mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
f242266f6d
svn-id: r44634
187 lines
5.1 KiB
C++
187 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_GUI_LOK_H
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#define KYRA_GUI_LOK_H
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#include "kyra/gui.h"
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namespace Kyra {
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#define GUI_V1_BUTTON(button, a, b, c, d, e, f, g, h, i, j, k) \
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do { \
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button.nextButton = 0; \
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button.index = a; \
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button.keyCode = button.keyCode2 = 0; \
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button.data0Val1 = b; \
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button.data1Val1 = c; \
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button.data2Val1 = d; \
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button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
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button.flags = e; \
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button.dimTableIndex = f; \
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button.x = g; \
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button.y = h; \
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button.width = i; \
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button.height = j; \
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button.flags2 = k; \
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button.mouseWheel = 0; \
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button.arg = 0; \
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} while (0)
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#define GUI_V1_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
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do { \
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menu.x = a; \
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menu.y = b; \
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menu.width = c; \
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menu.height = d; \
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menu.bkgdColor = e; \
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menu.color1 = f; \
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menu.color2 = g; \
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menu.menuNameString = h; \
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menu.textColor = i; \
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menu.titleX = j; \
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menu.titleY = k; \
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menu.highlightedItem = l; \
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menu.numberOfItems = m; \
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menu.scrollUpButtonX = n; \
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menu.scrollUpButtonY = o; \
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menu.scrollDownButtonX = p; \
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menu.scrollDownButtonY = q; \
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} while (0)
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#define GUI_V1_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v) \
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do { \
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item.enabled = a; \
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item.itemString = d; \
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item.x = e; \
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item.y = g; \
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item.width = h; \
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item.height = i; \
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item.textColor = j; \
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item.highlightColor = k; \
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item.titleX = l; \
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item.bkgdColor = n; \
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item.color1 = o; \
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item.color2 = p; \
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item.saveSlot = q; \
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item.labelString = r; \
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item.labelX = s; \
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item.labelY = t; \
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item.keyCode = v; \
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} while (0)
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class KyraEngine_LoK;
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class GUI_LoK : public GUI {
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friend class KyraEngine_LoK;
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public:
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GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen);
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~GUI_LoK();
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void processButton(Button *button);
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int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel);
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int buttonMenuCallback(Button *caller);
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void createScreenThumbnail(Graphics::Surface &dst);
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private:
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void initStaticResource();
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Button _menuButtonData[6];
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Button _scrollUpButton;
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Button _scrollDownButton;
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Button *getButtonListData() { return _menuButtonData; }
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Button *getScrollUpButton() { return &_scrollUpButton; }
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Button *getScrollDownButton() { return &_scrollDownButton; }
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Menu *_menu;
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bool _pressFlag;
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void setGUILabels();
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void setupSavegames(Menu &menu, int num);
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int resumeGame(Button *button);
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int loadGameMenu(Button *button);
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int saveGameMenu(Button *button);
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int gameControlsMenu(Button *button);
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int quitPlaying(Button *button);
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int quitConfirmYes(Button *button);
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int quitConfirmNo(Button *button);
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int loadGame(Button *button);
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int saveGame(Button *button);
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int savegameConfirm(Button *button);
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int cancelSubMenu(Button *button);
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int scrollUp(Button *button);
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int scrollDown(Button *button);
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int controlsChangeMusic(Button *button);
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int controlsChangeSounds(Button *button);
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int controlsChangeWalk(Button *button);
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int controlsChangeText(Button *button);
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int controlsChangeVoice(Button *button);
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int controlsApply(Button *button);
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bool quitConfirm(const char *str);
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void getInput();
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void updateSavegameString();
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void redrawTextfield();
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void fadePalette();
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void restorePalette();
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void setupControls(Menu &menu);
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uint8 defaultColor1() const { return 12; }
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uint8 defaultColor2() const { return 248; }
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const char *getMenuTitle(const Menu &menu) { return menu.menuNameString; }
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const char *getMenuItemTitle(const MenuItem &menuItem) { return menuItem.itemString; }
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const char *getMenuItemLabel(const MenuItem &menuItem) { return menuItem.labelString; }
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KyraEngine_LoK *_vm;
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Screen_LoK *_screen;
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bool _menuRestoreScreen;
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uint8 _toplevelMenu;
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int _savegameOffset;
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char _savegameName[35];
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const char *_specialSavegameString;
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Button::Callback _scrollUpFunctor;
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Button::Callback _scrollDownFunctor;
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Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
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Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
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const char *_voiceTextString;
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const char *_textSpeedString;
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const char *_onString;
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const char *_offString;
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const char *_onCDString;
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};
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} // End of namespace Kyra
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#endif
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