scummvm/graphics/VectorRenderer.cpp
Vicent Marti a11b9a169d - API changes/refactoring
- Foreground/background color support
- Finished/improved filling support
- Basic shadow support

svn-id: r31974
2008-05-10 14:29:49 +00:00

497 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/surface.h"
#include "graphics/VectorRenderer.h"
#include "graphics/colormasks.h"
#include "common/system.h"
#include "common/events.h"
namespace Graphics {
inline uint32 fp_sqroot(uint32 x);
VectorRenderer *createRenderer() {
return new VectorRendererAA<uint16, ColorMasks<565> >;
}
void vector_renderer_test(OSystem *_system) {
Common::EventManager *eventMan = _system->getEventManager();
VectorRenderer *vr = createRenderer();
Surface _screen;
_screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor));
if (!_screen.pixels)
return;
_system->clearOverlay();
_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
vr->setSurface(&_screen);
vr->clearSurface();
_system->showOverlay();
while (true) { // draw!!
vr->setFgColor(255, 255, 255);
vr->fillSurface();
vr->setFgColor(255, 0, 0 );
vr->setBgColor(25, 25, 175 );
vr->setFillMode( VectorRenderer::kBackgroundFill );
vr->shadowEnable( 5, 5 );
vr->drawLine(25, 25, 125, 300);
vr->drawCircle(250, 250, 100);
vr->drawSquare(150, 25, 100, 75);
vr->drawRoundedSquare(275, 25, 8, 100, 75);
_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
_system->updateScreen();
Common::Event event;
_system->delayMillis(100);
if (eventMan->pollEvent(event) && event.type == Common::EVENT_QUIT) {
break;
}
}
_system->hideOverlay();
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawSquareAlg(int x, int y, int w, int h, PixelType color, bool fill) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
int pitch = Base::surfacePitch();
if (fill) {
while (h--) {
Common::set_to(ptr, ptr + w, color);
ptr += pitch;
}
} else {
Common::set_to(ptr, ptr + w, color);
Common::set_to(ptr + pitch * h, ptr + w + pitch * h, color);
while (h--) {
*ptr = color;
*(ptr + w) = color;
ptr += pitch;
}
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
*ptr = (PixelType)color;
if (dx > dy) {
int ddy = dy * 2;
int dysub = ddy - (dx * 2);
int error_term = ddy - dx;
while (dx--) {
if (error_term >= 0) {
ptr += pitch;
error_term += dysub;
} else {
error_term += ddy;
}
ptr += xdir;
*ptr = (PixelType)color;
}
} else {
int ddx = dx * 2;
int dxsub = ddx - (dy * 2);
int error_term = ddx - dy;
while (dy--) {
if (error_term >= 0) {
ptr += xdir;
error_term += dxsub;
} else {
error_term += ddx;
}
ptr += pitch;
*ptr = (PixelType)color;
}
}
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
*ptr = (PixelType)color;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
register int idst = *ptr;
register int isrc = color;
*ptr = (PixelType)(
(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
((int)(((int)(isrc & PixelFormat::kRedMask) -
(int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
((int)(((int)(isrc & PixelFormat::kGreenMask) -
(int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
((int)(((int)(isrc & PixelFormat::kBlueMask) -
(int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
uint16 error_tmp, error_acc, gradient;
uint8 alpha;
*ptr = (PixelType)color;
if (dx > dy) {
gradient = (uint32)(dy << 16) / (uint32)dx;
error_acc = 0;
while (--dx) {
error_tmp = error_acc;
error_acc += gradient;
if (error_acc <= error_tmp)
ptr += pitch;
ptr += xdir;
alpha = (error_acc >> 8);
blendPixelPtr(ptr, color, ~alpha);
blendPixelPtr(ptr + pitch, color, alpha);
}
} else {
gradient = (uint32)(dx << 16) / (uint32)dy;
error_acc = 0;
while (--dy) {
error_tmp = error_acc;
error_acc += gradient;
if (error_acc <= error_tmp)
ptr += xdir;
ptr += pitch;
alpha = (error_acc >> 8);
blendPixelPtr(ptr, color, ~alpha);
blendPixelPtr(ptr + xdir, color, alpha);
}
}
Base::putPixel(x2, y2, color);
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawLine(int x1, int y1, int x2, int y2) {
// we draw from top to bottom
if (y2 < y1) {
SWAP(x1, x2);
SWAP(y1, y2);
}
int dx = ABS(x2 - x1);
int dy = ABS(y2 - y1);
// this is a point, not a line. stoopid.
if (dy == 0 && dx == 0)
return;
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset.
// TODO: Platform specific ASM in set_to, would make this thing fly
Common::set_to(ptr, ptr + dx + 1, (PixelType)_fgColor);
} else if (dx == 0) { // vertical lines
// these ones use a static pitch increase.
while (y1++ <= y2) {
*ptr = (PixelType)_fgColor;
ptr += pitch;
}
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
// these ones also use a fixed pitch increase
pitch += (x2 > x1) ? 1 : -1;
while (dy--) {
*ptr = (PixelType)_fgColor;
ptr += pitch;
}
} else { // generic lines, use the standard algorithm...
drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
}
}
inline uint32 fp_sqroot(uint32 x) {
register uint32 root, remHI, remLO, testDIV, count;
root = 0;
remHI = 0;
remLO = x;
count = 23;
do {
remHI = (remHI << 2) | (remLO >> 30);
remLO <<= 2;
root <<= 1;
testDIV = (root << 1 ) + 1;
if (remHI >= testDIV) {
remHI -= testDIV;
root++;
}
} while (count--);
return root;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, bool fill) {
int f = 1 - r;
int ddF_x = 0, ddF_y = -2 * r;
int x = 0, y = r, px, py;
int pitch = Base::surfacePitch();
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
px = 0;
py = pitch * y;
*(ptr + y) = color;
*(ptr - y) = color;
*(ptr + py) = color;
*(ptr - py) = color;
if (fill) Common::set_to(ptr - r, ptr + r, color);
while (x++ < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
py -= pitch;
}
px += pitch;
ddF_x += 2;
f += ddF_x + 1;
if (fill) {
Common::set_to(ptr - x + py, ptr + x + py, color);
Common::set_to(ptr - x - py, ptr + x - py, color);
Common::set_to(ptr - y + px, ptr + y + px, color);
Common::set_to(ptr - y - px, ptr + y - px, color);
}
*(ptr + x + py) = color;
*(ptr + y - px) = color;
*(ptr - x - py) = color;
*(ptr - y - px) = color;
*(ptr - y + px) = color;
*(ptr - x + py) = color;
*(ptr + y + px) = color;
*(ptr + x - py) = color;
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, bool fill) {
int x = r;
int y = 0;
int p = Base::surfacePitch(), px, py;
uint32 rsq = (r * r) << 16;
uint32 T = 0, oldT;
uint8 a1, a2;
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
Common::set_to(ptr_fill + r, ptr_fill + w - r + 1, color);
Common::set_to(ptr_fill + r + h*p, ptr_fill + w - r + 1 + h*p, color);
h -= 2*r;
ptr_fill += p*r;
if (!fill) {
while (h-- >= 0) {
*(ptr_fill) = (PixelType)color;
*(ptr_fill + w) = (PixelType)color;
ptr_fill += p;
}
} else {
while (h-- >= 0) {
Common::set_to(ptr_fill, ptr_fill + w + 1, color);
ptr_fill += p;
}
}
px = p * x;
py = 0;
while (x > y++)
{
oldT = T;
T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF;
py += p;
if (T < oldT) {
x--;
px -= p;
}
a2 = (T >> 8);
a1 = ~a2;
if (fill) {
Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color);
Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color);
Common::set_to(ptr_bl - x + py, ptr_br + x + py, color);
Common::set_to(ptr_bl - y + px, ptr_br + y + px, color);
} else {
blendPixelPtr(ptr_tr + y - (px-p), color, a2);
blendPixelPtr(ptr_tr + x - 1 - py, color, a2);
blendPixelPtr(ptr_tl - x + 1 - py, color, a2);
blendPixelPtr(ptr_tl - y - (px-p), color, a2);
blendPixelPtr(ptr_bl - y + (px-p), color, a2);
blendPixelPtr(ptr_bl - x + 1 + py, color, a2);
blendPixelPtr(ptr_br + x - 1 + py, color, a2);
blendPixelPtr(ptr_br + y + (px-p), color, a2);
}
blendPixelPtr(ptr_tr + y - px, color, a1);
blendPixelPtr(ptr_tr + x - py, color, a1);
blendPixelPtr(ptr_tl - x - py, color, a1);
blendPixelPtr(ptr_tl - y - px, color, a1);
blendPixelPtr(ptr_bl - y + px, color, a1);
blendPixelPtr(ptr_bl - x + py, color, a1);
blendPixelPtr(ptr_br + x + py, color, a1);
blendPixelPtr(ptr_br + y + px, color, a1);
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, bool fill) {
int x = r;
int y = 0;
int p = Base::surfacePitch(), px = 0, py = 0;
uint32 rsq = (r * r) << 16;
uint32 T = 0, oldT;
uint8 a1, a2;
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
px = p * x;
py = p * y;
*(ptr + x) = (PixelType)color;
*(ptr - x) = (PixelType)color;
*(ptr + px) = (PixelType)color;
*(ptr - px) = (PixelType)color;
if (fill) Common::set_to(ptr - x, ptr + x, color);
while (x > y++)
{
oldT = T;
T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF;
py += p;
if (T < oldT) {
x--;
px -= p;
}
a2 = (T >> 8);
a1 = ~a2;
if (fill) {
Common::set_to(ptr - x + py, ptr + x + py, color);
Common::set_to(ptr - x - py, ptr + x - py, color);
Common::set_to(ptr - y + px, ptr + y + px, color);
Common::set_to(ptr - y - px, ptr + y - px, color);
} else {
blendPixelPtr(ptr + x - 1 + py, color, a2);
blendPixelPtr(ptr + y - (px-p), color, a2);
blendPixelPtr(ptr - x + 1 - py, color, a2);
blendPixelPtr(ptr - y - (px-p), color, a2);
blendPixelPtr(ptr - y + (px-p), color, a2);
blendPixelPtr(ptr - x + 1 + py, color, a2);
blendPixelPtr(ptr + y + (px-p), color, a2);
blendPixelPtr(ptr + x - 1 - py, color, a2);
}
blendPixelPtr(ptr + x + py, color, a1);
blendPixelPtr(ptr + y - px, color, a1);
blendPixelPtr(ptr - x - py, color, a1);
blendPixelPtr(ptr - y - px, color, a1);
blendPixelPtr(ptr - y + px, color, a1);
blendPixelPtr(ptr - x + py, color, a1);
blendPixelPtr(ptr + y + px, color, a1);
blendPixelPtr(ptr + x - py, color, a1);
}
}
} // end of namespace Graphics