scummvm/engines/tinsel/cursor.h
2014-02-18 02:39:39 +01:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Clipping rectangle defines
*/
#ifndef TINSEL_CURSOR_H // prevent multiple includes
#define TINSEL_CURSOR_H
#include "tinsel/dw.h" // for SCNHANDLE
namespace Tinsel {
void AdjustCursorXY(int deltaX, int deltaY);
void SetCursorXY(int x, int y);
void SetCursorScreenXY(int newx, int newy);
void GetCursorXY(int *x, int *y, bool absolute);
bool GetCursorXYNoWait(int *x, int *y, bool absolute);
bool isCursorShown();
void RestoreMainCursor();
void SetTempCursor(SCNHANDLE pScript);
void DwHideCursor();
void UnHideCursor();
void FreezeCursor();
void DoFreezeCursor(bool bFreeze);
void HideCursorTrails();
void UnHideCursorTrails();
void DelAuxCursor();
void SetAuxCursor(SCNHANDLE hFilm);
void DwInitCursor(SCNHANDLE bfilm);
void DropCursor();
void RestartCursor();
void RebootCursor();
void StartCursorFollowed();
void EndCursorFollowed();
} // End of namespace Tinsel
#endif // TINSEL_CURSOR_H