mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
221 lines
7.2 KiB
C++
221 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if !defined(SCUMM_HE_SPRITE_HE_H) && defined(ENABLE_HE)
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#define SCUMM_HE_SPRITE_HE_H
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namespace Scumm {
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enum SpriteFlags {
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kSFChanged = 0x1,
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kSFNeedRedraw = 0x2,
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kSFScaled = 0x10,
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kSFRotated = 0x20,
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kSFDoubleBuffered = 0x1000,
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kSFYFlipped = 0x2000,
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kSFXFlipped = 0x4000,
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kSFActive = 0x8000,
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kSFRemapPalette = 0x80000,
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kSFAutoAnim = 0x200000,
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kSFMarkDirty = 0x400000,
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kSFBlitDirectly = 0x2000000,
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kSFImageless = 0x40000000
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};
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enum SpriteGroupFlags {
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kSGFClipBox = (1 << 0)
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};
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struct SpriteInfo {
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int32 id;
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int32 zorder;
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int32 flags;
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int32 image;
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int32 imageState;
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int32 group;
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int32 palette;
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int32 priority;
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Common::Rect bbox;
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int32 dx;
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int32 dy;
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Common::Point pos;
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int32 tx;
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int32 ty;
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int32 userValue;
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int32 curImageState;
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int32 curImage;
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int32 imglistNum;
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int32 shadow;
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int32 imageStateCount;
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int32 angle;
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int32 scale;
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int32 animProgress;
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int32 curAngle;
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int32 curScale;
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int32 curImgFlags;
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int32 field_74;
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int32 animSpeed;
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int32 sourceImage;
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int32 maskImage;
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int32 field_84;
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int32 classFlags;
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int32 imgFlags;
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int32 field_90;
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};
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struct SpriteGroup {
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Common::Rect bbox;
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int32 priority;
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int32 flags;
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int32 tx;
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int32 ty;
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int32 image;
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int32 scaling;
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int32 scale_x_ratio_mul;
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int32 scale_x_ratio_div;
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int32 scale_y_ratio_mul;
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int32 scale_y_ratio_div;
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};
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class ScummEngine_v90he;
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class Sprite {
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public:
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Sprite(ScummEngine_v90he *vm);
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virtual ~Sprite();
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SpriteInfo *_spriteTable;
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SpriteGroup *_spriteGroups;
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SpriteInfo **_activeSpritesTable;
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int32 _numSpritesToProcess;
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int32 _varNumSpriteGroups;
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int32 _varNumSprites;
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int32 _varMaxSprites;
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void saveOrLoadSpriteData(Serializer *s);
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void resetBackground();
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void setRedrawFlags(bool checkZOrder);
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void sortActiveSprites();
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void processImages(bool arg);
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void updateImages();
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int findSpriteWithClassOf(int x, int y, int spriteGroupId, int d, int num, int *args);
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int getSpriteClass(int spriteId, int num, int *args);
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int getSpriteFlagDoubleBuffered(int spriteId);
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int getSpriteFlagYFlipped(int spriteId);
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int getSpriteFlagXFlipped(int spriteId);
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int getSpriteFlagActive(int spriteId);
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int getSpriteFlagRemapPalette(int spriteId);
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int getSpriteFlagAutoAnim(int spriteId);
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int getSpriteFlagUpdateType(int spriteId);
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int getSpriteFlagEraseType(int spriteId);
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int getSpriteImage(int spriteId);
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int getSpriteImageState(int spriteId);
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int getSpriteGroup(int spriteId);
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int getSpritePalette(int spriteId);
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int getSpritePriority(int spriteId);
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int getSpriteDisplayX(int spriteId);
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int getSpriteDisplayY(int spriteId);
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int getSpriteUserValue(int spriteId);
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int getSpriteShadow(int spriteId);
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int getSpriteImageStateCount(int spriteId);
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int getSpriteScale(int spriteId);
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int getSpriteAnimSpeed(int spriteId);
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int getSpriteSourceImage(int spriteId);
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int getSpriteMaskImage(int spriteId);
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int getSpriteGeneralProperty(int spriteId, int type);
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void getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound);
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void getSpriteImageDim(int spriteId, int32 &w, int32 &h);
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void getSpritePosition(int spriteId, int32 &tx, int32 &ty);
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void getSpriteDist(int spriteId, int32 &dx, int32 &dy);
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int getGroupPriority(int spriteGroupId);
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int getGroupDstResNum(int spriteGroupId);
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int getGroupXMul(int spriteGroupId);
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int getGroupXDiv(int spriteGroupId);
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int getGroupYMul(int spriteGroupId);
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int getGroupYDiv(int spriteGroupId);
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void getGroupPosition(int spriteGroupId, int32 &tx, int32 &ty);
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void setSpritePalette(int spriteId, int value);
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void setSpriteSourceImage(int spriteId, int value);
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void setSpriteMaskImage(int spriteId, int value);
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void resetSprite(int spriteId);
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void setSpriteImageState(int spriteId, int value);
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void setSpritePosition(int spriteId, int value1, int value2);
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void setSpriteGroup(int spriteId, int value);
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void setSpriteDist(int spriteId, int value1, int value2);
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void setSpriteShadow(int spriteId, int value);
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void setSpriteUserValue(int spriteId, int value1, int value2);
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void setSpritePriority(int spriteId, int value);
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void moveSprite(int spriteId, int value1, int value2);
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void setSpriteScale(int spriteId, int value);
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void setSpriteAngle(int spriteId, int value);
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void setSpriteFlagDoubleBuffered(int spriteId, int value);
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void setSpriteFlagYFlipped(int spriteId, int value);
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void setSpriteFlagXFlipped(int spriteId, int value);
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void setSpriteFlagActive(int spriteId, int value);
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void setSpriteFlagRemapPalette(int spriteId, int value);
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void setSpriteFlagAutoAnim(int spriteId, int value);
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void setSpriteFlagUpdateType(int spriteId, int value);
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void setSpriteFlagEraseType(int spriteId, int value);
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void setSpriteAnimSpeed(int spriteId, int value);
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void setSpriteSetClass(int spriteId, int classId, int toggle);
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void setSpriteResetClass(int spriteId);
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void setSpriteField84(int spriteId, int value);
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void setSpriteGeneralProperty(int spriteId, int type, int value);
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void moveGroupMembers(int spriteGroupId, int value1, int value2);
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void redrawSpriteGroup(int spriteGroupId);
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void setGroupMembersPriority(int spriteGroupId, int value);
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void setGroupMembersGroup(int spriteGroupId, int value);
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void setGroupMembersUpdateType(int spriteGroupId, int value);
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void setGroupMembersResetSprite(int spriteGroupId);
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void setGroupMembersAnimationSpeed(int spriteGroupId, int value);
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void setGroupMembersAutoAnimFlag(int spriteGroupId, int value);
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void setGroupMembersShadow(int spriteGroupId, int value);
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void moveGroup(int spriteGroupId, int value1, int value2);
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void setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2);
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void setGroupPriority(int spriteGroupId, int value);
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void setGroupPosition(int spriteGroupId, int value1, int value2);
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void setGroupImage(int spriteGroupId, int value);
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void setGroupScaling(int spriteGroupId);
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void setGroupXMul(int spriteGroupId, int value);
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void setGroupXDiv(int spriteGroupId, int value);
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void setGroupYMul(int spriteGroupId, int value);
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void setGroupYDiv(int spriteGroupId, int value);
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void resetGroupBounds(int spriteGroupId);
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void allocTables(int numSprites, int numGroups, int numMaxSprites);
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void resetGroup(int spriteGroupId);
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void resetTables(bool refreshScreen);
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void setSpriteImage(int spriteId, int imageNum);
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private:
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ScummEngine_v90he *_vm;
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};
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} // End of namespace Scumm
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#endif
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