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../scummvm/engines/tinsel/handle.cpp: In member function 'void Tinsel::Handle::LoadFile(Tinsel::MEMHANDLE*)': ../scummvm/engines/tinsel/handle.cpp:293:27: warning: comparison of integer expressions of different signedness: 'int' and 'long unsigned int' [-Wsign-compare] 293 | if (bytes == (pH->filesize & FSIZE_MASK)) { | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
657 lines
18 KiB
C++
657 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* This file contains the handle based Memory Manager code
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*/
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#define BODGE
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "common/str.h"
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#include "tinsel/actors.h"
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#include "tinsel/background.h"
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#include "tinsel/drives.h"
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#include "tinsel/dw.h"
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#include "tinsel/handle.h"
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#include "tinsel/heapmem.h" // heap memory manager
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#include "tinsel/palette.h"
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#include "tinsel/sched.h"
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#include "tinsel/timers.h" // for DwGetCurrentTime()
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#include "tinsel/tinsel.h"
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#include "tinsel/scene.h"
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#include "tinsel/noir/lzss.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES --------------------
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struct MEMHANDLE {
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char szName[12]; ///< file name of graphics file
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int32 filesize; ///< file size and flags
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MEM_NODE *_node; ///< memory node for the graphics
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uint32 flags2;
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};
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/** memory allocation flags - stored in the top bits of the filesize field */
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enum {
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fPreload = 0x01000000L, ///< preload memory
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fDiscard = 0x02000000L, ///< discard memory
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fSound = 0x04000000L, ///< sound data
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fGraphic = 0x08000000L, ///< graphic data
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fCompressed = 0x10000000L, ///< compressed data
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fLoaded = 0x20000000L, ///< set when file data has been loaded
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fUnknown = 0x40000000L ///< v3 specific
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};
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#define FSIZE_MASK ((TinselVersion == 3) ? 0xFFFFFFFFL : 0x00FFFFFFL) //!< mask to isolate the filesize
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#define MEMFLAGS(x) ((TinselVersion == 3) ? x->flags2 : x->filesize)
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#define MEMFLAGSET(x, mask) ((TinselVersion == 3) ? x->flags2 |= mask : x->filesize |= mask)
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Handle::Handle() : _handleTable(0), _numHandles(0), _cdPlayHandle((uint32)-1), _cdBaseHandle(0), _cdTopHandle(0), _cdGraphStream(nullptr) {
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}
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Handle::~Handle() {
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free(_handleTable);
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_handleTable = nullptr;
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delete _cdGraphStream;
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_cdGraphStream = nullptr;
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}
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/**
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* Loads the graphics handle table index file and preloads all the
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* permanent graphics etc.
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*/
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void Handle::SetupHandleTable() {
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bool t2Flag = TinselVersion >= 2;
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int RECORD_SIZE = t2Flag ? 24 : 20;
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int len;
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uint i;
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MEMHANDLE *pH;
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TinselFile f(TinselV1Mac || TinselV1Saturn);
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const char *indexFileName = TinselV1PSX ? PSX_INDEX_FILENAME : INDEX_FILENAME;
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if (f.open(indexFileName)) {
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// get size of index file
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len = f.size();
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if (len > 0) {
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if ((len % RECORD_SIZE) != 0) {
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// index file is corrupt
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error(FILE_IS_CORRUPT, indexFileName);
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}
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// calc number of handles
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_numHandles = len / RECORD_SIZE;
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// allocate memory for the index file
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_handleTable = (MEMHANDLE *)calloc(_numHandles, sizeof(struct MEMHANDLE));
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// make sure memory allocated
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assert(_handleTable);
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// load data
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for (i = 0; i < _numHandles; i++) {
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f.read(_handleTable[i].szName, 12);
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_handleTable[i].filesize = f.readUint32();
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// The pointer should always be NULL. We don't
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// need to read that from the file.
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_handleTable[i]._node= nullptr;
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f.seek(4, SEEK_CUR);
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// For Discworld 2, read in the flags2 field
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_handleTable[i].flags2 = t2Flag ? f.readUint32() : 0;
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}
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if (f.eos() || f.err()) {
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// index file is corrupt
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error(FILE_IS_CORRUPT, indexFileName);
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}
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// close the file
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f.close();
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} else { // index file is corrupt
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error(FILE_IS_CORRUPT, indexFileName);
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}
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} else { // cannot find the index file
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error(CANNOT_FIND_FILE, indexFileName);
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}
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// allocate memory nodes and load all permanent graphics
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for (i = 0, pH = _handleTable; i < _numHandles; i++, pH++) {
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if (MEMFLAGS(pH) & fPreload) {
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// allocate a fixed memory node for permanent files
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pH->_node = MemoryAllocFixed((pH->filesize & FSIZE_MASK));
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// make sure memory allocated
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assert(pH->_node);
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// load the data
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LoadFile(pH);
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}
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#ifdef BODGE
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else if ((pH->filesize & FSIZE_MASK) == 8) {
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pH->_node= nullptr;
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}
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#endif
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else {
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// allocate a discarded memory node for other files
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pH->_node = MemoryNoAlloc();
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// make sure memory allocated
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assert(pH->_node);
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}
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}
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}
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/**
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* Loads a memory block as a file.
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*/
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void Handle::OpenCDGraphFile() {
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delete _cdGraphStream;
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// As the theory goes, the right CD will be in there!
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_cdGraphStream = new Common::File;
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if (!_cdGraphStream->open(_szCdPlayFile))
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error(CANNOT_FIND_FILE, _szCdPlayFile.c_str());
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}
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void Handle::LoadCDGraphData(MEMHANDLE *pH) {
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// read the data
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uint bytes;
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byte *addr;
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int retries = 0;
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assert(!(pH->filesize & fCompressed));
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// Can't be preloaded
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assert(!(MEMFLAGS(pH) & fPreload));
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// discardable - lock the memory
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addr = (byte *)MemoryLock(pH->_node);
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// make sure address is valid
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assert(addr);
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// Move to correct place in file and load the required data
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assert(_cdGraphStream);
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_cdGraphStream->seek(_cdBaseHandle & OFFSETMASK, SEEK_SET);
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bytes = _cdGraphStream->read(addr, (_cdTopHandle - _cdBaseHandle) & OFFSETMASK);
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// New code to try and handle CD read failures 24/2/97
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while (bytes != ((_cdTopHandle - _cdBaseHandle) & OFFSETMASK) && retries++ < MAX_READ_RETRIES) {
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// Try again
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_cdGraphStream->seek(_cdBaseHandle & OFFSETMASK, SEEK_SET);
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bytes = _cdGraphStream->read(addr, (_cdTopHandle - _cdBaseHandle) & OFFSETMASK);
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}
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// discardable - unlock the memory
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MemoryUnlock(pH->_node);
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// set the loaded flag
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MEMFLAGSET(pH, fLoaded);
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// clear the loading flag
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// pH->filesize &= ~fLoading;
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if (bytes != ((_cdTopHandle - _cdBaseHandle) & OFFSETMASK))
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// file is corrupt
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error(FILE_READ_ERROR, "CD play file");
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}
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/**
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* Called immediatly preceding a CDplay().
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* Prepares the ground so that when LockMem() is called, the
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* appropriate section of the extra scene file is loaded.
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* @param start Handle of start of range
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* @param next Handle of end of range + 1
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*/
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void Handle::LoadExtraGraphData(SCNHANDLE start, SCNHANDLE next) {
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OpenCDGraphFile();
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MemoryDiscard((_handleTable + _cdPlayHandle)->_node); // Free it
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// It must always be the same
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assert(_cdPlayHandle == (start >> SCNHANDLE_SHIFT));
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assert(_cdPlayHandle == (next >> SCNHANDLE_SHIFT));
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_cdBaseHandle = start;
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_cdTopHandle = next;
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}
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void Handle::SetCdPlaySceneDetails(const char *fileName) {
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_szCdPlayFile = fileName;
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}
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void Handle::SetCdPlayHandle(int fileNum) {
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_cdPlayHandle = fileNum;
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}
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/**
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* Loads a memory block as a file.
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* @param pH Memory block pointer
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*/
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void Handle::LoadFile(MEMHANDLE *pH) {
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Common::File f;
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char szFilename[sizeof(pH->szName) + 1];
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// extract and zero terminate the filename
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memcpy(szFilename, pH->szName, sizeof(pH->szName));
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szFilename[sizeof(pH->szName)] = 0;
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if ((TinselVersion != 3) && MEMFLAGS(pH) & fCompressed) {
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error("Compression handling has been removed - %s", szFilename);
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}
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if (f.open(szFilename)) {
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// read the data
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int bytes;
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uint8 *addr;
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// lock the memory
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addr = (uint8 *)MemoryLock(pH->_node);
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// make sure address is valid
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assert(addr);
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if ((TinselVersion == 3) && MEMFLAGS(pH) & fCompressed) {
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bytes = decompressLZSS(f, addr);
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} else {
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bytes = f.read(addr, pH->filesize & FSIZE_MASK);
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}
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// close the file
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f.close();
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// discardable - unlock the memory
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MemoryUnlock(pH->_node);
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// set the loaded flag
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MEMFLAGSET(pH, fLoaded);
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if (bytes == int(pH->filesize & FSIZE_MASK)) {
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return;
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}
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// file is corrupt
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error(FILE_IS_CORRUPT, szFilename);
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}
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// cannot find file
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error(CANNOT_FIND_FILE, szFilename);
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}
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/**
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* Return a font specified by a SCNHANDLE
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* Handles endianess internally
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* @param offset Handle and offset to data
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* @return FONT structure
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*/
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FONT *Handle::GetFont(SCNHANDLE offset) {
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byte *data = LockMem(offset);
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const bool isBE = TinselV1Mac || TinselV1Saturn;
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const uint32 size = ((TinselVersion == 3) ? 12 * 4 : 11 * 4) + 300 * 4; // FONT struct size
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Common::MemoryReadStreamEndian *stream = new Common::MemoryReadStreamEndian(data, size, isBE);
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FONT *font = new FONT();
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font->xSpacing = stream->readSint32();
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font->ySpacing = stream->readSint32();
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font->xShadow = stream->readSint32();
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font->yShadow = stream->readSint32();
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font->spaceSize = stream->readSint32();
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font->baseColor = (TinselVersion == 3) ? stream->readSint32() : 0;
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font->fontInit.hObjImg = stream->readUint32();
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font->fontInit.objFlags = stream->readSint32();
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font->fontInit.objID = stream->readSint32();
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font->fontInit.objX = stream->readSint32();
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font->fontInit.objY = stream->readSint32();
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font->fontInit.objZ = stream->readSint32();
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for (int i = 0; i < 300; i++)
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font->fontDef[i] = stream->readUint32();
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delete stream;
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return font;
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}
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/**
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* Return a palette specified by a SCNHANDLE
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* Handles endianess internally
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* @param offset Handle and offset to data
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* @return PALETTE structure
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*/
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PALETTE *Handle::GetPalette(SCNHANDLE offset) {
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byte *data = LockMem(offset);
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const bool isBE = TinselV1Mac || TinselV1Saturn;
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const uint32 size = 4 + 256 * 4; // numColors + 256 COLORREF (max)
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Common::MemoryReadStreamEndian *stream = new Common::MemoryReadStreamEndian(data, size, isBE);
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PALETTE *pal = new PALETTE();
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pal->numColors = stream->readSint32();
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for (int32 i = 0; i < pal->numColors; i++) {
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pal->palRGB[i] = stream->readUint32();
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// get the RGB color model values
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pal->palette[i * 3] = (byte)(pal->palRGB[i] & 0xFF);
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pal->palette[i * 3 + 1] = (byte)((pal->palRGB[i] >> 8) & 0xFF);
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pal->palette[i * 3 + 2] = (byte)((pal->palRGB[i] >> 16) & 0xFF);
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}
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delete stream;
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return pal;
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}
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/**
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* Return an image specified by a SCNHANDLE
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* Handles endianess internally
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* @param offset Handle and offset to data
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* @return IMAGE structure
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*/
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const IMAGE *Handle::GetImage(SCNHANDLE offset) {
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byte *data = LockMem(offset);
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const bool isBE = TinselV1Mac || TinselV1Saturn;
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const uint32 size = 16; // IMAGE struct size
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Common::MemoryReadStreamEndian *stream = new Common::MemoryReadStreamEndian(data, size, isBE);
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IMAGE *img = new IMAGE();
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img->imgWidth = stream->readSint16();
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img->imgHeight = stream->readUint16();
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img->anioffX = stream->readSint16();
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img->anioffY = stream->readSint16();
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img->hImgBits = stream->readUint32();
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if (TinselVersion != 3) {
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img->hImgPal = stream->readUint32();
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} else {
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img->isRLE = stream->readSint16();
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img->colorFlags = stream->readSint16();
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}
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delete stream;
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return img;
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}
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void Handle::SetImagePalette(SCNHANDLE offset, SCNHANDLE palHandle) {
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byte *img = LockMem(offset);
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WRITE_32(img + 12, palHandle); // hImgPal
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}
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SCNHANDLE Handle::GetFontImageHandle(SCNHANDLE offset) {
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FONT *font = GetFont(offset);
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SCNHANDLE handle = font->fontInit.hObjImg;
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delete font;
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return handle;
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}
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/**
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* Return an actor's data specified by a SCNHANDLE
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* Handles endianess internally
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* @param offset Handle and offset to data
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* @param count Data count
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* @return IMAGE structure
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*/
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const ACTORDATA *Handle::GetActorData(SCNHANDLE offset, uint32 count) {
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byte *data = LockMem(offset);
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const bool isBE = TinselV1Mac || TinselV1Saturn;
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const uint32 size = (TinselVersion >= 2) ? 20 : 12; // ACTORDATA struct size
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Common::MemoryReadStreamEndian *stream = new Common::MemoryReadStreamEndian(data, size * count, isBE);
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ACTORDATA *actorData = new ACTORDATA[count];
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for (uint32 i = 0; i < count; i++) {
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if (TinselVersion <= 1) {
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actorData[i].masking = stream->readSint32();
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actorData[i].hActorId = stream->readUint32();
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actorData[i].hActorCode = stream->readUint32();
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} else {
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actorData[i].hActorId = stream->readUint32();
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actorData[i].hTagText = stream->readUint32();
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actorData[i].tagPortionV = stream->readSint32();
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actorData[i].tagPortionH = stream->readSint32();
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actorData[i].hActorCode = stream->readUint32();
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}
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}
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delete stream;
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return actorData;
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}
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/**
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* Return a process specified by a SCNHANDLE
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* Handles endianess internally
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* @param offset Handle and offset to data
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* @param count Data count
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* @return PROCESS_STRUC structure
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*/
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const PROCESS_STRUC *Handle::GetProcessData(SCNHANDLE offset, uint32 count) {
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byte *data = LockMem(offset);
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const bool isBE = TinselV1Mac || TinselV1Saturn;
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const uint32 size = 8; // PROCESS_STRUC struct size
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Common::MemoryReadStreamEndian *stream = new Common::MemoryReadStreamEndian(data, size * count, isBE);
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PROCESS_STRUC *processData = new PROCESS_STRUC[count];
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for (uint32 i = 0; i < count; i++) {
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processData[i].processId = stream->readUint32();
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processData[i].hProcessCode = stream->readUint32();
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}
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delete stream;
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return processData;
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}
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/**
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* Compute and return the address specified by a SCNHANDLE.
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* @param offset Handle and offset to data
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*/
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byte *Handle::LockMem(SCNHANDLE offset) {
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uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
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//debug("Locking offset of type %d (%x), offset %d, handle %d", (offset & HANDLEMASK) >> SCNHANDLE_SHIFT, (offset & HANDLEMASK) >> SCNHANDLE_SHIFT, offset & OFFSETMASK, handle);
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MEMHANDLE *pH; // points to table entry
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// range check the memory handle
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assert(handle < _numHandles);
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pH = _handleTable + handle;
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if (MEMFLAGS(pH) & fPreload) {
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// permanent files are already loaded, nothing to be done
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} else if (handle == _cdPlayHandle) {
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// Must be in currently loaded/loadable range
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if (offset < _cdBaseHandle || offset >= _cdTopHandle)
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error("Overlapping (in time) CD-plays");
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// May have been discarded, if so, we have to reload
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if (!MemoryDeref(pH->_node)) {
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// Data was discarded, we have to reload
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MemoryReAlloc(pH->_node, _cdTopHandle - _cdBaseHandle);
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LoadCDGraphData(pH);
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// update the LRU time (new in this file)
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MemoryTouch(pH->_node);
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}
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// make sure address is valid
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assert(MEMFLAGS(pH) & fLoaded);
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offset -= _cdBaseHandle;
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} else {
|
|
if (!MemoryDeref(pH->_node)) {
|
|
// Data was discarded, we have to reload
|
|
MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
|
|
|
|
if (TinselVersion >= 2) {
|
|
SetCD(pH->flags2 & fAllCds);
|
|
CdCD(Common::nullContext);
|
|
}
|
|
LoadFile(pH);
|
|
}
|
|
|
|
// make sure address is valid
|
|
assert(MEMFLAGS(pH) & fLoaded);
|
|
}
|
|
|
|
return MemoryDeref(pH->_node) + (offset & OFFSETMASK);
|
|
}
|
|
|
|
/**
|
|
* Called to lock the current scene and make it non-discardable.
|
|
* @param offset Handle and offset to data
|
|
*/
|
|
void Handle::LockScene(SCNHANDLE offset) {
|
|
|
|
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
MEMHANDLE *pH; // points to table entry
|
|
|
|
// range check the memory handle
|
|
assert(handle < _numHandles);
|
|
|
|
pH = _handleTable + handle;
|
|
|
|
if ((MEMFLAGS(pH) & fPreload) == 0) {
|
|
// Ensure the scene handle is allocated.
|
|
MemoryReAlloc(pH->_node, pH->filesize & FSIZE_MASK);
|
|
|
|
// Now lock it to make sure it stays allocated and in a fixed position.
|
|
MemoryLock(pH->_node);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called to make the current scene discardable again.
|
|
* @param offset Handle and offset to data
|
|
*/
|
|
void Handle::UnlockScene(SCNHANDLE offset) {
|
|
|
|
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
MEMHANDLE *pH; // points to table entry
|
|
|
|
// range check the memory handle
|
|
assert(handle < _numHandles);
|
|
|
|
pH = _handleTable + handle;
|
|
|
|
if ((MEMFLAGS(pH) & fPreload) == 0) {
|
|
// unlock the scene data
|
|
MemoryUnlock(pH->_node);
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------*/
|
|
|
|
#ifdef BODGE
|
|
|
|
/**
|
|
* Validates that a specified handle pointer is valid
|
|
* @param offset Handle and offset to data
|
|
*/
|
|
bool Handle::ValidHandle(SCNHANDLE offset) {
|
|
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
MEMHANDLE *pH; // points to table entry
|
|
|
|
// range check the memory handle
|
|
assert(handle < _numHandles);
|
|
|
|
pH = _handleTable + handle;
|
|
|
|
return (pH->filesize & FSIZE_MASK) != 8;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* TouchMem
|
|
* @param offset Handle and offset to data
|
|
*/
|
|
void Handle::TouchMem(SCNHANDLE offset) {
|
|
MEMHANDLE *pH; // points to table entry
|
|
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
|
|
if (offset != 0) {
|
|
pH = _handleTable + handle;
|
|
|
|
// update the LRU time whether its loaded or not!
|
|
if (pH->_node)
|
|
MemoryTouch(pH->_node);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if the given handle is into the cd graph data
|
|
* @param offset Handle and offset to data
|
|
*/
|
|
bool Handle::IsCdPlayHandle(SCNHANDLE offset) {
|
|
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
|
|
// range check the memory handle
|
|
assert(handle < _numHandles);
|
|
|
|
return (handle == _cdPlayHandle);
|
|
}
|
|
|
|
/**
|
|
* Returns the CD for a given scene handle
|
|
*/
|
|
int Handle::CdNumber(SCNHANDLE offset) {
|
|
uint handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
|
|
|
|
// range check the memory handle
|
|
assert(handle < _numHandles);
|
|
|
|
MEMHANDLE *pH = _handleTable + handle;
|
|
|
|
if (TinselVersion <= 1)
|
|
return 1;
|
|
|
|
return GetCD(pH->flags2 & fAllCds);
|
|
}
|
|
|
|
/**
|
|
* Searches for a resource by name and returns the handle to it.
|
|
*
|
|
* @param fileName Name of the resource to search for
|
|
*/
|
|
SCNHANDLE Handle::FindLanguageSceneHandle(const char *fileName) {
|
|
Common::String nameString{fileName};
|
|
|
|
for (uint i = 0; i < _numHandles; ++i) {
|
|
if (nameString == Common::String{_handleTable[i].szName}) {
|
|
return i << SCNHANDLE_SHIFT;
|
|
}
|
|
}
|
|
error("Can't find handle for language scene\n");
|
|
}
|
|
|
|
} // End of namespace Tinsel
|