scummvm/engines/zvision/animation_control.h
2013-10-20 18:39:06 +00:00

96 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_ANIMATION_CONTROL_H
#define ZVISION_ANIMATION_CONTROL_H
#include "zvision/control.h"
namespace Common {
class String;
}
namespace Video {
class VideoDecoder;
}
namespace Graphics {
struct Surface;
}
namespace ZVision {
class ZVision;
class RlfAnimation;
class AnimationControl : public Control {
public:
AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName);
~AnimationControl();
private:
enum FileType {
RLF = 1,
AVI = 2
};
private:
uint32 _animationKey;
union {
RlfAnimation *rlf;
Video::VideoDecoder *avi;
} _animation;
FileType _fileType;
uint _loopCount;
int32 _x;
int32 _y;
uint _accumulatedTime;
uint _currentLoop;
Graphics::Surface *_cachedFrame;
bool _cachedFrameNeedsDeletion;
public:
bool process(uint32 deltaTimeInMillis);
void setAnimationKey(uint32 animationKey) {
_animationKey = animationKey;
}
void setLoopCount(uint loopCount) {
_loopCount = loopCount;
}
void setXPos(int32 x) {
_x = x;
}
void setYPost(int32 y) {
_y = y;
}
};
} // End of namespace ZVision
#endif