mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
58f8ec5d57
svn-id: r43598
240 lines
5.1 KiB
C++
240 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GROOVIE_SCRIPT_H
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#define GROOVIE_SCRIPT_H
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#include "common/file.h"
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#include "common/rect.h"
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#include "groovie/font.h"
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#include "groovie/cell.h"
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namespace Groovie {
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enum EngineVersion {
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kGroovieT7G,
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kGroovieV2
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};
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class GroovieEngine;
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class CellGame;
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class Script {
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friend class Debugger;
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public:
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Script(GroovieEngine *vm, EngineVersion version);
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~Script();
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void setDebugger(Debugger *debugger);
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void setVariable(uint16 varnum, byte value);
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void timerTick();
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bool loadScript(Common::String scriptfile);
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void directGameLoad(int slot);
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void step();
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void setMouseClick(uint8 button);
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void setKbdChar(uint8 c);
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Common::String &getContext();
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private:
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GroovieEngine *_vm;
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Common::RandomSource _random;
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bool _firstbit;
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// Script filename (for debugging purposes)
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Common::String _scriptFile;
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Common::String _savedScriptFile;
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// Save names
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Common::String _saveNames[10];
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// Code
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byte *_code;
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uint16 _codeSize;
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uint16 _currentInstruction;
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byte *_savedCode;
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uint16 _savedCodeSize;
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uint16 _savedInstruction;
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// Variables
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byte _variables[0x400];
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byte _savedVariables[0x180];
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// Stack
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uint16 _stack[0x20];
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uint8 _stacktop;
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uint8 _savedStacktop;
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// Input
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bool _mouseClicked;
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uint8 _eventMouseClicked;
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uint8 _kbdChar;
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uint8 _eventKbdChar;
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uint16 _inputLoopAddress;
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int16 _inputAction;
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uint8 _newCursorStyle;
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uint16 _hotspotTopAction;
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uint16 _hotspotTopCursor;
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uint16 _hotspotBottomAction;
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uint16 _hotspotBottomCursor;
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uint16 _hotspotRightAction;
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uint16 _hotspotLeftAction;
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uint16 _hotspotSlot;
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// Video
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Font *_font;
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Common::SeekableReadStream *_videoFile;
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uint32 _videoRef;
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uint16 _bitflags;
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uint16 _videoSkipAddress;
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// Debugging
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Debugger *_debugger;
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Common::String _debugString;
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uint16 _oldInstruction;
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CellGame *_staufsMove;
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// Helper functions
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uint8 getCodeByte(uint16 address);
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uint8 readScript8bits();
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uint16 readScript16bits();
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uint32 readScript32bits();
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uint16 readScript8or16bits();
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uint8 readScriptChar(bool allow7C, bool limitVal, bool limitVar);
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uint8 readScriptVar();
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uint16 getVideoRefString();
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bool hotspot(Common::Rect rect, uint16 addr, uint8 cursor);
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void loadgame(uint slot);
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void savegame(uint slot);
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bool playvideofromref(uint32 fileref);
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// Opcodes
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typedef void (Script::*OpcodeFunc)();
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OpcodeFunc *_opcodes;
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static OpcodeFunc _opcodesT7G[];
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static OpcodeFunc _opcodesV2[];
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void o_invalid();
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void o_nop();
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void o_nop8();
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void o_nop16();
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void o_nop32();
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void o_nop8or16();
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void o_playsong();
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void o_bf9on();
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void o_palfadeout();
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void o_bf8on();
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void o_bf6on();
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void o_bf7on();
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void o_setbackgroundsong();
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void o_videofromref();
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void o_bf5on();
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void o_inputloopstart();
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void o_keyboardaction();
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void o_hotspot_rect();
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void o_hotspot_left();
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void o_hotspot_right();
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void o_hotspot_center();
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void o_hotspot_current();
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void o_inputloopend();
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void o_random();
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void o_jmp();
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void o_loadstring();
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void o_ret();
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void o_call();
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void o_sleep();
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void o_strcmpnejmp_var();
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void o_copybgtofg();
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void o_strcmpnejmp();
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void o_xor_obfuscate();
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void o_vdxtransition();
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void o_swap();
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void o_inc();
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void o_dec();
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void o_strcmpeqjmp();
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void o_mov();
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void o_add();
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void o_videofromstring1();
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void o_videofromstring2();
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void o_stopmidi();
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void o_endscript();
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void o_sethotspottop();
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void o_sethotspotbottom();
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void o_loadgame();
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void o_savegame();
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void o_hotspotbottom_4();
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void o_midivolume();
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void o_jne();
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void o_loadstringvar();
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void o_chargreatjmp();
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void o_bf7off();
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void o_charlessjmp();
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void o_copyrecttobg();
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void o_restorestkpnt();
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void o_obscureswap();
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void o_printstring();
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void o_hotspot_slot();
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void o_checkvalidsaves();
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void o_resetvars();
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void o_mod();
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void o_loadscript();
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void o_setvideoorigin();
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void o_sub();
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void o_cellmove();
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void o_returnscript();
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void o_sethotspotright();
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void o_sethotspotleft();
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void o_getcd();
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void o_playcd();
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void o_musicdelay();
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void o_hotspot_outrect();
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void o_stub56();
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void o_stub59();
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void o2_playsong();
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void o2_setbackgroundsong();
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void o2_videofromref();
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void o2_vdxtransition();
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void o2_setvideoskip();
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void o2_stub52();
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void o2_setscriptend();
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};
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} // End of Groovie namespace
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#endif // GROOVIE_SCRIPT_H
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