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72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_PROJEXPL_H
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#define DM_PROJEXPL_H
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#include "dm/dm.h"
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namespace DM {
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enum KillOutcome {
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kDMKillOutcomeNoCreaturesInGroup = 0, // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
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kDMKillOutcomeSomeCreaturesInGroup = 1, // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
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kDMKillOutcomeAllCreaturesInGroup = 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
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};
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class TimelineEvent;
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class Projectile;
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class ProjExpl {
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DMEngine *_vm;
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public:
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int16 _creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
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int16 _secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty
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int32 _lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime
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bool _createLauncherProjectile; // @ G0365_B_CreateLauncherProjectile
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int16 _projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack
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int16 _projectileAttackType; // @ G0367_i_ProjectileAttackType
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int32 _lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime
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explicit ProjExpl(DMEngine *vm);
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void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir,
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byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
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bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
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int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured
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uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
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void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
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uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create
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int16 projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
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void projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
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void projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
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void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
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void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion
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};
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}
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#endif
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