scummvm/engines/testbed/config-params.h
2014-02-18 02:39:38 +01:00

98 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TESTBED_CONFIG_PARAMS_H
#define TESTBED_CONFIG_PARAMS_H
#include "common/singleton.h"
#include "common/stream.h"
#include "graphics/fontman.h"
class TestbedConfigManager;
namespace Testbed {
class ConfigParams : public Common::Singleton<ConfigParams> {
private:
friend class Common::Singleton<SingletonBaseType>;
ConfigParams();
/**
* Private variables related to log files.
*/
Common::String _logDirectory;
Common::String _logFilename;
Common::WriteStream *_ws;
/**
* Private variable used for font.
*/
Graphics::FontManager::FontUsage _displayFont;
/**
* Determines if the user initiated testing session is interactive or not.
* Used by various tests to respond accordingly.
*/
bool _isInteractive;
bool _isGameDataFound;
bool _rerunTests;
TestbedConfigManager *_testbedConfMan;
public:
bool isRerunRequired();
void setRerunFlag(bool flag) { _rerunTests = flag; }
bool isSessionInteractive() { return _isInteractive; }
void setSessionAsInteractive(bool status) { _isInteractive = status; }
bool isGameDataFound() { return _isGameDataFound; }
void setGameDataFound(bool status) { _isGameDataFound = status; }
TestbedConfigManager *getTestbedConfigManager() { return _testbedConfMan; }
void setTestbedConfigManager(TestbedConfigManager* confMan) { _testbedConfMan = confMan; }
Common::String &getLogDirectory() { return _logDirectory; }
void setLogDirectory(const Common::String &dirname) { _logDirectory = dirname; }
Common::String &getLogFilename() { return _logFilename; }
void setLogFilename(const Common::String &filename) { _logFilename = filename; }
Common::WriteStream *getLogWriteStream() { return _ws; }
Graphics::FontManager::FontUsage getCurrentFontUsageType() { return _displayFont; }
void setCurrentFontUsageType(Graphics::FontManager::FontUsage f) { _displayFont = f; }
/**
* Note: To enable logging, this function must be called once first.
*/
void initLogging(const char *dirname, const char *filename, bool enable = true);
void initLogging(bool enable = true);
void deleteWriteStream();
};
/** Shortcut for accessing ConfigParams */
#define ConfParams ConfigParams::instance()
} // End of Namespace Testbed
#endif