mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 17:29:39 +00:00
416 lines
12 KiB
C++
416 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/macresman.h"
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#include "common/translation.h"
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#include "engines/engine.h"
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#include "gui/message.h"
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#include "scumm/player_mac.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/imuse/imuse.h"
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namespace Scumm {
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Player_Mac::Player_Mac(ScummEngine *scumm, Audio::Mixer *mixer, int numberOfChannels, int channelMask, bool fadeNoteEnds)
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: _vm(scumm),
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_mixer(mixer),
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_sampleRate(_mixer->getOutputRate()),
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_soundPlaying(-1),
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_numberOfChannels(numberOfChannels),
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_channelMask(channelMask),
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_fadeNoteEnds(fadeNoteEnds) {
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assert(scumm);
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assert(mixer);
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}
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void Player_Mac::init() {
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_channel = new Player_Mac::Channel[_numberOfChannels];
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int i;
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for (i = 0; i < _numberOfChannels; i++) {
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_channel[i]._looped = false;
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_channel[i]._length = 0;
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_channel[i]._data = NULL;
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_channel[i]._pos = 0;
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_channel[i]._pitchModifier = 0;
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_channel[i]._velocity = 0;
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_channel[i]._remaining = 0;
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_channel[i]._notesLeft = false;
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_channel[i]._instrument._data = NULL;
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_channel[i]._instrument._size = 0;
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_channel[i]._instrument._rate = 0;
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_channel[i]._instrument._loopStart = 0;
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_channel[i]._instrument._loopEnd = 0;
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_channel[i]._instrument._baseFreq = 0;
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_channel[i]._instrument._pos = 0;
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_channel[i]._instrument._subPos = 0;
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}
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_pitchTable[116] = 1664510;
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_pitchTable[117] = 1763487;
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_pitchTable[118] = 1868350;
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_pitchTable[119] = 1979447;
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_pitchTable[120] = 2097152;
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_pitchTable[121] = 2221855;
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_pitchTable[122] = 2353973;
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_pitchTable[123] = 2493948;
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_pitchTable[124] = 2642246;
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_pitchTable[125] = 2799362;
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_pitchTable[126] = 2965820;
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_pitchTable[127] = 3142177;
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for (i = 115; i >= 0; --i) {
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_pitchTable[i] = _pitchTable[i + 12] / 2;
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}
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setMusicVolume(255);
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if (!checkMusicAvailable()) {
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return;
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}
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Player_Mac::~Player_Mac() {
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Common::StackLock lock(_mutex);
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_mixer->stopHandle(_soundHandle);
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stopAllSounds_Internal();
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delete[] _channel;
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}
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void Player_Mac::saveLoadWithSerializer(Serializer *ser) {
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Common::StackLock lock(_mutex);
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if (ser->getVersion() < VER(94)) {
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if (_vm->_game.id == GID_MONKEY && ser->isLoading()) {
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IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
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dummyImuse->save_or_load(ser, _vm, false);
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delete dummyImuse;
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}
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} else {
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static const SaveLoadEntry musicEntries[] = {
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MKLINE(Player_Mac, _sampleRate, sleUint32, VER(94)),
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MKLINE(Player_Mac, _soundPlaying, sleInt16, VER(94)),
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MKEND()
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};
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static const SaveLoadEntry channelEntries[] = {
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MKLINE(Channel, _pos, sleUint16, VER(94)),
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MKLINE(Channel, _pitchModifier, sleInt32, VER(94)),
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MKLINE(Channel, _velocity, sleUint8, VER(94)),
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MKLINE(Channel, _remaining, sleUint32, VER(94)),
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MKLINE(Channel, _notesLeft, sleUint8, VER(94)),
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MKEND()
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};
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static const SaveLoadEntry instrumentEntries[] = {
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MKLINE(Instrument, _pos, sleUint32, VER(94)),
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MKLINE(Instrument, _subPos, sleUint32, VER(94)),
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MKEND()
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};
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uint32 mixerSampleRate = _sampleRate;
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int i;
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ser->saveLoadEntries(this, musicEntries);
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if (ser->isLoading() && _soundPlaying != -1) {
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const byte *ptr = _vm->getResourceAddress(rtSound, _soundPlaying);
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assert(ptr);
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loadMusic(ptr);
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}
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ser->saveLoadArrayOf(_channel, _numberOfChannels, sizeof(Channel), channelEntries);
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for (i = 0; i < _numberOfChannels; i++) {
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ser->saveLoadEntries(&_channel[i], instrumentEntries);
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}
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if (ser->isLoading()) {
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// If necessary, adjust the channel data to fit the
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// current sample rate.
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if (_soundPlaying != -1 && _sampleRate != mixerSampleRate) {
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double mult = (double)_sampleRate / (double)mixerSampleRate;
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for (i = 0; i < _numberOfChannels; i++) {
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_channel[i]._pitchModifier = (int)((double)_channel[i]._pitchModifier * mult);
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_channel[i]._remaining = (int)((double)_channel[i]._remaining / mult);
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}
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}
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_sampleRate = mixerSampleRate;
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}
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}
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}
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void Player_Mac::setMusicVolume(int vol) {
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debug(5, "Player_Mac::setMusicVolume(%d)", vol);
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}
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void Player_Mac::stopAllSounds_Internal() {
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if (_soundPlaying != -1) {
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_vm->_res->unlock(rtSound, _soundPlaying);
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}
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_soundPlaying = -1;
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for (int i = 0; i < _numberOfChannels; i++) {
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// The channel data is managed by the resource manager, so
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// don't delete that.
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delete[] _channel[i]._instrument._data;
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_channel[i]._instrument._data = NULL;
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_channel[i]._remaining = 0;
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_channel[i]._notesLeft = false;
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}
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}
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void Player_Mac::stopAllSounds() {
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Common::StackLock lock(_mutex);
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debug(5, "Player_Mac::stopAllSounds()");
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stopAllSounds_Internal();
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}
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void Player_Mac::stopSound(int nr) {
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Common::StackLock lock(_mutex);
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debug(5, "Player_Mac::stopSound(%d)", nr);
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if (nr == _soundPlaying) {
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stopAllSounds();
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}
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}
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void Player_Mac::startSound(int nr) {
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Common::StackLock lock(_mutex);
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debug(5, "Player_Mac::startSound(%d)", nr);
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stopAllSounds_Internal();
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const byte *ptr = _vm->getResourceAddress(rtSound, nr);
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assert(ptr);
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if (!loadMusic(ptr)) {
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return;
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}
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_vm->_res->lock(rtSound, nr);
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_soundPlaying = nr;
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}
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bool Player_Mac::Channel::loadInstrument(Common::SeekableReadStream *stream) {
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uint16 soundType = stream->readUint16BE();
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if (soundType != 1) {
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warning("Player_Mac::loadInstrument: Unsupported sound type %d", soundType);
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return false;
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}
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uint16 typeCount = stream->readUint16BE();
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if (typeCount != 1) {
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warning("Player_Mac::loadInstrument: Unsupported data type count %d", typeCount);
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return false;
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}
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uint16 dataType = stream->readUint16BE();
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if (dataType != 5) {
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warning("Player_Mac::loadInstrument: Unsupported data type %d", dataType);
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return false;
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}
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stream->readUint32BE(); // initialization option
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uint16 cmdCount = stream->readUint16BE();
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if (cmdCount != 1) {
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warning("Player_Mac::loadInstrument: Unsupported command count %d", cmdCount);
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return false;
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}
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uint16 command = stream->readUint16BE();
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if (command != 0x8050 && command != 0x8051) {
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warning("Player_Mac::loadInstrument: Unsupported command 0x%04X", command);
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return false;
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}
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stream->readUint16BE(); // 0
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uint32 soundHeaderOffset = stream->readUint32BE();
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stream->seek(soundHeaderOffset);
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uint32 soundDataOffset = stream->readUint32BE();
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uint32 size = stream->readUint32BE();
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uint32 rate = stream->readUint32BE() >> 16;
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uint32 loopStart = stream->readUint32BE();
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uint32 loopEnd = stream->readUint32BE();
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byte encoding = stream->readByte();
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byte baseFreq = stream->readByte();
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if (encoding != 0) {
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warning("Player_Mac::loadInstrument: Unsupported encoding %d", encoding);
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return false;
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}
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stream->skip(soundDataOffset);
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byte *data = new byte[size];
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stream->read(data, size);
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_instrument._data = data;
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_instrument._size = size;
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_instrument._rate = rate;
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_instrument._loopStart = loopStart;
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_instrument._loopEnd = loopEnd;
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_instrument._baseFreq = baseFreq;
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return true;
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}
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int Player_Mac::getMusicTimer() {
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return 0;
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}
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int Player_Mac::getSoundStatus(int nr) const {
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return _soundPlaying == nr;
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}
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uint32 Player_Mac::durationToSamples(uint16 duration) {
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// The correct formula should be:
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//
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// (duration * 473 * _sampleRate) / (4 * 480 * 480)
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//
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// But that's likely to cause integer overflow, so we do it in two
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// steps and hope that the rounding error won't be noticeable.
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//
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// The original code is a bit unclear on if it should be 473 or 437,
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// but since the comments indicated 473 I'm assuming 437 was a typo.
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uint32 samples = (duration * _sampleRate) / (4 * 480);
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samples = (samples * 473) / 480;
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return samples;
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}
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int Player_Mac::noteToPitchModifier(byte note, Instrument *instrument) {
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if (note > 0) {
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const int pitchIdx = note + 60 - instrument->_baseFreq;
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// I don't want to use floating-point arithmetics here, but I
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// ran into overflow problems with the church music in Monkey
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// Island. It's only once per note, so it should be ok.
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double mult = (double)instrument->_rate / (double)_sampleRate;
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return (int)(mult * _pitchTable[pitchIdx]);
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} else {
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return 0;
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}
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}
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int Player_Mac::readBuffer(int16 *data, const int numSamples) {
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Common::StackLock lock(_mutex);
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memset(data, 0, numSamples * 2);
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if (_soundPlaying == -1) {
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return numSamples;
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}
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bool notesLeft = false;
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for (int i = 0; i < _numberOfChannels; i++) {
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if (!(_channelMask & (1 << i))) {
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continue;
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}
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uint samplesLeft = numSamples;
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int16 *ptr = data;
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while (samplesLeft > 0) {
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int generated;
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if (_channel[i]._remaining == 0) {
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uint32 samples;
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int pitchModifier;
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byte velocity;
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if (getNextNote(i, samples, pitchModifier, velocity)) {
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_channel[i]._remaining = samples;
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_channel[i]._pitchModifier = pitchModifier;
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_channel[i]._velocity = velocity;
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} else {
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_channel[i]._pitchModifier = 0;
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_channel[i]._velocity = 0;
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_channel[i]._remaining = samplesLeft;
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}
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}
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generated = MIN<uint32>(_channel[i]._remaining, samplesLeft);
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if (_channel[i]._velocity != 0) {
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_channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated, _channel[i]._remaining, _fadeNoteEnds);
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}
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ptr += generated;
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samplesLeft -= generated;
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_channel[i]._remaining -= generated;
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}
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if (_channel[i]._notesLeft) {
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notesLeft = true;
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}
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}
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if (!notesLeft) {
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stopAllSounds_Internal();
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}
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return numSamples;
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}
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void Player_Mac::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples, int remainingSamplesOnNote, bool fadeNoteEnds) {
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int samplesLeft = numSamples;
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while (samplesLeft) {
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_subPos += pitchModifier;
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while (_subPos >= 0x10000) {
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_subPos -= 0x10000;
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_pos++;
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if (_pos >= _loopEnd) {
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_pos = _loopStart;
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}
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}
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int newSample = (((int16)((_data[_pos] << 8) ^ 0x8000)) * volume) / 255;
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if (fadeNoteEnds) {
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// Fade out the last 100 samples on each note. Even at
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// low output sample rates this is just a fraction of a
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// second, but it gets rid of distracting "pops" at the
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// end when the sample would otherwise go abruptly from
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// something to nothing. This was particularly
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// noticeable on the distaff notes in Loom.
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//
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// The reason it's conditional is that Monkey Island
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// appears to have a "hold current note" command, and
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// if we fade out the current note in that case we
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// will actually introduce new "pops".
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remainingSamplesOnNote--;
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if (remainingSamplesOnNote < 100) {
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newSample = (newSample * remainingSamplesOnNote) / 100;
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}
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}
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int sample = *data + newSample;
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if (sample > 32767) {
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sample = 32767;
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} else if (sample < -32768) {
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sample = -32768;
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}
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*data++ = sample;
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samplesLeft--;
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}
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}
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} // End of namespace Scumm
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