scummvm/engines/fullpipe
D G Turner 9190f6e1c8 FULLPIPE: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.

Also, do minor fixes for readability to switch statements.
2019-11-14 02:44:19 +00:00
..
scenes FULLPIPE: Fix Missing Default Switch Cases 2019-11-14 02:44:19 +00:00
anihandler.cpp FULLPIPE: Silence GCC memset() warnings 2019-07-14 14:58:19 +03:00
anihandler.h FULLPIPE: Silence GCC memset() warnings 2019-07-14 14:58:19 +03:00
behavior.cpp
behavior.h
configure.engine
console.cpp
console.h
constants.h
detection.cpp FULLPIPE: Fix compilation 2019-11-13 22:15:17 +01:00
floaters.cpp
floaters.h
fullpipe.cpp FULLPIPE: Do not void global engine pointer too early 2019-11-10 19:50:48 +01:00
fullpipe.h
gameloader.cpp
gameloader.h
gfx.cpp FULLPIPE: Added more debug output 2019-11-10 19:50:53 +01:00
gfx.h
init.cpp
input.cpp
input.h
interaction.cpp
interaction.h
inventory.cpp
inventory.h
lift.cpp
messagehandlers.cpp
messages.cpp
messages.h
modal.cpp FULLPIPE: Fix Missing Default Switch Cases 2019-11-14 02:44:19 +00:00
modal.h
module.mk
motion.cpp FULLPIPE: Fix Missing Default Switch Cases 2019-11-14 02:44:19 +00:00
motion.h
ngiarchive.cpp
ngiarchive.h
objectnames.h
objects.h
scene.cpp
scene.h
scenes.cpp FULLPIPE: Fix Missing Default Switch Cases 2019-11-14 02:44:19 +00:00
scenes.h
sound.cpp
sound.h
stateloader.cpp
statesaver.cpp
statics.cpp FULLPIPE: Fix const'ness 2019-11-10 20:35:45 +01:00
statics.h
utils.cpp FULLPIPE: Use more portable double loading 2019-11-10 19:50:53 +01:00
utils.h FULLPIPE: Use more portable double loading 2019-11-10 19:50:53 +01:00