mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
186 lines
4.5 KiB
C++
186 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Sfinx source code
|
|
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "engines/util.h"
|
|
|
|
#include "cge2/cge2.h"
|
|
#include "cge2/bitmap.h"
|
|
#include "cge2/vga13h.h"
|
|
#include "cge2/sound.h"
|
|
#include "cge2/text.h"
|
|
#include "cge2/hero.h"
|
|
#include "cge2/general.h"
|
|
#include "cge2/spare.h"
|
|
#include "cge2/events.h"
|
|
#include "cge2/talk.h"
|
|
#include "cge2/cge2_main.h"
|
|
|
|
namespace CGE2 {
|
|
|
|
CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
|
|
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
|
|
_resman = nullptr;
|
|
_vga = nullptr;
|
|
_sprite = nullptr;
|
|
_midiPlayer = nullptr;
|
|
_fx = nullptr;
|
|
_sound = nullptr;
|
|
_text = nullptr;
|
|
for (int i = 0; i < 2; i++)
|
|
_heroTab[i] = nullptr;
|
|
_eye = nullptr;
|
|
for (int i = 0; i < kCaveMax; i++)
|
|
_eyeTab[i] = nullptr;
|
|
_spare = nullptr;
|
|
_commandHandler = nullptr;
|
|
_commandHandlerTurbo = nullptr;
|
|
_infoLine = nullptr;
|
|
_mouse = nullptr;
|
|
_keyboard = nullptr;
|
|
_talk = nullptr;
|
|
for (int i = 0; i < kMaxPoint; i++)
|
|
_point[i] = nullptr;
|
|
_sys = nullptr;
|
|
_busyPtr = nullptr;
|
|
for (int i = 0; i < 2; i++)
|
|
_vol[i] = nullptr;
|
|
_eventManager = nullptr;
|
|
_blinkSprite = nullptr;
|
|
|
|
_quitFlag = false;
|
|
_bitmapPalette = nullptr;
|
|
_mode = 0;
|
|
_music = true;
|
|
_startupMode = 1;
|
|
_now = 1;
|
|
_sex = 1;
|
|
_mouseTop = kWorldHeight / 3;
|
|
_dark = false;
|
|
_lastFrame = 0;
|
|
_lastTick = 0;
|
|
_waitSeq = 0;
|
|
_waitRef = 0;
|
|
_commandStat._wait = nullptr;
|
|
_commandStat._ref[0] = 0;
|
|
_commandStat._ref[1] = 0;
|
|
_taken = false;
|
|
_endGame = false;
|
|
for (int i = 0; i < 4; i++)
|
|
_flag[i] = false;
|
|
}
|
|
|
|
void CGE2Engine::init() {
|
|
_resman = new ResourceManager();
|
|
_vga = new Vga(this);
|
|
_fx = new Fx(this, 16);
|
|
_sound = new Sound(this);
|
|
_midiPlayer = new MusicPlayer(this);
|
|
_text = new Text(this, "CGE");
|
|
for (int i = 0; i < 2; i++)
|
|
_heroTab[i] = new HeroTab(this);
|
|
_eye = new V3D();
|
|
for (int i = 0; i < kCaveMax; i++)
|
|
_eyeTab[i] = new V3D();
|
|
_spare = new Spare(this);
|
|
_commandHandler = new CommandHandler(this, false);
|
|
_commandHandlerTurbo = new CommandHandler(this, true);
|
|
_infoLine = new InfoLine(this, kInfoW);
|
|
_mouse = new Mouse(this);
|
|
_keyboard = new Keyboard(this);
|
|
for (int i = 0; i < kMaxPoint; i++)
|
|
_point[i] = new V3D();
|
|
_sys = new System(this);
|
|
_eventManager = new EventManager(this);
|
|
}
|
|
|
|
void CGE2Engine::deinit() {
|
|
delete _resman;
|
|
delete _vga;
|
|
delete _fx;
|
|
delete _sound;
|
|
delete _midiPlayer;
|
|
delete _text;
|
|
for (int i = 0; i < 2; i++)
|
|
delete _heroTab[i];
|
|
for (int i = 0; i < kCaveMax; i++) {
|
|
delete _eyeTab[i];
|
|
}
|
|
delete _eye;
|
|
delete _spare;
|
|
delete _sprite;
|
|
delete _commandHandler;
|
|
delete _commandHandlerTurbo;
|
|
delete _infoLine;
|
|
delete _mouse;
|
|
delete _keyboard;
|
|
if (_talk != nullptr)
|
|
delete _talk;
|
|
for (int i = 0; i < kMaxPoint; i++) {
|
|
delete _point[i];
|
|
}
|
|
delete _sys;
|
|
delete _eventManager;
|
|
if (_blinkSprite != nullptr)
|
|
delete _blinkSprite;
|
|
}
|
|
|
|
bool CGE2Engine::hasFeature(EngineFeature f) const {
|
|
return false;
|
|
}
|
|
|
|
bool CGE2Engine::canLoadGameStateCurrently() {
|
|
return false;
|
|
}
|
|
bool CGE2Engine::canSaveGameStateCurrently() {
|
|
return false;
|
|
}
|
|
|
|
Common::Error CGE2Engine::loadGameState(int slot) {
|
|
warning("STUB: CGE2Engine::loadGameState()");
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error CGE2Engine::saveGameState(int slot, const Common::String &desc) {
|
|
warning("STUB: CGE2Engine::saveGameState()");
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error CGE2Engine::run() {
|
|
warning("STUB: CGE2Engine::run()");
|
|
|
|
initGraphics(kScrWidth, kScrHeight, false);
|
|
|
|
init();
|
|
|
|
cge2_main();
|
|
|
|
deinit();
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace CGE2
|