mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
021f2cbcce
Still leaks some, though svn-id: r15735
180 lines
4.7 KiB
C++
180 lines
4.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) Revolution Software Ltd.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#ifndef BSROUTER_H
|
|
#define BSROUTER_H
|
|
|
|
#include "scummsys.h"
|
|
#include "sword1/object.h"
|
|
|
|
namespace Sword1 {
|
|
|
|
#define EXTRA_GRID_SIZE 20
|
|
#define O_GRID_SIZE 200
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma START_PACK_STRUCTS
|
|
#endif
|
|
|
|
struct BarData {
|
|
int16 x1;
|
|
int16 y1;
|
|
int16 x2;
|
|
int16 y2;
|
|
int16 xmin;
|
|
int16 ymin;
|
|
int16 xmax;
|
|
int16 ymax;
|
|
int16 dx; // x2 - x1
|
|
int16 dy; // y2 - y1
|
|
int32 co; // co = (y1 *dx)- (x1*dy) from an equation for a line y*dx = x*dy + co
|
|
} GCC_PACK;
|
|
|
|
struct NodeData {
|
|
int16 x;
|
|
int16 y;
|
|
int16 level;
|
|
int16 prev;
|
|
int16 dist;
|
|
} GCC_PACK;
|
|
|
|
#if !defined(__GNUC__)
|
|
#pragma END_PACK_STRUCTS
|
|
#endif
|
|
|
|
struct FloorData {
|
|
int32 nbars;
|
|
BarData *bars;
|
|
int32 nnodes;
|
|
NodeData *node;
|
|
};
|
|
|
|
struct RouteData {
|
|
int32 x;
|
|
int32 y;
|
|
int32 dirS;
|
|
int32 dirD;
|
|
};
|
|
|
|
struct PathData {
|
|
int32 x;
|
|
int32 y;
|
|
int32 dir;
|
|
int32 num;
|
|
};
|
|
|
|
#define ROUTE_END_FLAG 255
|
|
#define NO_DIRECTIONS 8
|
|
#define MAX_FRAMES_PER_CYCLE 16
|
|
#define MAX_FRAMES_PER_CHAR (MAX_FRAMES_PER_CYCLE * NO_DIRECTIONS)
|
|
#define O_ROUTE_SIZE 50
|
|
|
|
class ObjectMan;
|
|
class ResMan;
|
|
class Screen;
|
|
|
|
extern int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY);
|
|
|
|
class Router {
|
|
public:
|
|
Router(ObjectMan *pObjMan, ResMan *pResMan);
|
|
int32 routeFinder(int32 id, Object *mega, int32 x, int32 y, int32 dir);
|
|
void setPlayerTarget(int32 x, int32 y, int32 dir, int32 stance);
|
|
void resetExtraData(void);
|
|
|
|
// these should be private but are read by Screen for debugging:
|
|
BarData bars[O_GRID_SIZE+EXTRA_GRID_SIZE];
|
|
NodeData node[O_GRID_SIZE+EXTRA_GRID_SIZE];
|
|
int32 nbars, nnodes;
|
|
private:
|
|
// when the player collides with another mega, we'll receive a ReRouteRequest here.
|
|
// that's why we need to remember the player's target coordinates
|
|
int32 _playerTargetX, _playerTargetY, _playerTargetDir, _playerTargetStance;
|
|
// additional route data to block parts of the floor and enable routine around megas:
|
|
int32 _numExtraBars, _numExtraNodes;
|
|
BarData _extraBars[EXTRA_GRID_SIZE];
|
|
NodeData _extraNodes[EXTRA_GRID_SIZE];
|
|
ObjectMan *_objMan;
|
|
ResMan *_resMan;
|
|
|
|
/*uint8 _nWalkFrames, _nTurnFrames;
|
|
int32 _dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
|
|
int32 _dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
|
|
int32 _modX[NO_DIRECTIONS];
|
|
int32 _modY[NO_DIRECTIONS];
|
|
int32 _diagonalx, _diagonaly;*/
|
|
|
|
int32 startX, startY, startDir;
|
|
int32 targetX, targetY, targetDir;
|
|
int32 scaleA, scaleB;
|
|
int32 megaId;
|
|
|
|
/*RouteData _route[O_ROUTE_SIZE];
|
|
//int32 _routeLength;
|
|
PathData _smoothPath[O_ROUTE_SIZE];
|
|
PathData _modularPath[O_ROUTE_SIZE];*/
|
|
RouteData route[O_ROUTE_SIZE];
|
|
PathData smoothPath[O_ROUTE_SIZE];
|
|
PathData modularPath[O_ROUTE_SIZE];
|
|
int32 routeLength;
|
|
|
|
int32 framesPerStep, framesPerChar;
|
|
uint8 nWalkFrames, nTurnFrames;
|
|
int32 _dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
|
|
int32 _dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
|
|
int32 modX[NO_DIRECTIONS];
|
|
int32 modY[NO_DIRECTIONS];
|
|
int32 diagonalx, diagonaly;
|
|
int32 standFrames;
|
|
int32 turnFramesLeft, turnFramesRight;
|
|
int32 walkFramesLeft, walkFramesRight; // left/right walking turn
|
|
int32 slowInFrames, slowOutFrames;
|
|
|
|
|
|
int32 LoadWalkResources(Object *mega, int32 x, int32 y, int32 targetDir);
|
|
int32 GetRoute(void);
|
|
int32 CheckTarget(int32 x, int32 y);
|
|
|
|
int32 Scan(int32 level);
|
|
int32 NewCheck(int32 status, int32 x1, int32 x2, int32 y1, int32 y2);
|
|
int32 Check(int32 x1, int32 y1, int32 x2, int32 y2);
|
|
int32 HorizCheck(int32 x1, int32 y, int32 x2);
|
|
int32 VertCheck(int32 x, int32 y1, int32 y2);
|
|
int32 LineCheck(int32 x1, int32 y1, int32 x2, int32 y2);
|
|
|
|
void ExtractRoute();
|
|
|
|
int32 SlidyPath();
|
|
void SlidyWalkAnimator(WalkData *walkAnim);
|
|
|
|
int32 SmoothestPath();
|
|
int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD);
|
|
|
|
int32 SolidPath();
|
|
int32 SolidWalkAnimator(WalkData *walkAnim);
|
|
void RouteLine(int32 x1,int32 y1,int32 x2,int32 y2 ,int32 colour);
|
|
void BresenhamLine(int32 x1,int32 y1,int32 x2,int32 y2, uint8 *screen, int32 width, int32 height, int32 colour);
|
|
};
|
|
|
|
} // End of namespace Sword1
|
|
|
|
#endif //BSROUTER_H
|