scummvm/engines/cine
Johannes Schickel ebde95b3d8 Clear menu stack in FWRenderer deconstructor.
svn-id: r44264
2009-09-22 17:53:00 +00:00
..
anim.cpp
anim.h
bg_list.cpp
bg_list.h
bg.cpp Fix Operation Stealth's 2nd arcade sequence's revolving doors. 2009-06-11 18:32:35 +00:00
bg.h
cine.cpp Fix for bugs #2843081 "FW: Assert starting demo (regression)" and #2843080 "OS: Assert starting demo (regression)". 2009-08-25 23:11:17 +00:00
cine.h Name Operation Stealth's global variables 251 and 252 and init them in main loop. 2009-06-27 12:26:26 +00:00
detection.cpp FW Amiga distributed via Interplay should be a US version according to mobygames. 2009-09-14 12:50:44 +00:00
gfx.cpp Clear menu stack in FWRenderer deconstructor. 2009-09-22 17:53:00 +00:00
gfx.h Implement menu stack to support all menu color effects, specific to the Amiga version of the game. 2009-09-22 17:51:06 +00:00
main_loop.cpp Add some shouldQuit() checks in event loops. This makes it possible to easily quit ScummVM (or doing an RTL), when failing the copy protection in Future Wars for example. 2009-09-20 23:35:10 +00:00
main_loop.h
module.mk
msg.cpp
msg.h
object.cpp Changed some type names to match our coding guidelines. 2009-09-20 23:34:48 +00:00
object.h Changed some type names to match our coding guidelines. 2009-09-20 23:34:48 +00:00
pal.cpp Implement support for transparent dialgue boxes in the Amiga version of Future Wars. 2009-09-20 23:00:08 +00:00
pal.h CINE: Turn some methods into const methods 2009-09-15 08:51:16 +00:00
part.cpp
part.h
prc.cpp
prc.h
rel.cpp
rel.h
saveload.cpp Fix for #2824798 (FW: crash when clicking "load" in the GUI): 2009-08-03 17:52:07 +00:00
saveload.h
script_fw.cpp Changed some type names to match our coding guidelines. 2009-09-20 23:34:48 +00:00
script_os.cpp Changed some type names to match our coding guidelines. 2009-09-20 23:34:48 +00:00
script.h Changed some type names to match our coding guidelines. 2009-09-20 23:34:48 +00:00
sound.cpp fixed OPL 0xB0 register write. the return value of findNote() already includes the octave, no need to readd it. 2009-06-20 10:52:55 +00:00
sound.h
texte.cpp - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
texte.h
unpack.cpp
unpack.h
various.cpp Implement menu stack to support all menu color effects, specific to the Amiga version of the game. 2009-09-22 17:51:06 +00:00
various.h - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
xref.txt