scummvm/engines/groovie/cell.h
Eugene Sandulenko 3f6159a968 Proper implementation of microscope puzzle.
svn-id: r42634
2009-07-20 22:15:37 +00:00

105 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_CELL_H
#define GROOVIE_CELL_H
#include "common/file.h"
#include "common/util.h"
#include "groovie/cell.h"
#include "groovie/groovie.h"
#define BOARDSIZE 7
#define CELL_CLEAR 0
#define CELL_BLUE 1
#define CELL_GREEN 2
namespace Groovie {
class GroovieEngine;
class Script;
class CellGame {
public:
CellGame();
~CellGame();
byte getStartX();
byte getStartY();
byte getEndX();
byte getEndY();
int playStauf(byte color, uint16 depth, byte *scriptBoard);
private:
void copyToTempBoard();
void copyFromTempBoard();
void copyToShadowBoard();
void pushBoard();
void popBoard();
void pushShadowBoard();
void popShadowBoard();
void clearMoves();
void pushMove();
void resetMove();
bool canMoveFunc1(int8 color);
bool canMoveFunc2(int8 color);
bool canMoveFunc3(int8 color);
void takeCells(uint16 whereTo, int8 color);
void countAllCells();
int countCellsOnTempBoard(int8 color);
void makeMove(int8 color);
int getBoardWeight(int8 color1, int8 color2);
void chooseBestMove(int8 color);
int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
int16 doGame(int8 color, int depth);
int16 calcMove(int8 color, uint16 depth);
byte _startX;
byte _startY;
byte _endX;
byte _endY;
int8 _board[57];
int8 _tempBoard[58];
int8 _shadowBoard[64];
int8 _boardStack[570];
int _boardStackPtr;
int8 _boardSum[58];
int8 _stack_startXY[128];
int8 _stack_endXY[128];
int8 _stack_pass[128];
int _stack_index;
int _coeff3;
bool _flag1, _flag2, _flag4;
int _moveCount;
};
} // End of Groovie namespace
#endif // GROOVIE_CELL_H