
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byte *destP = destPixelsP;
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for (int xp = 0, sprX = 0; xp < frameWidth; ++xp, ++srcP) {
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if (xp < spriteLeft)
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// Not yet reached start of display area
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continue;
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if (!lineDist[sprX++])
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// Not a display pixel
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continue;
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if ((*srcP != transparentColor) && (depth <= (*depthP & 0x7f)))
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*destP = *srcP;
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++destP;
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++depthP;
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}
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// Move to the next destination line
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destPixelsP += this->pitch;
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depthPixelsP += depthsSurface->pitch;
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}
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}
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void MSurface::scrollX(int xAmount) {
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if (xAmount == 0)
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return;
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byte buffer[80];
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int direction = (xAmount > 0) ? -1 : 1;
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int xSize = ABS(xAmount);
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assert(xSize <= 80);
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byte *srcP = getBasePtr(0, 0);
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for (int y = 0; y < this->h; ++y, srcP += pitch) {
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if (direction < 0) {
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// Copy area to be overwritten
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Common::copy(srcP, srcP + xSize, &buffer[0]);
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// Shift the remainder of the line over the given area
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Common::copy(srcP + xSize, srcP + this->w, srcP);
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// Move buffered area to the end of the line
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Common::copy(&buffer[0], &buffer[xSize], srcP + this->w - xSize);
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} else {
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// Copy area to be overwritten
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Common::copy_backward(srcP + this->w - xSize, srcP + this->w, &buffer[80]);
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// Shift the remainder of the line over the given area
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Common::copy_backward(srcP, srcP + this->w - xSize, srcP + this->w);
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// Move buffered area to the start of the line
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Common::copy_backward(&buffer[80 - xSize], &buffer[80], srcP + xSize);
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}
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}
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}
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void MSurface::scrollY(int yAmount) {
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if (yAmount == 0)
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return;
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int direction = (yAmount > 0) ? 1 : -1;
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int ySize = ABS(yAmount);
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assert(ySize < (this->h / 2));
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assert(this->w == pitch);
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int blockSize = ySize * this->w;
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byte *tempData = new byte[blockSize];
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byte *pixelsP = getBasePtr(0, 0);
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if (direction > 0) {
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// Buffer the lines to be overwritten
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byte *srcP = (byte *)getBasePtr(0, this->h - ySize);
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Common::copy(srcP, srcP + (pitch * ySize), tempData);
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// Vertically shift all the lines
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Common::copy_backward(pixelsP, pixelsP + (pitch * (this->h - ySize)),
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pixelsP + (pitch * this->h));
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// Transfer the buffered lines top the top of the screen
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Common::copy(tempData, tempData + blockSize, pixelsP);
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} else {
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// Buffer the lines to be overwritten
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Common::copy(pixelsP, pixelsP + (pitch * ySize), tempData);
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// Vertically shift all the lines
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Common::copy(pixelsP + (pitch * ySize), pixelsP + (pitch * this->h), pixelsP);
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// Transfer the buffered lines to the bottom of the screen
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Common::copy(tempData, tempData + blockSize, pixelsP + (pitch * (this->h - ySize)));
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}
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delete[] tempData;
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}
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void MSurface::translate(Common::Array<RGB6> &palette) {
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for (int y = 0; y < this->h; ++y) {
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byte *pDest = getBasePtr(0, y);
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for (int x = 0; x < this->w; ++x, ++pDest) {
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*pDest = palette[*pDest]._palIndex;
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}
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}
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}
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MSurface *MSurface::flipHorizontal() const {
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MSurface *dest = new MSurface(this->w, this->h);
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for (int y = 0; y < this->h; ++y) {
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const byte *srcP = getBasePtr(this->w - 1, y);
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byte *destP = dest->getData();
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for (int x = 0; x < this->w; ++x)
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*destP++ = *srcP--;
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}
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return dest;
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}
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/*------------------------------------------------------------------------*/
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int DepthSurface::getDepth(const Common::Point &pt) {
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if (_vm->_game->_scene._sceneInfo->_depthStyle == 2) {
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int bits = (3 - (pt.x % 4)) * 2;
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byte v = *getBasePtr(pt.x >> 2, pt.y);
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return v >> bits;
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} else {
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if (pt.x < 0 || pt.y < 0 || pt.x >= this->w || pt.y >= this->h)
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return 8;
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return *getBasePtr(pt.x, pt.y) & 0xF;
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}
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}
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} // End of namespace MADS
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