scummvm/graphics/opengl/compat_shaders.cpp
Dries Harnie dbe9763af3 GRAPHICS: Define a ROUND macro instead of overriding round
Modern OpenGL implementations emit
>  "0:4(15): error: A shader cannot redefine built-in function `round'
>  in GLSL ES 1.00"

This commit uses a ROUND macro instead, which should not trigger this
error.
2019-12-17 10:18:17 +01:00

68 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
namespace OpenGL {
namespace BuiltinShaders {
const char *compatVertex =
"#if defined(GL_ES)\n"
"#define ROUND(x) (sign(x) * floor(abs(x) + .5))\n"
"#define in attribute\n"
"#define out varying\n"
"#elif __VERSION__ < 130\n"
"#define ROUND(x) (sign(x) * floor(abs(x) + .5))\n"
"#define highp\n"
"#define in attribute\n"
"#define out varying\n"
"#else\n"
"#define ROUND(x) round(x)\n"
"#endif\n";
const char *compatFragment =
"#if defined(GL_ES)\n"
"#define in varying\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#define OUTPUT\n"
"#define outColor gl_FragColor\n"
"#define texture texture2D\n"
"#elif __VERSION__ < 130\n"
"#define in varying\n"
"#define OUTPUT\n"
"#define outColor gl_FragColor\n"
"#define texture texture2D\n"
"#else\n"
"#define OUTPUT out vec4 outColor;\n"
"#endif\n";
}
} // End of namespace OpenGL
#endif