mirror of
https://github.com/libretro/scummvm.git
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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef TEENAGENT_DIALOG_H
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#define TEENAGENT_DIALOG_H
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#include "common/endian.h"
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#include "common/str.h"
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namespace TeenAgent {
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// Text Color Symbols
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enum {
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textColorJohnNoty = 0xd0,
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textColorCampGuard = 0xd0,
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textColorShockedCaptain = 0xd0,
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textColorMark = 0xd1,
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textColorCredits = 0xd1,
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textColorBankGuard = 0xd7,
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textColorGrandpa = 0xd8,
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textColorMansionGuard = 0xd9,
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textColorMarkEnd = 0xe3,
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textColorProfessor = 0xe5,
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textColorOldLady = 0xe5,
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textColorAnne = 0xe5,
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textColorWellEcho = 0xe5,
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textColorSonny = 0xe5,
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textColorEskimo = 0xe5,
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textColorRGBBoss = 0xe7,
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textColorGoldDriver = 0xe7,
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textColorFortuneTeller = 0xeb,
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textColorCaptain = 0xec,
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textColorMike = 0xef,
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textColorCook = 0xef,
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textColorBarman = 0xef
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};
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class Scene;
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class TeenAgentEngine;
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class Dialog {
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public:
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Dialog(TeenAgentEngine *vm) : _vm(vm) { }
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uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
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uint16 popMark(Scene *scene, uint16 addr) {
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return pop(scene, addr, 0, 0, textColorMark, textColorMark, 0, 0);
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}
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void show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
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void showMono(uint16 dialogNum, Scene *scene, uint16 animation, byte color, byte slot) {
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show(dialogNum, scene, animation, animation, color, color, slot, slot);
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}
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void showMark(uint16 dialogNum, Scene *scene) {
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show(dialogNum, scene, 0, 0, textColorMark, textColorMark, 0, 0);
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}
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private:
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TeenAgentEngine *_vm;
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void show(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, byte color1, byte color2, byte slot1, byte slot2);
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};
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} // End of namespace TeenAgent
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#endif
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