mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
93d26113fd
svn-id: r45572
588 lines
17 KiB
C++
588 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "common/EventRecorder.h"
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#include "kyra/screen.h"
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#include "kyra/kyra_lok.h"
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#include "kyra/sprites.h"
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#include "kyra/resource.h"
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#include "kyra/animator_lok.h"
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namespace Kyra {
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Sprites::Sprites(KyraEngine_LoK *vm, OSystem *system) {
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_vm = vm;
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_res = vm->resource();
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_screen = vm->screen();
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_system = system;
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_dat = 0;
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memset(_anims, 0, sizeof(_anims));
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memset(_sceneShapes, 0, sizeof(_sceneShapes));
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_spriteDefStart = 0;
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memset(_drawLayerTable, 0, sizeof(_drawLayerTable));
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_sceneAnimatorBeaconFlag = 0;
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g_eventRec.registerRandomSource(_rnd, "kyraSprites");
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}
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Sprites::~Sprites() {
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delete[] _dat;
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freeSceneShapes();
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for (int i = 0; i < MAX_NUM_ANIMS; i++) {
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if (_anims[i].background)
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delete[] _anims[i].background;
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}
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}
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void Sprites::setupSceneAnims() {
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uint8 *data;
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for (int i = 0; i < MAX_NUM_ANIMS; i++) {
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delete[] _anims[i].background;
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_anims[i].background = 0;
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if (_anims[i].script != 0) {
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data = _anims[i].script;
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assert( READ_LE_UINT16(data) == 0xFF86 );
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data += 4;
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_anims[i].disable = READ_LE_UINT16(data) != 0;
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data += 4;
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_anims[i].unk2 = READ_LE_UINT16(data);
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data += 4;
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if ((_vm->_northExitHeight & 0xFF) > READ_LE_UINT16(data))
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_anims[i].drawY = _vm->_northExitHeight & 0xFF;
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else
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_anims[i].drawY = READ_LE_UINT16(data);
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data += 4;
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//sceneUnk2[i] = READ_LE_UINT16(data);
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data += 4;
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_anims[i].x = READ_LE_UINT16(data);
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data += 4;
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_anims[i].y = READ_LE_UINT16(data);
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data += 4;
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_anims[i].width = *(data);
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data += 4;
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_anims[i].height = *(data);
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data += 4;
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_anims[i].sprite = READ_LE_UINT16(data);
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data += 4;
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_anims[i].flipX = READ_LE_UINT16(data) != 0;
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data += 4;
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_anims[i].width2 = *(data);
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data += 4;
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_anims[i].height2 = *(data);
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data += 4;
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_anims[i].unk1 = READ_LE_UINT16(data) != 0;
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data += 4;
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_anims[i].play = READ_LE_UINT16(data) != 0;
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data += 2;
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_anims[i].script = data;
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_anims[i].curPos = data;
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int bkgdWidth = _anims[i].width;
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int bkgdHeight = _anims[i].height;
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if (_anims[i].width2 > 0)
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bkgdWidth += (_anims[i].width2 >> 3) + 1;
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if (_anims[i].height2 > 0)
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bkgdHeight += _anims[i].height2;
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_anims[i].background = new uint8[_screen->getRectSize(bkgdWidth + 1, bkgdHeight)];
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assert(_anims[i].background);
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memset(_anims[i].background, 0, _screen->getRectSize(bkgdWidth + 1, bkgdHeight));
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}
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}
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}
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void Sprites::updateSceneAnims() {
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uint32 currTime = _system->getMillis();
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bool update;
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uint8 *data;
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uint16 rndNr;
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uint16 anim;
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uint16 sound;
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for (int i = 0; i < MAX_NUM_ANIMS; i++) {
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if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > currTime))
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continue;
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data = _anims[i].curPos;
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update = true;
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debugC(6, kDebugLevelSprites, "anim: %d 0x%.04X", i, READ_LE_UINT16(data));
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assert((data - _anims[i].script) < _anims[i].length);
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switch (READ_LE_UINT16(data)) {
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case 0xFF88:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set sprite image.");
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debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
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_anims[i].sprite = READ_LE_UINT16(data);
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data += 2;
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//debugC(6, kDebugLevelSprites, "Unused %i", READ_LE_UINT16(data));
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data += 2;
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debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
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_anims[i].x = READ_LE_UINT16(data);
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data += 2;
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debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
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_anims[i].y = READ_LE_UINT16(data);
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data += 2;
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_anims[i].flipX = false;
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_anims[i].lastRefresh = _system->getMillis();
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refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
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break;
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case 0xFF8D:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set sprite image, flipped.");
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debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
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_anims[i].sprite = READ_LE_UINT16(data);
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data += 2;
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data += 2;
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debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
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_anims[i].x = READ_LE_UINT16(data);
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data += 2;
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debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
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_anims[i].y = READ_LE_UINT16(data);
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data += 2;
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_anims[i].flipX = true;
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_anims[i].lastRefresh = _system->getMillis();
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refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
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break;
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case 0xFF8A:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set time to wait");
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debugC(6, kDebugLevelSprites, "Time %i", READ_LE_UINT16(data));
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_anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _vm->tickLength();
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_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
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data += 2;
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break;
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case 0xFFB3:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set time to wait to random value");
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rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
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debugC(6, kDebugLevelSprites, "Minimum time %i", READ_LE_UINT16(data));
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data += 2;
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debugC(6, kDebugLevelSprites, "Maximum time %i", READ_LE_UINT16(data));
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data += 2;
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_anims[i].nextRun = _system->getMillis() + rndNr * _vm->tickLength();
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_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
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break;
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case 0xFF8C:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Wait until wait time has elapsed");
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update = (_anims[i].nextRun < currTime);
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//assert( _anims[i].nextRun > _system->getMillis());
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break;
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case 0xFF99:
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data += 2;
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debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 1");
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_anims[i].unk1 = 1;
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break;
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case 0xFF9A:
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data += 2;
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debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 0");
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_anims[i].unk1 = 0;
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break;
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case 0xFF97:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set default X coordinate of sprite");
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debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
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_anims[i].x = READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF98:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set default Y coordinate of sprite");
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debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
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_anims[i].y = READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF8B:
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debugC(6, kDebugLevelSprites, "func: Jump to start of script section");
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_anims[i].curPos = _anims[i].script;
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_anims[i].nextRun = _system->getMillis();
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update = false;
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break;
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case 0xFF8E:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Begin for () loop");
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debugC(6, kDebugLevelSprites, "Iterations: %i", READ_LE_UINT16(data));
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_anims[i].loopsLeft = READ_LE_UINT16(data);
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data += 2;
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_anims[i].loopStart = data;
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break;
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case 0xFF8F:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: End for () loop");
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if (_anims[i].loopsLeft > 0) {
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_anims[i].loopsLeft--;
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data = _anims[i].loopStart;
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}
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break;
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case 0xFF90:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y");
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debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
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_anims[i].sprite = READ_LE_UINT16(data);
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_anims[i].flipX = false;
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data += 2;
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_anims[i].lastRefresh = _system->getMillis();
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refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
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break;
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case 0xFF91:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y, flipped.");
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debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
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_anims[i].sprite = READ_LE_UINT16(data);
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_anims[i].flipX = true;
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data += 2;
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_anims[i].lastRefresh = _system->getMillis();
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refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
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break;
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case 0xFF92:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Increase value of default X-coordinate");
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debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
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_anims[i].x += READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF93:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Increase value of default Y-coordinate");
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debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
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_anims[i].y += READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF94:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Decrease value of default X-coordinate");
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debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
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_anims[i].x -= READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF95:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Decrease value of default Y-coordinate");
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debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
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_anims[i].y -= READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFF96:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Stop animation");
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debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
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anim = READ_LE_UINT16(data);
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data += 2;
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_anims[anim].play = false;
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_anims[anim].sprite = -1;
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break;
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/* case 0xFF97:
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data += 2;
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debugC(1, kDebugLevelSprites, "func: Set value of animation property 34h to 0");
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break;*/
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case 0xFFAD:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set Brandon's X coordinate");
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debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
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_vm->currentCharacter()->x1 = READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFFAE:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set Brandon's Y coordinate");
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debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
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_vm->currentCharacter()->y1 = READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFFAF:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Set Brandon's sprite");
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debugC(6, kDebugLevelSprites, "Sprite %i", READ_LE_UINT16(data));
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_vm->currentCharacter()->currentAnimFrame = READ_LE_UINT16(data);
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data += 2;
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break;
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case 0xFFAA:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Reset Brandon's sprite");
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_vm->animator()->actors()->sceneAnimPtr = 0;
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_vm->animator()->actors()->bkgdChangeFlag = 1;
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_vm->animator()->actors()->refreshFlag = 1;
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_vm->animator()->restoreAllObjectBackgrounds();
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_vm->animator()->flagAllObjectsForRefresh();
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_vm->animator()->updateAllObjectShapes();
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break;
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case 0xFFAB:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Update Brandon's sprite");
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_vm->animator()->animRefreshNPC(0);
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_vm->animator()->flagAllObjectsForRefresh();
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_vm->animator()->updateAllObjectShapes();
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break;
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case 0xFFB0:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Play sound");
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debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
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_vm->snd_playSoundEffect(READ_LE_UINT16(data));
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data += 2;
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break;
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case 0xFFB1:
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data += 2;
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_sceneAnimatorBeaconFlag = 1;
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break;
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case 0xFFB2:
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data += 2;
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_sceneAnimatorBeaconFlag = 0;
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break;
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case 0xFFB4:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Play (at random) a certain sound at a certain percentage of time");
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debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
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sound = READ_LE_UINT16(data);
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data += 2;
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debugC(6, kDebugLevelSprites, "Percentage %i", READ_LE_UINT16(data));
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rndNr = _rnd.getRandomNumber(100);
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if (rndNr <= READ_LE_UINT16(data))
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_vm->snd_playSoundEffect(sound);
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data += 2;
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break;
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case 0xFFA7:
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data += 2;
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debugC(6, kDebugLevelSprites, "func: Play animation");
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debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
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_anims[READ_LE_UINT16(data)].play = 1;
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data += 2;
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break;
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default:
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warning("Unsupported anim command %X in script %i", READ_LE_UINT16(data), i);
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data += 2;
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}
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if (update)
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_anims[i].curPos = data;
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if (READ_LE_UINT16(data) == 0xFF87)
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_anims[i].play = false;
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}
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}
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void Sprites::loadDat(const char *filename, SceneExits &exits) {
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uint32 fileSize;
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delete[] _dat;
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_spriteDefStart = 0;
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_res->exists(filename, true);
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_dat = _res->fileData(filename, &fileSize);
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for (uint i = 0; i < MAX_NUM_ANIMS; ++i)
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delete[] _anims[i].background;
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memset(_anims, 0, sizeof(_anims));
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uint8 nextAnim = 0;
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assert(fileSize > 0x6D);
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memcpy(_drawLayerTable, (_dat + 0x0D), 8);
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_vm->_northExitHeight = READ_LE_UINT16(_dat + 0x15);
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if (_vm->_northExitHeight & 1)
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_vm->_northExitHeight += 1;
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// XXX
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_vm->_paletteChanged = 1;
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if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
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if (_vm->queryGameFlag(0xA0))
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_screen->copyPalette(3, 4);
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else
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_screen->copyPalette(3, 0);
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} else {
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if (_vm->queryGameFlag(0xA0))
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_screen->copyPalette(1, 3);
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else
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_screen->copyPalette(1, 0);
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_screen->getPalette(1).copy(_dat + 0x17, 0, 20, 228);
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}
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uint8 *data = _dat + 0x6B;
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uint16 length = READ_LE_UINT16(data);
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data += 2;
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if (length > 2) {
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assert( length < fileSize);
|
|
uint8 *animstart;
|
|
uint8 *start = data;
|
|
|
|
while (1) {
|
|
if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length)
|
|
break;
|
|
|
|
if (READ_LE_UINT16(data) == 0xFF83) {
|
|
//debugC(1, kDebugLevelSprites, "Body section end.");
|
|
data += 2;
|
|
break;
|
|
}
|
|
|
|
switch (READ_LE_UINT16(data)) {
|
|
case 0xFF81:
|
|
data += 2;
|
|
//debugC(1, kDebugLevelSprites, "Body section start");
|
|
break;
|
|
case 0xFF82:
|
|
data += 2;
|
|
//debugC(1, kDebugLevelSprites, "Unknown 0xFF82 section");
|
|
break;
|
|
case 0xFF84:
|
|
data += 2;
|
|
_spriteDefStart = data;
|
|
while (READ_LE_UINT16(data) != 0xFF85)
|
|
data += 2;
|
|
data += 2;
|
|
break;
|
|
case 0xFF86:
|
|
assert(nextAnim < MAX_NUM_ANIMS);
|
|
_anims[nextAnim].script = data;
|
|
_anims[nextAnim].curPos = data;
|
|
_anims[nextAnim].sprite = -1;
|
|
_anims[nextAnim].play = true;
|
|
animstart = data;
|
|
data += 2;
|
|
while (READ_LE_UINT16(data) != 0xFF87) {
|
|
assert((uint16)(data - _dat) < fileSize);
|
|
data += 2;
|
|
}
|
|
_anims[nextAnim].length = data - animstart;
|
|
//debugC(1, kDebugLevelSprites, "Found an anim script of length %i", _anims[nextAnim].length);
|
|
nextAnim++;
|
|
data += 2;
|
|
break;
|
|
default:
|
|
warning("Unknown code in DAT file '%s' offset %d: %x", filename, int(data - _dat), READ_LE_UINT16(data));
|
|
data += 2;
|
|
}
|
|
}
|
|
} else {
|
|
data += 2;
|
|
}
|
|
|
|
assert(fileSize - (data - _dat) == 0xC);
|
|
|
|
exits.northXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
|
|
exits.northYPos = *data++ & 0xFFFE;
|
|
exits.eastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
|
|
exits.eastYPos = *data++ & 0xFFFE;
|
|
exits.southXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
|
|
exits.southYPos = *data++ & 0xFFFE;
|
|
exits.westXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
|
|
exits.westYPos = *data++ & 0xFFFE;
|
|
}
|
|
|
|
void Sprites::freeSceneShapes() {
|
|
for (int i = 0; i < ARRAYSIZE(_sceneShapes); i++ ) {
|
|
delete[] _sceneShapes[i];
|
|
_sceneShapes[i] = 0;
|
|
}
|
|
}
|
|
|
|
void Sprites::loadSceneShapes() {
|
|
uint8 *data = _spriteDefStart;
|
|
int spriteNum, x, y, width, height;
|
|
|
|
freeSceneShapes();
|
|
memset( _sceneShapes, 0, sizeof(_sceneShapes));
|
|
|
|
if (_spriteDefStart == 0)
|
|
return;
|
|
|
|
int bakPage = _screen->_curPage;
|
|
_screen->_curPage = 3;
|
|
|
|
while (READ_LE_UINT16(data) != 0xFF85) {
|
|
spriteNum = READ_LE_UINT16(data);
|
|
assert(spriteNum < ARRAYSIZE(_sceneShapes));
|
|
data += 2;
|
|
x = READ_LE_UINT16(data) * 8;
|
|
data += 2;
|
|
y = READ_LE_UINT16(data);
|
|
data += 2;
|
|
width = READ_LE_UINT16(data) * 8;
|
|
data += 2;
|
|
height = READ_LE_UINT16(data);
|
|
data += 2;
|
|
_sceneShapes[spriteNum] = _screen->encodeShape(x, y, width, height, 2);
|
|
}
|
|
_screen->_curPage = bakPage;
|
|
}
|
|
|
|
void Sprites::refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag) {
|
|
Animator_LoK::AnimObject &anim = _vm->animator()->sprites()[animNum];
|
|
anim.refreshFlag = 1;
|
|
anim.bkgdChangeFlag = 1;
|
|
|
|
if (unkFlag)
|
|
anim.flags |= 0x0200;
|
|
else
|
|
anim.flags &= 0xFD00;
|
|
|
|
if (flipX)
|
|
anim.flags |= 1;
|
|
else
|
|
anim.flags &= 0xFE;
|
|
|
|
anim.sceneAnimPtr = _sceneShapes[shapeNum];
|
|
anim.animFrameNumber = -1;
|
|
anim.x1 = x;
|
|
anim.y1 = y;
|
|
}
|
|
|
|
int Sprites::getDrawLayer(int y) {
|
|
uint8 returnValue = 0;
|
|
for (int i = 0; i < ARRAYSIZE(_drawLayerTable); ++i) {
|
|
uint8 temp = _drawLayerTable[i];
|
|
if (temp) {
|
|
if (temp <= y)
|
|
returnValue = i;
|
|
}
|
|
}
|
|
|
|
if (returnValue <= 0)
|
|
returnValue = 1;
|
|
else if (returnValue >= 7)
|
|
returnValue = 6;
|
|
|
|
return returnValue;
|
|
}
|
|
} // End of namespace Kyra
|
|
|