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115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_CURSOR_MANAGER_H
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#define ZVISION_CURSOR_MANAGER_H
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#include "zvision/cursor.h"
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#include "common/str.h"
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namespace Graphics {
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struct PixelFormat;
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}
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namespace ZVision {
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class ZVision;
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/**
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* Class to manage cursor changes. The actual changes have to be done
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* through CursorMan. Otherwise the cursor will disappear after GMM
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* or debug console.
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* TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
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*/
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class CursorManager {
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public:
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CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat);
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private:
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enum {
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NUM_CURSORS = 18,
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// WARNING: The index 11 is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
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IDLE_CURSOR_INDEX = 11
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};
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ZVision *_engine;
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const Graphics::PixelFormat *_pixelFormat;
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ZorkCursor _idleCursor;
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Common::String _currentCursor;
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bool _cursorIsPushed;
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static const char *_cursorNames[];
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static const char *_zgiCursorFileNames[];
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static const char *_zNemCursorFileNames[];
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public:
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/** Creates the idle cursor and shows it */
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void initialize();
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/**
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* Parses a cursor name into a cursor file then creates and shows that cursor.
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* It will use the current _isCursorPushed state to choose the correct cursor
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*
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* @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
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*/
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void changeCursor(const Common::String &cursorName);
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/**
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* Parses a cursor name into a cursor file then creates and shows that cursor.
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*
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* @param cursorName The name of a cursor. This *HAS* to correspond to one of the entries in _cursorNames[]
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* @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
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*/
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void changeCursor(const Common::String &cursorName, bool pushed);
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/**
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* Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
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*
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* @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
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*/
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void cursorDown(bool pushed);
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/** Set the cursor to 'Left Arrow'. It will retain the current _isCursorPushed state */
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void setLeftCursor();
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/** Set the cursor to 'Right Arrow'. It will retain the current _isCursorPushed state */
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void setRightCursor();
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/** Set the cursor to 'Up Arrow'. It will retain the current _isCursorPushed state */
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void setUpCursor();
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/** Set the cursor to 'Down Arrow'. It will retain the current _isCursorPushed state */
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void setDownCursor();
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/** Set the cursor to 'Idle'. It will retain the current _isCursorPushed state */
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void revertToIdle();
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private:
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/**
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* Calls CursorMan.replaceCursor() using the data in cursor
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*
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* @param cursor The cursor to show
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*/
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void changeCursor(const ZorkCursor &cursor);
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};
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} // End of namespace ZVision
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#endif
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