scummvm/engines/kyra/kyra_v2.cpp

245 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "kyra/kyra_v2.h"
#include "kyra/screen_v2.h"
#include "kyra/debugger.h"
namespace Kyra {
KyraEngine_v2::KyraEngine_v2(OSystem *system, const GameFlags &flags, const EngineDesc &desc) : KyraEngine_v1(system, flags), _desc(desc) {
memset(&_sceneAnims, 0, sizeof(_sceneAnims));
memset(&_sceneAnimMovie, 0, sizeof(_sceneAnimMovie));
_lastProcessedSceneScript = 0;
_specialSceneScriptRunFlag = false;
_itemList = 0;
_itemListSize = 0;
_characterShapeFile = -1;
_updateCharPosNextUpdate = 0;
memset(&_sceneScriptState, 0, sizeof(_sceneScriptState));
memset(&_sceneScriptData, 0, sizeof(_sceneScriptData));
_animObjects = 0;
_runFlag = true;
_showOutro = false;
_deathHandler = -1;
_animNeedUpdate = false;
_animShapeCount = 0;
_animShapeFiledata = 0;
_vocHigh = -1;
_chatVocHigh = -1;
_chatVocLow = -1;
_chatText = 0;
_chatObject = -1;
memset(_hiddenItems, -1, sizeof(_hiddenItems));
_screenBuffer = 0;
memset(&_mainCharacter, 0, sizeof(_mainCharacter));
memset(&_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
_pauseStart = 0;
_lang = 0;
Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
if (lang == _flags.fanLang && _flags.replacedLang != Common::UNK_LANG)
lang = _flags.replacedLang;
switch (lang) {
case Common::EN_ANY:
case Common::EN_USA:
case Common::EN_GRB:
_lang = 0;
break;
case Common::FR_FRA:
_lang = 1;
break;
case Common::DE_DEU:
_lang = 2;
break;
case Common::JA_JPN:
_lang = 3;
break;
default:
warning("unsupported language, switching back to English");
_lang = 0;
}
}
KyraEngine_v2::~KyraEngine_v2() {
if (!(_flags.isDemo && !_flags.isTalkie)) {
for (ShapeMap::iterator i = _gameShapes.begin(); i != _gameShapes.end(); ++i) {
delete[] i->_value;
i->_value = 0;
}
_gameShapes.clear();
}
delete[] _itemList;
delete[] _sceneList;
_emc->unload(&_sceneScriptData);
delete[] _animObjects;
for (Common::Array<const Opcode*>::iterator i = _opcodesAnimation.begin(); i != _opcodesAnimation.end(); ++i)
delete *i;
_opcodesAnimation.clear();
delete[] _screenBuffer;
}
void KyraEngine_v2::pauseEngineIntern(bool pause) {
KyraEngine_v1::pauseEngineIntern(pause);
if (!pause) {
uint32 pausedTime = _system->getMillis() - _pauseStart;
for (int i = 0; i < ARRAYSIZE(_sceneSpecialScriptsTimer); ++i) {
if (_sceneSpecialScriptsTimer[i])
_sceneSpecialScriptsTimer[i] += pausedTime;
}
} else {
_pauseStart = _system->getMillis();
}
}
void KyraEngine_v2::delay(uint32 amount, bool updateGame, bool isMainLoop) {
uint32 start = _system->getMillis();
do {
if (updateGame) {
if (_chatText)
updateWithText();
else
update();
} else {
updateInput();
}
if (amount > 0)
_system->delayMillis(amount > 10 ? 10 : amount);
} while (!skipFlag() && _system->getMillis() < start + amount && !shouldQuit());
}
bool KyraEngine_v2::checkSpecialSceneExit(int num, int x, int y) {
if (_specialExitTable[0+num] > x || _specialExitTable[5+num] > y ||
_specialExitTable[10+num] < x || _specialExitTable[15+num] < y)
return false;
return true;
}
void KyraEngine_v2::addShapeToPool(const uint8 *data, int realIndex, int shape) {
remShapeFromPool(realIndex);
_gameShapes[realIndex] = screen_v2()->makeShapeCopy(data, shape);
}
void KyraEngine_v2::addShapeToPool(uint8 *shpData, int index) {
remShapeFromPool(index);
_gameShapes[index] = shpData;
}
void KyraEngine_v2::remShapeFromPool(int idx) {
ShapeMap::iterator iter = _gameShapes.find(idx);
if (iter != _gameShapes.end()) {
delete[] iter->_value;
iter->_value = 0;
}
}
uint8 *KyraEngine_v2::getShapePtr(int shape) const {
ShapeMap::iterator iter = _gameShapes.find(shape);
if (iter == _gameShapes.end())
return 0;
return iter->_value;
}
void KyraEngine_v2::moveCharacter(int facing, int x, int y) {
x &= ~3;
y &= ~1;
_mainCharacter.facing = facing;
Screen *scr = screen();
scr->hideMouse();
switch (facing) {
case 0:
while (_mainCharacter.y1 > y)
updateCharPosWithUpdate();
break;
case 2:
while (_mainCharacter.x1 < x)
updateCharPosWithUpdate();
break;
case 4:
while (_mainCharacter.y1 < y)
updateCharPosWithUpdate();
break;
case 6:
while (_mainCharacter.x1 > x)
updateCharPosWithUpdate();
break;
default:
break;
}
scr->showMouse();
}
void KyraEngine_v2::updateCharPosWithUpdate() {
updateCharPos(0, 0);
update();
}
int KyraEngine_v2::updateCharPos(int *table, int force) {
if (_updateCharPosNextUpdate > _system->getMillis() && !force)
return 0;
_mainCharacter.x1 += _charAddXPosTable[_mainCharacter.facing];
_mainCharacter.y1 += _charAddYPosTable[_mainCharacter.facing];
updateCharAnimFrame(0, table);
_updateCharPosNextUpdate = _system->getMillis() + getCharacterWalkspeed() * _tickLength;
return 1;
}
} // End of namespace Kyra