mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
63aa0ef6f3
This fixes a crash when HE games return from init() early due to the required color mode not being available.
1455 lines
41 KiB
C++
1455 lines
41 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_HE
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#include "scumm/he/intern_he.h"
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#include "scumm/resource.h"
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#include "scumm/saveload.h"
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#include "scumm/scumm.h"
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#include "scumm/he/sprite_he.h"
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#include "scumm/usage_bits.h"
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#include "scumm/util.h"
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#include "scumm/he/wiz_he.h"
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namespace Scumm {
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Sprite::Sprite(ScummEngine_v90he *vm)
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:
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_vm(vm),
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_spriteGroups(0),
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_spriteTable(0),
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_activeSpritesTable(0) {
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}
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Sprite::~Sprite() {
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free(_spriteGroups);
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free(_spriteTable);
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free(_activeSpritesTable);
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}
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void ScummEngine_v90he::allocateArrays() {
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ScummEngine_v70he::allocateArrays();
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_sprite->allocTables(_numSprites, MAX(64, _numSprites / 4), 64);
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}
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void Sprite::getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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int32 spr_wiz_x, spr_wiz_y;
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int angle, scale, x1, y1;
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int32 w, h;
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SpriteInfo *spi = &_spriteTable[spriteId];
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_vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y);
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if (checkGroup && spi->group) {
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SpriteGroup *spg = &_spriteGroups[spi->group];
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if (spg->scaling) {
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x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
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y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
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} else {
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x1 = spi->tx - spr_wiz_x + spg->tx;
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y1 = spi->ty - spr_wiz_y + spg->ty;
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}
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} else {
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x1 = spi->tx - spr_wiz_x;
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y1 = spi->ty - spr_wiz_y;
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}
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if (spi->image) {
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angle = spi->angle;
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scale = spi->scale;
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_vm->_wiz->getWizImageDim(spi->image, spi->imageState, w, h);
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if (spi->flags & (kSFScaled | kSFRotated)) {
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Common::Point pts[4];
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_vm->_wiz->polygonTransform(spi->image, spi->imageState, x1, y1, angle, scale, pts);
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_vm->_wiz->polygonCalcBoundBox(pts, 4, bound);
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} else {
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bound.left = x1;
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bound.top = y1;
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bound.right = x1 + w;
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bound.bottom = y1 + h;
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}
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} else {
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bound.left = 1234;
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bound.top = 1234;
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bound.right = -1234;
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bound.bottom = -1234;
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}
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}
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//
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// spriteInfoGet functions
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//
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int Sprite::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGroupId, int type, int num, int *args) {
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debug(2, "findSprite: x %d, y %d, spriteGroup %d, type %d, num %d", x_pos, y_pos, spriteGroupId, type, num);
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Common::Point pos[1];
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bool cond;
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int code, classId;
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for (int i = (_numSpritesToProcess - 1); i >= 0; i--) {
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SpriteInfo *spi = _activeSpritesTable[i];
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if (!spi->curImage)
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continue;
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if (spriteGroupId && spi->group != spriteGroupId)
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continue;
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cond = true;
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for (int j = 0; j < num; j++) {
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code = classId = args[j];
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classId &= 0x7F;
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assertRange(1, classId, 32, "class");
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if (code & 0x80) {
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if (!(spi->classFlags & (1 << (classId - 1))))
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cond = 0;
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} else {
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if ((spi->classFlags & (1 << (classId - 1))))
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cond = 0;
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}
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}
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if (!cond)
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continue;
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if (type) {
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if (spi->bbox.left > spi->bbox.right)
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continue;
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if (spi->bbox.top > spi->bbox.bottom)
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continue;
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if (spi->bbox.left > x_pos)
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continue;
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if (spi->bbox.top > y_pos)
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continue;
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if (spi->bbox.right < x_pos)
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continue;
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if (spi->bbox.bottom < y_pos)
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continue;
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return spi->id;
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} else {
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int image, imageState, angle, scale;
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int32 w, h;
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image = spi->curImage;
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if (spi->maskImage) {
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int32 x1, x2, y1, y2;
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image = spi->maskImage;
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imageState = spi->curImageState % _vm->_wiz->getWizImageStates(spi->maskImage);
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pos[0].x = x_pos - spi->pos.x;
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pos[0].y = y_pos - spi->pos.y;
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_vm->_wiz->getWizImageSpot(spi->curImage, imageState, x1, y1);
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_vm->_wiz->getWizImageSpot(spi->maskImage, imageState, x2, y2);
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pos[0].x += (x2 - x1);
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pos[0].y += (y2 - y1);
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} else {
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if (spi->bbox.left > spi->bbox.right)
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continue;
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if (spi->bbox.top > spi->bbox.bottom)
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continue;
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if (spi->bbox.left > x_pos)
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continue;
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if (spi->bbox.top > y_pos)
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continue;
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if (spi->bbox.right < x_pos)
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continue;
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if (spi->bbox.bottom < y_pos)
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continue;
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pos[0].x = x_pos - spi->pos.x;
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pos[0].y = y_pos - spi->pos.y;
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imageState = spi->curImageState;
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}
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angle = spi->curAngle;
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scale = spi->curScale;
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if ((spi->flags & kSFScaled) || (spi->flags & kSFRotated)) {
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if (spi->flags & kSFScaled && scale) {
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pos[0].x = pos[0].x * 256 / scale;
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pos[0].y = pos[0].y * 256 / scale;
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}
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if (spi->flags & kSFRotated && angle) {
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angle = (360 - angle) % 360;
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_vm->_wiz->polygonRotatePoints(pos, 1, angle);
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}
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_vm->_wiz->getWizImageDim(image, imageState, w, h);
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pos[0].x += w / 2;
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pos[0].y += h / 2;
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}
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if (_vm->_wiz->isWizPixelNonTransparent(image, imageState, pos[0].x, pos[0].y, spi->curImgFlags))
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return spi->id;
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}
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}
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return 0;
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}
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int Sprite::getSpriteClass(int spriteId, int num, int *args) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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int code, classId;
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if (num == 0)
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return _spriteTable[spriteId].classFlags;
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for (int i = 0; i < num; i++) {
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code = classId = args[i];
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classId &= 0x7F;
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assertRange(1, classId, 32, "class");
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if (code & 0x80) {
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if (!(_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
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return 0;
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} else {
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if ((_spriteTable[spriteId].classFlags & (1 << (classId - 1))))
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return 0;
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}
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}
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return 1;
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}
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int Sprite::getSpriteFlagDoubleBuffered(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFDoubleBuffered) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagYFlipped(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFYFlipped) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagXFlipped(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFXFlipped) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagActive(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFActive) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagRemapPalette(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFRemapPalette) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagAutoAnim(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFAutoAnim) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagUpdateType(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFMarkDirty) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteFlagEraseType(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return ((_spriteTable[spriteId].flags & kSFImageless) != 0) ? 1 : 0;
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}
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int Sprite::getSpriteImage(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].image;
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}
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int Sprite::getSpriteImageState(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].imageState;
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}
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int Sprite::getSpriteGroup(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].group;
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}
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int Sprite::getSpritePalette(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].palette;
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}
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int Sprite::getSpritePriority(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].priority;
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}
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int Sprite::getSpriteDisplayX(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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if (_spriteTable[spriteId].group)
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return _spriteTable[spriteId].tx + _spriteGroups[_spriteTable[spriteId].group].tx;
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else
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return _spriteTable[spriteId].tx;
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}
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int Sprite::getSpriteDisplayY(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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if (_spriteTable[spriteId].group)
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return _spriteTable[spriteId].ty + _spriteGroups[_spriteTable[spriteId].group].ty;
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else
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return _spriteTable[spriteId].ty;
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}
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int Sprite::getSpriteUserValue(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].userValue;
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}
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int Sprite::getSpriteShadow(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].shadow;
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}
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int Sprite::getSpriteImageStateCount(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].imageStateCount;
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}
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int Sprite::getSpriteScale(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].scale;
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}
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int Sprite::getSpriteAnimSpeed(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].animSpeed;
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}
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int Sprite::getSpriteSourceImage(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].sourceImage;
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}
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int Sprite::getSpriteMaskImage(int spriteId) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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return _spriteTable[spriteId].maskImage;
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}
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int Sprite::getSpriteGeneralProperty(int spriteId, int type) {
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debug(0, "getSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
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assertRange(1, spriteId, _varNumSprites, "sprite");
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// XXX U32 related check
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switch (type) {
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case 0x7B:
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return _spriteTable[spriteId].imgFlags;
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case 0x7D:
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return _spriteTable[spriteId].field_90;
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case 0x7E:
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return _spriteTable[spriteId].animProgress;
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default:
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error("getSpriteGeneralProperty: Invalid type %d", type);
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}
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}
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void Sprite::getSpriteImageDim(int spriteId, int32 &w, int32 &h) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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if (_spriteTable[spriteId].image) {
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_vm->_wiz->getWizImageDim(_spriteTable[spriteId].image, _spriteTable[spriteId].imageState, w, h);
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} else {
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w = 0;
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h = 0;
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}
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}
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void Sprite::getSpritePosition(int spriteId, int32 &tx, int32 &ty) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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tx = _spriteTable[spriteId].tx;
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ty = _spriteTable[spriteId].ty;
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}
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void Sprite::getSpriteDist(int spriteId, int32 &dx, int32 &dy) {
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assertRange(1, spriteId, _varNumSprites, "sprite");
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dx = _spriteTable[spriteId].dx;
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dy = _spriteTable[spriteId].dy;
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}
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//
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// spriteGroupGet functions
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//
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int ScummEngine_v90he::getGroupSpriteArray(int spriteGroupId) {
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int i, numSprites = 0;
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assertRange(1, spriteGroupId, _sprite->_varNumSpriteGroups, "sprite group");
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for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
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if (_sprite->_spriteTable[i].group == spriteGroupId)
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numSprites++;
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}
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if (!numSprites)
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return 0;
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writeVar(0, 0);
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defineArray(0, kDwordArray, 0, 0, 0, numSprites);
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writeArray(0, 0, 0, numSprites);
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numSprites = 1;
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for (i = (_sprite->_varNumSprites - 1); i > 0; i--) {
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if (_sprite->_spriteTable[i].group == spriteGroupId) {
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writeArray(0, 0, numSprites, i);
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numSprites++;
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}
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}
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return readVar(0);
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}
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int Sprite::getGroupPriority(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].priority;
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}
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int Sprite::getGroupDstResNum(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].image;
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}
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int Sprite::getGroupXMul(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].scale_x_ratio_mul;
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}
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int Sprite::getGroupXDiv(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].scale_x_ratio_div;
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}
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int Sprite::getGroupYMul(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].scale_y_ratio_mul;
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}
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int Sprite::getGroupYDiv(int spriteGroupId) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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return _spriteGroups[spriteGroupId].scale_y_ratio_div;
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}
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void Sprite::getGroupPosition(int spriteGroupId, int32 &tx, int32 &ty) {
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assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
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tx = _spriteGroups[spriteGroupId].tx;
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ty = _spriteGroups[spriteGroupId].ty;
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}
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//
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// spriteInfoSet functions
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//
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|
void Sprite::setSpritePalette(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (_spriteTable[spriteId].palette != value) {
|
|
_spriteTable[spriteId].palette = value;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteSourceImage(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (_spriteTable[spriteId].sourceImage != value) {
|
|
_spriteTable[spriteId].sourceImage = value;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteMaskImage(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].maskImage = value;
|
|
}
|
|
|
|
void Sprite::setSpriteImageState(int spriteId, int state) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (_spriteTable[spriteId].image) {
|
|
int imageStateCount = _spriteTable[spriteId].imageStateCount - 1;
|
|
state = MAX(0, state);
|
|
state = MIN(state, imageStateCount);
|
|
|
|
if (_spriteTable[spriteId].imageState != state) {
|
|
_spriteTable[spriteId].imageState = state;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpritePosition(int spriteId, int tx, int ty) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (_spriteTable[spriteId].tx != tx || _spriteTable[spriteId].ty != ty) {
|
|
_spriteTable[spriteId].tx = tx;
|
|
_spriteTable[spriteId].ty = ty;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteGroup(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
assertRange(0, value, _varNumSpriteGroups, "sprite group");
|
|
|
|
_spriteTable[spriteId].group = value;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteDist(int spriteId, int value1, int value2) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].dx = value1;
|
|
_spriteTable[spriteId].dy = value2;
|
|
}
|
|
|
|
void Sprite::setSpriteShadow(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].shadow = value;
|
|
if (_spriteTable[spriteId].image)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteUserValue(int spriteId, int value1, int value2) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].userValue = value2;
|
|
}
|
|
|
|
void Sprite::setSpritePriority(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].priority = value;
|
|
}
|
|
|
|
void Sprite::moveSprite(int spriteId, int value1, int value2) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].tx += value1;
|
|
_spriteTable[spriteId].ty += value2;
|
|
|
|
if (value1 || value2)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteScale(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].flags |= kSFScaled;
|
|
|
|
if (_spriteTable[spriteId].scale != value) {
|
|
_spriteTable[spriteId].scale = value;
|
|
|
|
if (_spriteTable[spriteId].image)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteAngle(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].flags |= kSFRotated;
|
|
|
|
if (_spriteTable[spriteId].angle != value) {
|
|
_spriteTable[spriteId].angle = value;
|
|
|
|
if (_spriteTable[spriteId].image)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteFlagDoubleBuffered(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
int oldFlags = _spriteTable[spriteId].flags;
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFDoubleBuffered;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFDoubleBuffered;
|
|
|
|
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagYFlipped(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
int oldFlags = _spriteTable[spriteId].flags;
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFYFlipped;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFYFlipped;
|
|
|
|
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagXFlipped(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
int oldFlags = _spriteTable[spriteId].flags;
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFXFlipped;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFXFlipped;
|
|
|
|
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagActive(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFActive;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFActive;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagRemapPalette(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
int oldFlags = _spriteTable[spriteId].flags;
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFRemapPalette;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFRemapPalette;
|
|
|
|
if (_spriteTable[spriteId].image && _spriteTable[spriteId].flags != oldFlags)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagAutoAnim(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
if (value)
|
|
_spriteTable[spriteId].flags |= kSFAutoAnim;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFAutoAnim;
|
|
}
|
|
|
|
void Sprite::setSpriteFlagUpdateType(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
switch (value) {
|
|
case 2:
|
|
_spriteTable[spriteId].flags &= ~(kSFMarkDirty);
|
|
_spriteTable[spriteId].flags |= kSFBlitDirectly;
|
|
break;
|
|
case 1:
|
|
_spriteTable[spriteId].flags |= kSFMarkDirty | kSFBlitDirectly;
|
|
break;
|
|
case 0:
|
|
_spriteTable[spriteId].flags &= ~(kSFMarkDirty | kSFBlitDirectly);
|
|
break;
|
|
default:
|
|
error("setSpriteFlagUpdateType: Invalid value %d", value);
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteFlagEraseType(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
// Note that condition is inverted
|
|
if (!value)
|
|
_spriteTable[spriteId].flags |= kSFImageless;
|
|
else
|
|
_spriteTable[spriteId].flags &= ~kSFImageless;
|
|
}
|
|
|
|
void Sprite::setSpriteAnimSpeed(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].animSpeed = value;
|
|
_spriteTable[spriteId].animProgress = value;
|
|
}
|
|
|
|
void Sprite::setSpriteSetClass(int spriteId, int classId, int toggle) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
assertRange(1, classId, 32, "class");
|
|
|
|
if (toggle) {
|
|
_spriteTable[spriteId].classFlags |= (1 << (classId - 1));
|
|
} else {
|
|
_spriteTable[spriteId].classFlags &= ~(1 << (classId - 1));
|
|
}
|
|
}
|
|
|
|
void Sprite::setSpriteResetClass(int spriteId) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].classFlags = 0;
|
|
}
|
|
|
|
void Sprite::setSpriteField84(int spriteId, int value) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].field_84 = value;
|
|
}
|
|
|
|
void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) {
|
|
debug(0, "setSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
int32 delay;
|
|
|
|
// XXX U32 related check
|
|
|
|
switch (type) {
|
|
case 0x7B:
|
|
_spriteTable[spriteId].imgFlags = value;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
break;
|
|
case 0x7D:
|
|
_spriteTable[spriteId].field_90 = value;
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
break;
|
|
case 0x7E:
|
|
delay = MAX(0, value);
|
|
delay = MIN(delay, _spriteTable[spriteId].animSpeed);
|
|
|
|
_spriteTable[spriteId].animProgress = delay;
|
|
break;
|
|
default:
|
|
error("setSpriteGeneralProperty: Invalid value %d", type);
|
|
}
|
|
}
|
|
|
|
void Sprite::resetSprite(int spriteId) {
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
_spriteTable[spriteId].angle = 0;
|
|
_spriteTable[spriteId].scale = 0;
|
|
|
|
setSpriteImage(spriteId, 0);
|
|
|
|
_spriteTable[spriteId].shadow = 0;
|
|
_spriteTable[spriteId].tx = 0;
|
|
_spriteTable[spriteId].ty = 0;
|
|
|
|
_spriteTable[spriteId].flags &= ~(kSFYFlipped | kSFXFlipped);
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
_spriteTable[spriteId].dx = 0;
|
|
_spriteTable[spriteId].dy = 0;
|
|
_spriteTable[spriteId].userValue = 0;
|
|
_spriteTable[spriteId].group = 0;
|
|
_spriteTable[spriteId].animSpeed = 0;
|
|
_spriteTable[spriteId].animProgress = 0;
|
|
_spriteTable[spriteId].classFlags = 0;
|
|
_spriteTable[spriteId].palette = 0;
|
|
_spriteTable[spriteId].sourceImage = 0;
|
|
_spriteTable[spriteId].maskImage = 0;
|
|
_spriteTable[spriteId].priority = 0;
|
|
_spriteTable[spriteId].field_84 = 0;
|
|
_spriteTable[spriteId].imgFlags = 0;
|
|
_spriteTable[spriteId].field_90 = 0;
|
|
}
|
|
|
|
void Sprite::setSpriteImage(int spriteId, int imageNum) {
|
|
int origResId, origResWizStates;
|
|
|
|
assertRange(1, spriteId, _varNumSprites, "sprite");
|
|
|
|
origResId = _spriteTable[spriteId].image;
|
|
origResWizStates = _spriteTable[spriteId].imageStateCount;
|
|
|
|
_spriteTable[spriteId].image = imageNum;
|
|
_spriteTable[spriteId].field_74 = 0;
|
|
_spriteTable[spriteId].imageState = 0;
|
|
|
|
if (_spriteTable[spriteId].image) {
|
|
_spriteTable[spriteId].imageStateCount = _vm->_wiz->getWizImageStates(_spriteTable[spriteId].image);
|
|
|
|
if (_vm->VAR(139))
|
|
_spriteTable[spriteId].flags |= kSFActive;
|
|
else
|
|
_spriteTable[spriteId].flags |= kSFActive | kSFAutoAnim | kSFMarkDirty | kSFBlitDirectly;
|
|
|
|
if (_spriteTable[spriteId].image != origResId || _spriteTable[spriteId].imageStateCount != origResWizStates)
|
|
_spriteTable[spriteId].flags |= kSFChanged | kSFNeedRedraw;
|
|
} else {
|
|
if (_vm->VAR(139))
|
|
_spriteTable[spriteId].flags &= ~kSFActive;
|
|
else if (_spriteTable[spriteId].flags & kSFImageless)
|
|
_spriteTable[spriteId].flags = 0;
|
|
else
|
|
_spriteTable[spriteId].flags = kSFChanged | kSFBlitDirectly;
|
|
_spriteTable[spriteId].curImage = 0;
|
|
_spriteTable[spriteId].curImageState = 0;
|
|
_spriteTable[spriteId].imageStateCount = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// spriteGroupSet functions
|
|
//
|
|
void Sprite::redrawSpriteGroup(int spriteGroupId) {
|
|
for (int i = 0; i < _numSpritesToProcess; ++i) {
|
|
SpriteInfo *spi = _activeSpritesTable[i];
|
|
if (spi->group == spriteGroupId) {
|
|
spi->flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::moveGroupMembers(int spriteGroupId, int value1, int value2) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId) {
|
|
_spriteTable[i].tx += value1;
|
|
_spriteTable[i].ty += value2;
|
|
|
|
if (value1 || value2)
|
|
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersPriority(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId)
|
|
_spriteTable[i].priority = value;
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersGroup(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId) {
|
|
_spriteTable[i].group = value;
|
|
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersUpdateType(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId)
|
|
setSpriteFlagUpdateType(i, value);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersResetSprite(int spriteGroupId) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId)
|
|
resetSprite(i);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersAnimationSpeed(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId) {
|
|
_spriteTable[i].animSpeed = value;
|
|
_spriteTable[i].animProgress = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersAutoAnimFlag(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId) {
|
|
if (value)
|
|
_spriteTable[i].flags |= kSFAutoAnim;
|
|
else
|
|
_spriteTable[i].flags &= ~kSFAutoAnim;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupMembersShadow(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
if (_spriteTable[i].group == spriteGroupId) {
|
|
_spriteTable[i].shadow = value;
|
|
if (_spriteTable[i].image)
|
|
_spriteTable[i].flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
_spriteGroups[spriteGroupId].flags |= kSGFClipBox;
|
|
_spriteGroups[spriteGroupId].bbox.left = x1;
|
|
_spriteGroups[spriteGroupId].bbox.top = y1;
|
|
_spriteGroups[spriteGroupId].bbox.right = x2;
|
|
_spriteGroups[spriteGroupId].bbox.bottom = y2;
|
|
_vm->adjustRect(_spriteGroups[spriteGroupId].bbox);
|
|
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
|
|
void Sprite::setGroupPriority(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (_spriteGroups[spriteGroupId].priority != value) {
|
|
_spriteGroups[spriteGroupId].priority = value;
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupPosition(int spriteGroupId, int value1, int value2) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (_spriteGroups[spriteGroupId].tx != value1 || _spriteGroups[spriteGroupId].ty != value2) {
|
|
_spriteGroups[spriteGroupId].tx = value1;
|
|
_spriteGroups[spriteGroupId].ty = value2;
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::moveGroup(int spriteGroupId, int value1, int value2) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (value1 || value2) {
|
|
_spriteGroups[spriteGroupId].tx += value1;
|
|
_spriteGroups[spriteGroupId].ty += value2;
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupImage(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (_spriteGroups[spriteGroupId].image != value) {
|
|
_spriteGroups[spriteGroupId].image = value;
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupScaling(int spriteGroupId) {
|
|
if ((_spriteGroups[spriteGroupId].scale_x_ratio_mul != _spriteGroups[spriteGroupId].scale_x_ratio_div) || (_spriteGroups[spriteGroupId].scale_y_ratio_mul != _spriteGroups[spriteGroupId].scale_y_ratio_div))
|
|
_spriteGroups[spriteGroupId].scaling = 1;
|
|
else
|
|
_spriteGroups[spriteGroupId].scaling = 0;
|
|
|
|
}
|
|
|
|
void Sprite::setGroupXMul(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (_spriteGroups[spriteGroupId].scale_x_ratio_mul != value) {
|
|
_spriteGroups[spriteGroupId].scale_x_ratio_mul = value;
|
|
setGroupScaling(spriteGroupId);
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupXDiv(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (value == 0)
|
|
error("setGroupXDiv: Divisor must not be 0");
|
|
|
|
if (_spriteGroups[spriteGroupId].scale_x_ratio_div != value) {
|
|
_spriteGroups[spriteGroupId].scale_x_ratio_div = value;
|
|
setGroupScaling(spriteGroupId);
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupYMul(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (_spriteGroups[spriteGroupId].scale_y_ratio_mul != value) {
|
|
_spriteGroups[spriteGroupId].scale_y_ratio_mul = value;
|
|
setGroupScaling(spriteGroupId);
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::setGroupYDiv(int spriteGroupId, int value) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
if (value == 0)
|
|
error("setGroupYDiv: Divisor must not be 0");
|
|
|
|
if (_spriteGroups[spriteGroupId].scale_y_ratio_div != value) {
|
|
_spriteGroups[spriteGroupId].scale_y_ratio_div = value;
|
|
setGroupScaling(spriteGroupId);
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
}
|
|
|
|
void Sprite::resetGroupBounds(int spriteGroupId) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
|
|
_spriteGroups[spriteGroupId].flags &= ~(kSGFClipBox);
|
|
redrawSpriteGroup(spriteGroupId);
|
|
}
|
|
|
|
void Sprite::allocTables(int numSprites, int numGroups, int numMaxSprites) {
|
|
_varNumSpriteGroups = numGroups;
|
|
_numSpritesToProcess = 0;
|
|
_varNumSprites = numSprites;
|
|
_varMaxSprites = numMaxSprites;
|
|
_spriteGroups = (SpriteGroup *)malloc((_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
|
|
_spriteTable = (SpriteInfo *)malloc((_varNumSprites + 1) * sizeof(SpriteInfo));
|
|
_activeSpritesTable = (SpriteInfo **)malloc((_varNumSprites + 1) * sizeof(SpriteInfo *));
|
|
}
|
|
|
|
void Sprite::resetGroup(int spriteGroupId) {
|
|
assertRange(1, spriteGroupId, _varNumSpriteGroups, "sprite group");
|
|
SpriteGroup *spg = &_spriteGroups[spriteGroupId];
|
|
|
|
spg->priority = 0;
|
|
spg->tx = spg->ty = 0;
|
|
|
|
spg->flags &= ~kSGFClipBox;
|
|
redrawSpriteGroup(spriteGroupId);
|
|
|
|
spg->image = 0;
|
|
spg->scaling = 0;
|
|
spg->scale_x_ratio_mul = 1;
|
|
spg->scale_x_ratio_div = 1;
|
|
spg->scale_y_ratio_mul = 1;
|
|
spg->scale_y_ratio_div = 1;
|
|
}
|
|
|
|
void Sprite::resetTables(bool refreshScreen) {
|
|
memset(_spriteTable, 0, (_varNumSprites + 1) * sizeof(SpriteInfo));
|
|
memset(_spriteGroups, 0, (_varNumSpriteGroups + 1) * sizeof(SpriteGroup));
|
|
for (int curGrp = 1; curGrp < _varNumSpriteGroups; ++curGrp)
|
|
resetGroup(curGrp);
|
|
|
|
if (refreshScreen) {
|
|
_vm->restoreBackgroundHE(Common::Rect(_vm->_screenWidth, _vm->_screenHeight));
|
|
}
|
|
_numSpritesToProcess = 0;
|
|
}
|
|
|
|
void Sprite::resetBackground() {
|
|
int xmin, xmax, ymin, ymax;
|
|
xmin = ymin = 1234;
|
|
xmax = ymax = -1234;
|
|
bool firstLoop = true;
|
|
bool refreshScreen = false;
|
|
|
|
for (int i = 0; i < _numSpritesToProcess; ++i) {
|
|
SpriteInfo *spi = _activeSpritesTable[i];
|
|
if (!(spi->flags & kSFImageless) && (spi->flags & kSFChanged)) {
|
|
spi->flags &= ~kSFChanged;
|
|
if (spi->bbox.left <= spi->bbox.right && spi->bbox.top <= spi->bbox.bottom) {
|
|
if (spi->flags & kSFBlitDirectly) {
|
|
_vm->restoreBackgroundHE(spi->bbox, USAGE_BIT_RESTORED);
|
|
} else if (firstLoop) {
|
|
xmin = spi->bbox.left;
|
|
ymin = spi->bbox.top;
|
|
xmax = spi->bbox.right;
|
|
ymax = spi->bbox.bottom;
|
|
firstLoop = false;
|
|
refreshScreen = true;
|
|
} else {
|
|
if (xmin > spi->bbox.left) {
|
|
xmin = spi->bbox.left;
|
|
}
|
|
if (ymin > spi->bbox.top) {
|
|
ymin = spi->bbox.top;
|
|
}
|
|
if (xmax < spi->bbox.right) {
|
|
xmax = spi->bbox.right;
|
|
}
|
|
if (ymax < spi->bbox.bottom) {
|
|
ymax = spi->bbox.bottom;
|
|
}
|
|
refreshScreen = true;
|
|
}
|
|
if (!(spi->flags & kSFNeedRedraw) && spi->image)
|
|
spi->flags |= kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
if (refreshScreen) {
|
|
_vm->restoreBackgroundHE(Common::Rect(xmin, ymin, xmax, ymax), USAGE_BIT_RESTORED);
|
|
}
|
|
}
|
|
|
|
void Sprite::setRedrawFlags(bool checkZOrder) {
|
|
VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen];
|
|
for (int i = 0; i < _numSpritesToProcess; ++i) {
|
|
SpriteInfo *spi = _activeSpritesTable[i];
|
|
if (!(spi->flags & kSFNeedRedraw)) {
|
|
if ((!checkZOrder || spi->priority >= 0) && (spi->flags & kSFMarkDirty)) {
|
|
int32 lp = spi->bbox.left / 8;
|
|
lp = MAX((int32)0, lp);
|
|
lp = MIN(lp, _vm->_gdi->_numStrips);
|
|
int32 rp = (spi->bbox.right + 7) / 8;
|
|
rp = MAX((int32)0, rp);
|
|
rp = MIN(rp, _vm->_gdi->_numStrips);
|
|
for (; lp < rp; lp++) {
|
|
if (vs->tdirty[lp] < vs->h && spi->bbox.bottom >= vs->tdirty[lp] && spi->bbox.top <= vs->bdirty[lp]) {
|
|
spi->flags |= kSFNeedRedraw;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sprite::updateImages() {
|
|
for (int i = 0; i < _numSpritesToProcess; ++i) {
|
|
SpriteInfo *spi = _activeSpritesTable[i];
|
|
if (spi->dx || spi->dy) {
|
|
int tx = spi->tx;
|
|
int ty = spi->ty;
|
|
spi->tx += spi->dx;
|
|
spi->ty += spi->dy;
|
|
if (tx != spi->tx || ty != spi->ty) {
|
|
spi->flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
if (spi->flags & kSFAutoAnim) {
|
|
if (spi->animSpeed) {
|
|
--spi->animProgress;
|
|
if (spi->animProgress)
|
|
continue;
|
|
|
|
spi->animProgress = spi->animSpeed;
|
|
}
|
|
int imageState = spi->imageState;
|
|
++spi->imageState;
|
|
if (spi->imageState >= spi->imageStateCount) {
|
|
spi->imageState = 0;
|
|
if (imageState == 0)
|
|
continue;
|
|
}
|
|
spi->flags |= kSFChanged | kSFNeedRedraw;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int compareSprTable(const void *a, const void *b) {
|
|
const SpriteInfo *spr1 = *(const SpriteInfo *const*)a;
|
|
const SpriteInfo *spr2 = *(const SpriteInfo *const*)b;
|
|
|
|
if (spr1->zorder > spr2->zorder)
|
|
return 1;
|
|
|
|
if (spr1->zorder < spr2->zorder)
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Sprite::sortActiveSprites() {
|
|
int groupZorder;
|
|
|
|
_numSpritesToProcess = 0;
|
|
|
|
if (_varNumSprites <= 1)
|
|
return;
|
|
|
|
for (int i = 1; i < _varNumSprites; i++) {
|
|
SpriteInfo *spi = &_spriteTable[i];
|
|
|
|
if (spi->flags & kSFActive) {
|
|
if (!(spi->flags & kSFMarkDirty)) {
|
|
spi->flags |= kSFNeedRedraw;
|
|
if (!(spi->flags & kSFImageless))
|
|
spi->flags |= kSFChanged;
|
|
}
|
|
if (spi->group)
|
|
groupZorder = _spriteGroups[spi->group].priority;
|
|
else
|
|
groupZorder = 0;
|
|
|
|
spi->id = i;
|
|
spi->zorder = spi->priority + groupZorder;
|
|
|
|
_activeSpritesTable[_numSpritesToProcess++] = spi;
|
|
}
|
|
}
|
|
|
|
if (_numSpritesToProcess < 2)
|
|
return;
|
|
|
|
qsort(_activeSpritesTable, _numSpritesToProcess, sizeof(SpriteInfo *), compareSprTable);
|
|
}
|
|
|
|
void Sprite::processImages(bool arg) {
|
|
int spr_flags;
|
|
int32 spr_wiz_x, spr_wiz_y;
|
|
int image, imageState;
|
|
Common::Rect *bboxPtr;
|
|
int angle, scale;
|
|
int32 w, h;
|
|
WizParameters wiz;
|
|
|
|
for (int i = 0; i < _numSpritesToProcess; i++) {
|
|
SpriteInfo *spi = _activeSpritesTable[i];
|
|
|
|
if (!(spi->flags & kSFNeedRedraw))
|
|
continue;
|
|
|
|
spr_flags = spi->flags;
|
|
|
|
if (arg) {
|
|
if (spi->zorder >= 0)
|
|
return;
|
|
} else {
|
|
if (spi->zorder < 0)
|
|
continue;
|
|
}
|
|
|
|
spi->flags &= ~kSFNeedRedraw;
|
|
image = spi->image;
|
|
imageState = spi->imageState;
|
|
_vm->_wiz->getWizImageSpot(spi->image, spi->imageState, spr_wiz_x, spr_wiz_y);
|
|
|
|
if (spi->group) {
|
|
SpriteGroup *spg = &_spriteGroups[spi->group];
|
|
|
|
if (spg->scaling) {
|
|
wiz.img.x1 = spi->tx * spg->scale_x_ratio_mul / spg->scale_x_ratio_div - spr_wiz_x + spg->tx;
|
|
wiz.img.y1 = spi->ty * spg->scale_y_ratio_mul / spg->scale_y_ratio_div - spr_wiz_y + spg->ty;
|
|
} else {
|
|
wiz.img.x1 = spi->tx - spr_wiz_x + spg->tx;
|
|
wiz.img.y1 = spi->ty - spr_wiz_y + spg->ty;
|
|
}
|
|
} else {
|
|
wiz.img.x1 = spi->tx - spr_wiz_x;
|
|
wiz.img.y1 = spi->ty - spr_wiz_y;
|
|
}
|
|
|
|
wiz.spriteId = spi->id;
|
|
wiz.spriteGroup = spi->group;
|
|
wiz.field_23EA = spi->field_90;
|
|
spi->curImageState = wiz.img.state = imageState;
|
|
spi->curImage = wiz.img.resNum = image;
|
|
wiz.processFlags = kWPFNewState | kWPFSetPos;
|
|
spi->curAngle = spi->angle;
|
|
spi->curScale = spi->scale;
|
|
spi->pos.x = wiz.img.x1;
|
|
spi->pos.y = wiz.img.y1;
|
|
bboxPtr = &spi->bbox;
|
|
if (image) {
|
|
angle = spi->angle;
|
|
scale = spi->scale;
|
|
_vm->_wiz->getWizImageDim(image, imageState, w, h);
|
|
if (spi->flags & (kSFScaled | kSFRotated)) {
|
|
Common::Point pts[4];
|
|
_vm->_wiz->polygonTransform(image, imageState, wiz.img.x1, wiz.img.y1, angle, scale, pts);
|
|
_vm->_wiz->polygonCalcBoundBox(pts, 4, spi->bbox);
|
|
} else {
|
|
bboxPtr->left = wiz.img.x1;
|
|
bboxPtr->top = wiz.img.y1;
|
|
bboxPtr->right = wiz.img.x1 + w;
|
|
bboxPtr->bottom = wiz.img.y1 + h;
|
|
}
|
|
} else {
|
|
bboxPtr->left = 1234;
|
|
bboxPtr->top = 1234;
|
|
bboxPtr->right = -1234;
|
|
bboxPtr->bottom = -1234;
|
|
}
|
|
|
|
wiz.img.flags = kWIFMarkBufferDirty;
|
|
wiz.img.zorder = 0;
|
|
if (spr_flags & kSFXFlipped)
|
|
wiz.img.flags |= kWIFFlipX;
|
|
if (spr_flags & kSFYFlipped)
|
|
wiz.img.flags |= kWIFFlipY;
|
|
if (spr_flags & kSFDoubleBuffered) {
|
|
wiz.img.flags &= ~kWIFMarkBufferDirty;
|
|
wiz.img.flags |= kWIFBlitToFrontVideoBuffer;
|
|
}
|
|
if (spi->shadow) {
|
|
wiz.img.flags |= 0x200;
|
|
wiz.processFlags |= kWPFShadow;
|
|
wiz.img.shadow = spi->shadow;
|
|
}
|
|
if (spr_flags & kSFRemapPalette)
|
|
wiz.img.flags |= kWIFRemapPalette;
|
|
if (spi->field_84) {
|
|
wiz.processFlags |= 0x200000;
|
|
wiz.img.field_390 = spi->field_84;
|
|
wiz.img.zorder = spi->priority;
|
|
}
|
|
if (spi->sourceImage) {
|
|
wiz.processFlags |= kWPFMaskImg;
|
|
wiz.sourceImage = spi->sourceImage;
|
|
}
|
|
wiz.processFlags |= kWPFNewFlags;
|
|
wiz.img.flags |= spi->imgFlags;
|
|
|
|
if (spr_flags & kSFRotated) {
|
|
wiz.processFlags |= kWPFRotate;
|
|
wiz.angle = spi->angle;
|
|
}
|
|
if (spr_flags & kSFScaled) {
|
|
wiz.processFlags |= kWPFScaled;
|
|
wiz.scale = spi->scale;
|
|
}
|
|
spi->curImgFlags = wiz.img.flags;
|
|
|
|
if (spi->group && (_spriteGroups[spi->group].flags & kSGFClipBox)) {
|
|
Common::Rect &spgBbox = _spriteGroups[spi->group].bbox;
|
|
if (spgBbox.isValidRect() && spi->bbox.intersects(spgBbox)) {
|
|
spi->bbox.clip(spgBbox);
|
|
wiz.processFlags |= kWPFClipBox;
|
|
wiz.box = spi->bbox;
|
|
} else {
|
|
bboxPtr->left = 1234;
|
|
bboxPtr->top = 1234;
|
|
bboxPtr->right = -1234;
|
|
bboxPtr->bottom = -1234;
|
|
continue;
|
|
}
|
|
}
|
|
if (spi->palette) {
|
|
wiz.processFlags |= kWPFPaletteNum;
|
|
wiz.img.palette = spi->palette;
|
|
}
|
|
if (spi->image && spi->group && _spriteGroups[spi->group].image) {
|
|
wiz.processFlags |= kWPFDstResNum;
|
|
wiz.dstResNum = _spriteGroups[spi->group].image;
|
|
}
|
|
_vm->_wiz->displayWizComplexImage(&wiz);
|
|
}
|
|
}
|
|
|
|
void Sprite::saveOrLoadSpriteData(Serializer *s) {
|
|
static const SaveLoadEntry spriteEntries[] = {
|
|
MKLINE(SpriteInfo, id, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, zorder, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, flags, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, image, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, imageState, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, group, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, palette, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, priority, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, bbox.left, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, bbox.top, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, bbox.right, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, bbox.bottom, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, dx, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, dy, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, pos.x, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, pos.y, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, tx, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, ty, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, userValue, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, curImageState, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, curImage, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, imglistNum, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, shadow, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, imageStateCount, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, angle, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, scale, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, animProgress, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, curAngle, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, curScale, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, curImgFlags, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, field_74, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, animSpeed, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, sourceImage, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, maskImage, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, field_84, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, classFlags, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, imgFlags, sleInt32, VER(48)),
|
|
MKLINE(SpriteInfo, field_90, sleInt32, VER(48)),
|
|
MKEND()
|
|
};
|
|
|
|
static const SaveLoadEntry spriteGroupEntries[] = {
|
|
MKLINE(SpriteGroup, bbox.left, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, bbox.top, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, bbox.right, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, bbox.bottom, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, priority, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, flags, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, tx, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, ty, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, image, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, scaling, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, scale_x_ratio_mul, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, scale_x_ratio_div, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, scale_y_ratio_mul, sleInt32, VER(48)),
|
|
MKLINE(SpriteGroup, scale_y_ratio_div, sleInt32, VER(48)),
|
|
MKEND()
|
|
};
|
|
|
|
if (s->getVersion() >= VER(64)) {
|
|
s->saveLoadArrayOf(_spriteTable, _varNumSprites + 1, sizeof(_spriteTable[0]), spriteEntries);
|
|
s->saveLoadArrayOf(_spriteGroups, _varNumSpriteGroups + 1, sizeof(_spriteGroups[0]), spriteGroupEntries);
|
|
} else {
|
|
s->saveLoadArrayOf(_activeSpritesTable, _varNumSprites, sizeof(_activeSpritesTable[0]), spriteEntries);
|
|
s->saveLoadArrayOf(_spriteTable, _varNumSprites, sizeof(_spriteTable[0]), spriteEntries);
|
|
s->saveLoadArrayOf(_spriteGroups, _varNumSpriteGroups, sizeof(_spriteGroups[0]), spriteGroupEntries);
|
|
}
|
|
|
|
// Reset active sprite table
|
|
if (s->isLoading())
|
|
_numSpritesToProcess = 0;
|
|
|
|
}
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif // ENABLE_HE
|