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118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GRIM_IMUSE_H
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#define GRIM_IMUSE_H
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#include "common/mutex.h"
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#include "engines/grim/imuse/imuse_track.h"
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namespace Grim {
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#define MAX_IMUSE_TRACKS 16
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#define MAX_IMUSE_FADETRACKS 16
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struct ImuseTable;
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class SaveGame;
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class Imuse {
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private:
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int _callbackFps;
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Track *_track[MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS];
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Common::Mutex _mutex;
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ImuseSndMgr *_sound;
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bool _pause;
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int32 _attributes[185];
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int32 _curMusicState;
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int32 _curMusicSeq;
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const ImuseTable *_stateMusicTable;
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const ImuseTable *_seqMusicTable;
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int32 makeMixerFlags(int32 flags);
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static void timerHandler(void *refConf);
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void callback();
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void switchToNextRegion(Track *track);
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int allocSlot(int priority);
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void selectVolumeGroup(const char *soundName, int volGroupId);
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void fadeOutMusic(int fadeDelay);
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void fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int hookId, int vol, int pan);
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Track *cloneToFadeOutTrack(Track *track, int fadeDelay);
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void playMusic(const ImuseTable *table, int atribPos, bool sequence);
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void flushTrack(Track *track);
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public:
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Imuse(int fps);
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~Imuse();
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bool startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priority, Track *otherTrack);
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void startVoice(const char *soundName, int volume = 127, int pan = 64);
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void startMusic(const char *soundName, int hookId, int volume, int pan);
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void startMusicWithOtherPos(const char *soundName, int hookId, int volume, int pan, Track *otherTrack);
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void startSfx(const char *soundName, int priority = 127);
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void restoreState(SaveGame *savedState);
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void saveState(SaveGame *savedState);
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void resetState();
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Track *findTrack(const char *soundName);
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void setPriority(const char *soundName, int priority);
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void setVolume(const char *soundName, int volume);
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int getVolume(const char *soundName);
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void setPan(const char *soundName, int pan);
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void setFadePan(const char *soundName, int destPan, int duration);
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void setFadeVolume(const char *soundName, int destVolume, int duration);
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void setHookId(const char *soundName, int hookId);
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int getCountPlayedTracks(const char *soundName);
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void stopSound(const char *soundName);
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void stopAllSounds();
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void pause(bool pause);
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void setMusicState(int stateId);
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int setMusicSequence(int seqId);
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void refreshScripts();
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void flushTracks();
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bool isVoicePlaying();
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char *getCurMusicSoundName();
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int getCurMusicPan();
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int getCurMusicVol();
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bool getSoundStatus(const char *soundName);
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int32 getPosIn60HzTicks(const char *soundName);
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};
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extern Imuse *g_imuse;
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} // end of namespace Grim
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#endif
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