scummvm/saga/sound.h
Eugene Sandulenko bb8ee598c9 Music.cpp objectizing.
Initial MIDI checkin, doesn't work

svn-id: r13670
2004-04-29 03:52:59 +00:00

91 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
Description:
Sound class
Notes:
*/
#ifndef SAGA_SOUND_H_
#define SAGA_SOUND_H_
#include "rscfile_mod.h"
#include "game_mod.h"
#include "sound/mixer.h"
namespace Saga {
struct R_SOUNDBUFFER {
byte *res_data;
uint32 res_len;
uint s_freq;
int s_samplebits;
int s_stereo;
int s_signed;
const uchar *s_buf;
size_t s_buf_len;
};
class Sound {
public:
Sound(SagaEngine *vm, SoundMixer *mixer, int enabled);
~Sound(void);
int play(int sound_rn, int channel);
int pause(int channel);
int resume(int channel);
int stop(int channel);
int playVoice(R_SOUNDBUFFER *);
int pauseVoice(void);
int resumeVoice(void);
int stopVoice(void);
private:
int _soundInitialized;
int _enabled;
R_GAME_SOUNDINFO _snd_info;
R_RSCFILE_CONTEXT *_soundContext;
R_RSCFILE_CONTEXT *_voiceContext;
SagaEngine *_vm;
SoundMixer *_mixer;
PlayingSoundHandle _effectHandle;
PlayingSoundHandle _voiceHandle;
PlayingSoundHandle _musictHandle;
};
} // End of namespace Saga
#endif /* SAGA_SOUND_H_ */