mirror of
https://github.com/libretro/scummvm.git
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161 lines
4.2 KiB
C++
161 lines
4.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based on xoreos' (I)RDFT code which is in turn
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// Based upon the (I)MDCT code in FFmpeg
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// Copyright (c) 2002 Fabrice Bellard
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/** @file common/mdct.cpp
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* (Inverse) Modified Discrete Cosine Transforms.
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*/
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#include "common/math.h"
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#include "common/util.h"
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#include "common/fft.h"
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#include "common/mdct.h"
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namespace Common {
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MDCT::MDCT(int bits, bool inverse, double scale) : _bits(bits), _fft(0) {
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_size = 1 << bits;
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_fft = new FFT(_bits - 2, inverse);
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const int size2 = _size >> 1;
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const int size4 = _size >> 2;
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_tCos = new float[size2];
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_tSin = _tCos + size4;
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const double theta = 1.0 / 8.0 + (scale < 0 ? size4 : 0);
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scale = sqrt(ABS(scale));
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for (int i = 0; i < size4; i++) {
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const double alpha = 2 * (float)M_PI * (i + theta) / _size;
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_tCos[i] = -cos(alpha) * scale;
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_tSin[i] = -sin(alpha) * scale;
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}
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}
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MDCT::~MDCT() {
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delete[] _tCos;
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delete _fft;
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}
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#define CMUL(dre, dim, are, aim, bre, bim) do { \
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(dre) = (are) * (bre) - (aim) * (bim); \
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(dim) = (are) * (bim) + (aim) * (bre); \
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} while (0)
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void MDCT::calcMDCT(float *output, const float *input) {
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Complex *x = (Complex *) output;
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const int size2 = _size >> 1;
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const int size4 = _size >> 2;
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const int size8 = _size >> 3;
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const int size3 = _size * 3;
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const uint16 *revTab = _fft->getRevTab();
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// Pre rotation
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for (int i = 0; i < size8; i++) {
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float re = -input[2 * i + size3] - input[size3 - 1 - 2 * i];
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float im = -input[2 * i + size4] + input[size4 - 1 - 2 * i];
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int j = revTab[i];
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CMUL(x[j].re, x[j].im, re, im, -_tCos[i], _tSin[i]);
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re = input[2 * i ] - input[size2 - 1 - 2 * i];
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im = -input[2 * i + size2] - input[_size - 1 - 2 * i];
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j = revTab[size8 + i];
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CMUL(x[j].re, x[j].im, re, im, -_tCos[size8 + i], _tSin[size8 + i]);
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}
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_fft->calc(x);
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// Post rotation
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for (int i = 0; i < size8; i++) {
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float r0, i0, r1, i1;
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CMUL(i1, r0, x[size8-i-1].re, x[size8-i-1].im, -_tSin[size8-i-1], -_tCos[size8-i-1]);
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CMUL(i0, r1, x[size8+i ].re, x[size8+i ].im, -_tSin[size8+i ], -_tCos[size8+i ]);
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x[size8 - i - 1].re = r0;
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x[size8 - i - 1].im = i0;
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x[size8 + i ].re = r1;
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x[size8 + i ].im = i1;
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}
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}
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void MDCT::calcIMDCT(float *output, const float *input) {
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const int size2 = _size >> 1;
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const int size4 = _size >> 2;
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calcHalfIMDCT(output + size4, input);
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for (int k = 0; k < size4; k++) {
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output[ k ] = -output[size2 - k - 1];
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output[_size - k - 1] = output[size2 + k ];
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}
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}
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void MDCT::calcHalfIMDCT(float *output, const float *input) {
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Complex *z = (Complex *) output;
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const int size2 = _size >> 1;
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const int size4 = _size >> 2;
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const int size8 = _size >> 3;
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const uint16 *revTab = _fft->getRevTab();
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// Pre rotation
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const float *in1 = input;
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const float *in2 = input + size2 - 1;
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for (int k = 0; k < size4; k++) {
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const int j = revTab[k];
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CMUL(z[j].re, z[j].im, *in2, *in1, _tCos[k], _tSin[k]);
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in1 += 2;
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in2 -= 2;
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}
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_fft->calc(z);
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// Post rotation + reordering
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for (int k = 0; k < size8; k++) {
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float r0, i0, r1, i1;
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CMUL(r0, i1, z[size8-k-1].im, z[size8-k-1].re, _tSin[size8-k-1], _tCos[size8-k-1]);
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CMUL(r1, i0, z[size8+k ].im, z[size8+k ].re, _tSin[size8+k ], _tCos[size8+k ]);
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z[size8 - k - 1].re = r0;
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z[size8 - k - 1].im = i0;
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z[size8 + k ].re = r1;
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z[size8 + k ].im = i1;
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}
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}
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} // End of namespace Common
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