scummvm/engines/kyra/sprites.cpp

588 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/system.h"
#include "common/EventRecorder.h"
#include "kyra/screen.h"
#include "kyra/kyra_lok.h"
#include "kyra/sprites.h"
#include "kyra/resource.h"
#include "kyra/animator_lok.h"
namespace Kyra {
Sprites::Sprites(KyraEngine_LoK *vm, OSystem *system) {
_vm = vm;
_res = vm->resource();
_screen = vm->screen();
_system = system;
_dat = 0;
memset(_anims, 0, sizeof(_anims));
memset(_sceneShapes, 0, sizeof(_sceneShapes));
_spriteDefStart = 0;
memset(_drawLayerTable, 0, sizeof(_drawLayerTable));
_sceneAnimatorBeaconFlag = 0;
g_eventRec.registerRandomSource(_rnd, "kyraSprites");
}
Sprites::~Sprites() {
delete[] _dat;
freeSceneShapes();
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].background)
delete[] _anims[i].background;
}
}
void Sprites::setupSceneAnims() {
uint8 *data;
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
delete[] _anims[i].background;
_anims[i].background = 0;
if (_anims[i].script != 0) {
data = _anims[i].script;
assert( READ_LE_UINT16(data) == 0xFF86 );
data += 4;
_anims[i].disable = READ_LE_UINT16(data) != 0;
data += 4;
_anims[i].unk2 = READ_LE_UINT16(data);
data += 4;
if ((_vm->_northExitHeight & 0xFF) > READ_LE_UINT16(data))
_anims[i].drawY = _vm->_northExitHeight & 0xFF;
else
_anims[i].drawY = READ_LE_UINT16(data);
data += 4;
//sceneUnk2[i] = READ_LE_UINT16(data);
data += 4;
_anims[i].x = READ_LE_UINT16(data);
data += 4;
_anims[i].y = READ_LE_UINT16(data);
data += 4;
_anims[i].width = *(data);
data += 4;
_anims[i].height = *(data);
data += 4;
_anims[i].sprite = READ_LE_UINT16(data);
data += 4;
_anims[i].flipX = READ_LE_UINT16(data) != 0;
data += 4;
_anims[i].width2 = *(data);
data += 4;
_anims[i].height2 = *(data);
data += 4;
_anims[i].unk1 = READ_LE_UINT16(data) != 0;
data += 4;
_anims[i].play = READ_LE_UINT16(data) != 0;
data += 2;
_anims[i].script = data;
_anims[i].curPos = data;
int bkgdWidth = _anims[i].width;
int bkgdHeight = _anims[i].height;
if (_anims[i].width2 > 0)
bkgdWidth += (_anims[i].width2 >> 3) + 1;
if (_anims[i].height2 > 0)
bkgdHeight += _anims[i].height2;
_anims[i].background = new uint8[_screen->getRectSize(bkgdWidth + 1, bkgdHeight)];
assert(_anims[i].background);
memset(_anims[i].background, 0, _screen->getRectSize(bkgdWidth + 1, bkgdHeight));
}
}
}
void Sprites::updateSceneAnims() {
uint32 currTime = _system->getMillis();
bool update;
uint8 *data;
uint16 rndNr;
uint16 anim;
uint16 sound;
for (int i = 0; i < MAX_NUM_ANIMS; i++) {
if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > currTime))
continue;
data = _anims[i].curPos;
update = true;
debugC(6, kDebugLevelSprites, "anim: %d 0x%.04X", i, READ_LE_UINT16(data));
assert((data - _anims[i].script) < _anims[i].length);
switch (READ_LE_UINT16(data)) {
case 0xFF88:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set sprite image.");
debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
//debugC(6, kDebugLevelSprites, "Unused %i", READ_LE_UINT16(data));
data += 2;
debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flipX = false;
_anims[i].lastRefresh = _system->getMillis();
refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
break;
case 0xFF8D:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set sprite image, flipped.");
debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
data += 2;
data += 2;
debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
_anims[i].flipX = true;
_anims[i].lastRefresh = _system->getMillis();
refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
break;
case 0xFF8A:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set time to wait");
debugC(6, kDebugLevelSprites, "Time %i", READ_LE_UINT16(data));
_anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _vm->tickLength();
_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
data += 2;
break;
case 0xFFB3:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set time to wait to random value");
rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2);
debugC(6, kDebugLevelSprites, "Minimum time %i", READ_LE_UINT16(data));
data += 2;
debugC(6, kDebugLevelSprites, "Maximum time %i", READ_LE_UINT16(data));
data += 2;
_anims[i].nextRun = _system->getMillis() + rndNr * _vm->tickLength();
_anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh;
break;
case 0xFF8C:
data += 2;
debugC(6, kDebugLevelSprites, "func: Wait until wait time has elapsed");
update = (_anims[i].nextRun < currTime);
//assert( _anims[i].nextRun > _system->getMillis());
break;
case 0xFF99:
data += 2;
debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 1");
_anims[i].unk1 = 1;
break;
case 0xFF9A:
data += 2;
debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 0");
_anims[i].unk1 = 0;
break;
case 0xFF97:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set default X coordinate of sprite");
debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
_anims[i].x = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF98:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set default Y coordinate of sprite");
debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
_anims[i].y = READ_LE_UINT16(data);
data += 2;
break;
case 0xFF8B:
debugC(6, kDebugLevelSprites, "func: Jump to start of script section");
_anims[i].curPos = _anims[i].script;
_anims[i].nextRun = _system->getMillis();
update = false;
break;
case 0xFF8E:
data += 2;
debugC(6, kDebugLevelSprites, "func: Begin for () loop");
debugC(6, kDebugLevelSprites, "Iterations: %i", READ_LE_UINT16(data));
_anims[i].loopsLeft = READ_LE_UINT16(data);
data += 2;
_anims[i].loopStart = data;
break;
case 0xFF8F:
data += 2;
debugC(6, kDebugLevelSprites, "func: End for () loop");
if (_anims[i].loopsLeft > 0) {
_anims[i].loopsLeft--;
data = _anims[i].loopStart;
}
break;
case 0xFF90:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y");
debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flipX = false;
data += 2;
_anims[i].lastRefresh = _system->getMillis();
refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
break;
case 0xFF91:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y, flipped.");
debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data));
_anims[i].sprite = READ_LE_UINT16(data);
_anims[i].flipX = true;
data += 2;
_anims[i].lastRefresh = _system->getMillis();
refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0);
break;
case 0xFF92:
data += 2;
debugC(6, kDebugLevelSprites, "func: Increase value of default X-coordinate");
debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
_anims[i].x += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF93:
data += 2;
debugC(6, kDebugLevelSprites, "func: Increase value of default Y-coordinate");
debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data));
_anims[i].y += READ_LE_UINT16(data);
data += 2;
break;
case 0xFF94:
data += 2;
debugC(6, kDebugLevelSprites, "func: Decrease value of default X-coordinate");
debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
_anims[i].x -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF95:
data += 2;
debugC(6, kDebugLevelSprites, "func: Decrease value of default Y-coordinate");
debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data));
_anims[i].y -= READ_LE_UINT16(data);
data += 2;
break;
case 0xFF96:
data += 2;
debugC(6, kDebugLevelSprites, "func: Stop animation");
debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
anim = READ_LE_UINT16(data);
data += 2;
_anims[anim].play = false;
_anims[anim].sprite = -1;
break;
/* case 0xFF97:
data += 2;
debugC(1, kDebugLevelSprites, "func: Set value of animation property 34h to 0");
break;*/
case 0xFFAD:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set Brandon's X coordinate");
debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data));
_vm->currentCharacter()->x1 = READ_LE_UINT16(data);
data += 2;
break;
case 0xFFAE:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set Brandon's Y coordinate");
debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data));
_vm->currentCharacter()->y1 = READ_LE_UINT16(data);
data += 2;
break;
case 0xFFAF:
data += 2;
debugC(6, kDebugLevelSprites, "func: Set Brandon's sprite");
debugC(6, kDebugLevelSprites, "Sprite %i", READ_LE_UINT16(data));
_vm->currentCharacter()->currentAnimFrame = READ_LE_UINT16(data);
data += 2;
break;
case 0xFFAA:
data += 2;
debugC(6, kDebugLevelSprites, "func: Reset Brandon's sprite");
_vm->animator()->actors()->sceneAnimPtr = 0;
_vm->animator()->actors()->bkgdChangeFlag = 1;
_vm->animator()->actors()->refreshFlag = 1;
_vm->animator()->restoreAllObjectBackgrounds();
_vm->animator()->flagAllObjectsForRefresh();
_vm->animator()->updateAllObjectShapes();
break;
case 0xFFAB:
data += 2;
debugC(6, kDebugLevelSprites, "func: Update Brandon's sprite");
_vm->animator()->animRefreshNPC(0);
_vm->animator()->flagAllObjectsForRefresh();
_vm->animator()->updateAllObjectShapes();
break;
case 0xFFB0:
data += 2;
debugC(6, kDebugLevelSprites, "func: Play sound");
debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
_vm->snd_playSoundEffect(READ_LE_UINT16(data));
data += 2;
break;
case 0xFFB1:
data += 2;
_sceneAnimatorBeaconFlag = 1;
break;
case 0xFFB2:
data += 2;
_sceneAnimatorBeaconFlag = 0;
break;
case 0xFFB4:
data += 2;
debugC(6, kDebugLevelSprites, "func: Play (at random) a certain sound at a certain percentage of time");
debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data));
sound = READ_LE_UINT16(data);
data += 2;
debugC(6, kDebugLevelSprites, "Percentage %i", READ_LE_UINT16(data));
rndNr = _rnd.getRandomNumber(100);
if (rndNr <= READ_LE_UINT16(data))
_vm->snd_playSoundEffect(sound);
data += 2;
break;
case 0xFFA7:
data += 2;
debugC(6, kDebugLevelSprites, "func: Play animation");
debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data));
_anims[READ_LE_UINT16(data)].play = 1;
data += 2;
break;
default:
warning("Unsupported anim command %X in script %i", READ_LE_UINT16(data), i);
data += 2;
}
if (update)
_anims[i].curPos = data;
if (READ_LE_UINT16(data) == 0xFF87)
_anims[i].play = false;
}
}
void Sprites::loadDat(const char *filename, SceneExits &exits) {
uint32 fileSize;
delete[] _dat;
_spriteDefStart = 0;
_res->exists(filename, true);
_dat = _res->fileData(filename, &fileSize);
for (uint i = 0; i < MAX_NUM_ANIMS; ++i)
delete[] _anims[i].background;
memset(_anims, 0, sizeof(_anims));
uint8 nextAnim = 0;
assert(fileSize > 0x6D);
memcpy(_drawLayerTable, (_dat + 0x0D), 8);
_vm->_northExitHeight = READ_LE_UINT16(_dat + 0x15);
if (_vm->_northExitHeight & 1)
_vm->_northExitHeight += 1;
// XXX
_vm->_paletteChanged = 1;
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
if (_vm->queryGameFlag(0xA0))
_screen->copyPalette(3, 4);
else
_screen->copyPalette(3, 0);
} else {
if (_vm->queryGameFlag(0xA0))
_screen->copyPalette(1, 3);
else
_screen->copyPalette(1, 0);
_screen->getPalette(1).copy(_dat + 0x17, 0, 20, 228);
}
uint8 *data = _dat + 0x6B;
uint16 length = READ_LE_UINT16(data);
data += 2;
if (length > 2) {
assert( length < fileSize);
uint8 *animstart;
uint8 *start = data;
while (1) {
if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length)
break;
if (READ_LE_UINT16(data) == 0xFF83) {
//debugC(1, kDebugLevelSprites, "Body section end.");
data += 2;
break;
}
switch (READ_LE_UINT16(data)) {
case 0xFF81:
data += 2;
//debugC(1, kDebugLevelSprites, "Body section start");
break;
case 0xFF82:
data += 2;
//debugC(1, kDebugLevelSprites, "Unknown 0xFF82 section");
break;
case 0xFF84:
data += 2;
_spriteDefStart = data;
while (READ_LE_UINT16(data) != 0xFF85)
data += 2;
data += 2;
break;
case 0xFF86:
assert(nextAnim < MAX_NUM_ANIMS);
_anims[nextAnim].script = data;
_anims[nextAnim].curPos = data;
_anims[nextAnim].sprite = -1;
_anims[nextAnim].play = true;
animstart = data;
data += 2;
while (READ_LE_UINT16(data) != 0xFF87) {
assert((uint16)(data - _dat) < fileSize);
data += 2;
}
_anims[nextAnim].length = data - animstart;
//debugC(1, kDebugLevelSprites, "Found an anim script of length %i", _anims[nextAnim].length);
nextAnim++;
data += 2;
break;
default:
warning("Unknown code in DAT file '%s' offset %d: %x", filename, int(data - _dat), READ_LE_UINT16(data));
data += 2;
}
}
} else {
data += 2;
}
assert(fileSize - (data - _dat) == 0xC);
exits.northXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
exits.northYPos = *data++ & 0xFFFE;
exits.eastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
exits.eastYPos = *data++ & 0xFFFE;
exits.southXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
exits.southYPos = *data++ & 0xFFFE;
exits.westXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2;
exits.westYPos = *data++ & 0xFFFE;
}
void Sprites::freeSceneShapes() {
for (int i = 0; i < ARRAYSIZE(_sceneShapes); i++ ) {
delete[] _sceneShapes[i];
_sceneShapes[i] = 0;
}
}
void Sprites::loadSceneShapes() {
uint8 *data = _spriteDefStart;
int spriteNum, x, y, width, height;
freeSceneShapes();
memset( _sceneShapes, 0, sizeof(_sceneShapes));
if (_spriteDefStart == 0)
return;
int bakPage = _screen->_curPage;
_screen->_curPage = 3;
while (READ_LE_UINT16(data) != 0xFF85) {
spriteNum = READ_LE_UINT16(data);
assert(spriteNum < ARRAYSIZE(_sceneShapes));
data += 2;
x = READ_LE_UINT16(data) * 8;
data += 2;
y = READ_LE_UINT16(data);
data += 2;
width = READ_LE_UINT16(data) * 8;
data += 2;
height = READ_LE_UINT16(data);
data += 2;
_sceneShapes[spriteNum] = _screen->encodeShape(x, y, width, height, 2);
}
_screen->_curPage = bakPage;
}
void Sprites::refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag) {
Animator_LoK::AnimObject &anim = _vm->animator()->sprites()[animNum];
anim.refreshFlag = 1;
anim.bkgdChangeFlag = 1;
if (unkFlag)
anim.flags |= 0x0200;
else
anim.flags &= 0xFD00;
if (flipX)
anim.flags |= 1;
else
anim.flags &= 0xFE;
anim.sceneAnimPtr = _sceneShapes[shapeNum];
anim.animFrameNumber = -1;
anim.x1 = x;
anim.y1 = y;
}
int Sprites::getDrawLayer(int y) {
uint8 returnValue = 0;
for (int i = 0; i < ARRAYSIZE(_drawLayerTable); ++i) {
uint8 temp = _drawLayerTable[i];
if (temp) {
if (temp <= y)
returnValue = i;
}
}
if (returnValue <= 0)
returnValue = 1;
else if (returnValue >= 7)
returnValue = 6;
return returnValue;
}
} // End of namespace Kyra