scummvm/backends/graphics/opengl
2019-03-02 07:29:22 +01:00
..
pipelines OPENGL: Assure color attributes for shader pipeline are always set. 2016-05-03 20:43:18 +02:00
context.cpp OPENGL: Log extensions available on debuglevel 5+. 2016-03-16 21:03:43 +01:00
debug.cpp OPENGL: Resolve OpenGL functions on run-time. 2016-03-16 20:29:24 +01:00
debug.h OPENGL: Define GLCALL in opengl-sys.h. 2016-03-16 20:29:24 +01:00
framebuffer.cpp OPENGL: Use premultiplied alpha for color-keyed cursors 2018-08-26 21:08:40 +02:00
framebuffer.h OPENGL: Use premultiplied alpha for color-keyed cursors 2018-08-26 21:08:40 +02:00
opengl-defs.h OPENGL: Accelerate palette lookups with shaders. 2016-03-16 20:29:26 +01:00
opengl-func.h OPENGL: Do not hardcode any uniform/attribute handling in Shader. 2016-03-16 20:29:31 +01:00
opengl-graphics.cpp IMAGE: Fix taking screenshots on big endian systems 2019-03-02 07:29:22 +01:00
opengl-graphics.h BACKENDS: Also hide mouse cursor outside game area when an engine has hidden the cursor 2017-10-15 13:24:20 -05:00
opengl-sys.h ALL: Don't use 'defined' in macro definitions 2016-07-23 16:18:51 +03:00
shader.cpp Revert "COMMON: Change way the Singleton instances are instantiated" 2017-07-10 21:17:41 +02:00
shader.h OPENGL: Introduce convenience wrappers for get*Location in Shader. 2016-03-16 20:29:31 +01:00
texture.cpp OPENGL: Use premultiplied alpha for color-keyed cursors 2018-08-26 21:08:40 +02:00
texture.h OPENGL: Store logical texture dimensions in GLTexture. 2016-03-16 20:29:31 +01:00