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67c3bce30e
Until now, the TinselV* defines were used for discerning between engine versions. The define TinselV2 was true for both v2 and v3. Sticking to the old scheme would lead to confusion when more special paths for v3 are implemented.
222 lines
6.6 KiB
C++
222 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Palette Fader and Flasher processes.
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*/
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#include "tinsel/actors.h"
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#include "tinsel/faders.h" // fader defs
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#include "tinsel/handle.h"
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#include "tinsel/palette.h" // Palette Manager defs
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#include "tinsel/pid.h" // list of all process IDs
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#include "tinsel/sched.h" // scheduler defs
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#include "tinsel/sysvar.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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/** structure used by the "FadeProcess" process */
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struct FADE {
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const long *pColorMultTable; // list of fixed point color multipliers - terminated with negative entry
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PALQ *pPalQ; // palette queue entry to fade
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};
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// fixed point fade multiplier tables
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//const long fadeout[] = {0xf000, 0xd000, 0xb000, 0x9000, 0x7000, 0x5000, 0x3000, 0x1000, 0, -1};
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//const long fadein[] = {0, 0x1000, 0x3000, 0x5000, 0x7000, 0x9000, 0xb000, 0xd000, 0x10000L, -1};
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/**
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* Scale 'color' by the fixed point color multiplier 'colorMult'
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* @param color Color to scale
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* @param colorMult Fixed point multiplier
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*/
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static COLORREF ScaleColor(COLORREF color, uint32 colorMult) {
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// apply multiplier to RGB components
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byte r = (byte)(color & 0xFF);
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byte g = (byte)((color >> 8) & 0xFF);
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byte b = (byte)((color >> 16) & 0xFF);
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uint32 red = ((r * colorMult) << 8) >> 24;
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uint32 green = ((g * colorMult) << 8) >> 24;
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uint32 blue = ((b * colorMult) << 8) >> 24;
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// return new color
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return TINSEL_RGB(red, green, blue);
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}
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/**
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* Applies the fixed point multiplier 'mult' to all colors in
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* 'pOrig' to produce 'pNew'. Each color in the palette will be
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* multiplied by 'mult'.
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* @param pNew Pointer to new palette
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* @param pOrig Pointer to original palette
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* @param numColors Number of colors in the above palettes
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* @param mult Fixed point multiplier
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*/
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static void FadePalette(COLORREF *pNew, COLORREF *pOrig, int numColors, uint32 mult) {
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for (int i = 0; i < numColors; i++, pNew++, pOrig++) {
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if (TinselVersion <= 1)
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// apply multiplier to RGB components
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*pNew = ScaleColor(*pOrig, mult);
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else if (i == (TalkColor() - 1)) {
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*pNew = GetTalkColorRef();
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*pNew = ScaleColor(*pNew, mult);
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} else if (SysVar(SV_TAGCOLOR) && i == (SysVar(SV_TAGCOLOR) - 1)) {
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*pNew = GetTagColorRef();
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*pNew = ScaleColor(*pNew, mult);
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} else {
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*pNew = ScaleColor(*pOrig, mult);
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}
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}
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}
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/**
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* Process to fade one palette.
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* A pointer to a 'FADE' structure must be passed to this process when
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* it is created.
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*/
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static void FadeProcess(CORO_PARAM, const void *param) {
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// COROUTINE
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CORO_BEGIN_CONTEXT;
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COLORREF fadeRGB[MAX_COLORS]; // local copy of palette
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const long *pColMult; // pointer to color multiplier table
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PALETTE *pPalette; // pointer to palette
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CORO_END_CONTEXT(_ctx);
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// get the fade data structure - copied to process when it was created
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const FADE *pFade = (const FADE *)param;
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CORO_BEGIN_CODE(_ctx);
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if (TinselVersion >= 2)
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// Note that this palette is being faded
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FadingPalette(pFade->pPalQ, true);
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// get pointer to palette - reduce pointer indirection a bit
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_ctx->pPalette = _vm->_handle->GetPalette(pFade->pPalQ->hPal);
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for (_ctx->pColMult = pFade->pColorMultTable; *_ctx->pColMult >= 0; _ctx->pColMult++) {
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// go through all multipliers in table - until a negative entry
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// fade palette using next multiplier
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if (TinselVersion >= 2)
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FadePalette(_ctx->fadeRGB, pFade->pPalQ->palRGB,
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pFade->pPalQ->numColors, (uint32) *_ctx->pColMult);
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else
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FadePalette(_ctx->fadeRGB, _ctx->pPalette->palRGB,
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_ctx->pPalette->numColors, (uint32) *_ctx->pColMult);
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// send new palette to video DAC
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UpdateDACqueue(pFade->pPalQ->posInDAC, _ctx->pPalette->numColors, _ctx->fadeRGB);
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// allow time for video DAC to be updated
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CORO_SLEEP(1);
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}
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if (TinselVersion >= 2)
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// Note that this palette is being faded
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FadingPalette(pFade->pPalQ, false);
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delete _ctx->pPalette;
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CORO_END_CODE;
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}
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/**
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* Generic palette fader/unfader. Creates a 'FadeProcess' process
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* for each palette that is to fade.
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* @param multTable Fixed point color multiplier table
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*/
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static void Fader(const long multTable[]) {
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PALQ *pPal; // palette manager iterator
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if (TinselVersion >= 2) {
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// The is only ever one cuncurrent fade
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// But this could be a fade out and the fade in is still going!
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CoroScheduler.killMatchingProcess(PID_FADER);
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NoFadingPalettes();
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}
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// create a process for each palette in the palette queue
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for (pPal = GetNextPalette(NULL); pPal != NULL; pPal = GetNextPalette(pPal)) {
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FADE fade;
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// fill in FADE struct
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fade.pColorMultTable = multTable;
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fade.pPalQ = pPal;
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// create a fader process for this palette
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CoroScheduler.createProcess(PID_FADER, FadeProcess, (void *)&fade, sizeof(FADE));
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}
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}
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/**
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* Fades a list of palettes down to black.
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*/
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void FadeOutMedium() {
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// Fixed point fade multiplier table
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static const long fadeout[] = {0xea00, 0xd000, 0xb600, 0x9c00,
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0x8200, 0x6800, 0x4e00, 0x3400, 0x1a00, 0, -1};
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// call generic fader
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Fader(fadeout);
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}
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/**
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* Fades a list of palettes down to black.
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*/
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void FadeOutFast() {
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// Fixed point fade multiplier table
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static const long fadeout[] = {0xd000, 0xa000, 0x7000, 0x4000, 0x1000, 0, -1};
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// call generic fader
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Fader(fadeout);
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}
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/**
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* Fades a list of palettes from black to their current colors.
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*/
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void FadeInMedium() {
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// Fade multiplier table
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static const long fadein[] = {0, 0x1a00, 0x3400, 0x4e00, 0x6800,
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0x8200, 0x9c00, 0xb600, 0xd000, 0xea00, 0x10000L, -1};
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// call generic fader
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Fader(fadein);
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}
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/**
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* Fades a list of palettes from black to their current colors.
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*/
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void FadeInFast() {
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// Fade multiplier table
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static const long fadein[] = {0, 0x1000, 0x4000, 0x7000, 0xa000, 0xd000, 0x10000L, -1};
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// call generic fader
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Fader(fadein);
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}
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void PokeInTagColor() {
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if (SysVar(SV_TAGCOLOR)) {
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const COLORREF c = _vm->_actor->GetActorRGB(-1);
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UpdateDACqueue(SysVar(SV_TAGCOLOR), c);
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}
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}
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} // End of namespace Tinsel
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